Hacking Clone carts from now on?

a little off topic. do clone launchers work on legit gateway?

I mean in case they managed to clean gateways code out of brick code it could be useful for all of us :rofl2:
 
a little off topic. do clone launchers work on legit gateway?

I mean in case they managed to clean gateways code out of brick code it could be useful for all of us :rofl2:
nope and they havent cleaned "gateways brick code" what they did was simply go back to version of gateway that didn't have it and name it newer version, so if you want same functionality you can do the same
 
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MT Card is made by the very same team behind 3DSLink, Orange3DS and whatever, the only reason they have a different card with different features is because the 3DSLink and co's FPGA cannot be updated, therefore it will never be able to have multirom capabilities.

In fact, technically speaking, it will be impossible for the 3DSLink and co to run gateway's 2.0 firmware with multirom capabilities considering the ASIC will behave differently and their own ASIC cannot be updated and therefore wouldn't understand any kind of commands meant for multirom support.

The clone makers understood that and went up with another card that does have an updatable FPGA and released it as another brand with a bunch of useless features such as an usb port or a hardware button.

MT card is built at the same factories as the other clone cards (so far) and the Launcher.dat still contains the same keys and addresses for all the obfuscation stages as both clones and gateway (clones copied it from gateway and didn't bother even changing a single key or the stages' headers' magic values)

Claiming MT card is another card from an "innovative" team, is a delusion.
If the clone carts really cannot be updated, that would mean the clone team won't be able to copy Gateway's 2.0 final, and that should mean there would be no need for brick code in 2.0 final, right? :ph34r:
 
MT Card is made by the very same team behind 3DSLink, Orange3DS and whatever, the only reason they have a different card with different features is because the 3DSLink and co's FPGA cannot be updated, therefore it will never be able to have multirom capabilities.

this does beg the question, why produce a beta firmware that bricks clone only consoles (supposedly), when the final release will effectively be unusable on the very clones there trying to screw?

as I understood it from there site, the 2.0 final would involve updating the code on the card itself.

see someone has just asked the same question.
 
Note: User feedback for GW2.0b2 has been overwhelmingly positive. The absolute stability of our beta menu system was an important milestone for us prior to pushing out the FPGA update required for some of the new features.
 
Think it's already been covered that they can't brick the clones....maybe just formatting the SD all the time might work, and it would stop the "legit" devs from trying to help the clones bypass the copy protection, if they are so against piracy why bother helping as long as it's not bricking consoles


They dont even need to go that far. if gateway can detect clone carts, then the launcher could simply refuse to load roms.
no bricking, no formatting.
and clone cards would simply, not function.
 
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Yeah it will likely be updated with the DS exploit program. That would be most likely, unless they have the ability to just have you drop a file on a card and put it in gateway and it updates (like M3Zero or other DS carts did)....problem is in theory Gateway 3DS card currently has no ability to read fat32 so its most likely going to be option A.....but you can read/write to the 3DS card in DS mode so I imagine they will have a new DS exploit file that updates the card before you run the new 2.0 launcher.....speculation but probably accurate.
 
Not writing to games rom chip, but the FPGA inside the gateway card using 3DS mode code. While in gateway loader you can test your card so they deffinitly have acces to this part in 3DS mode, so I don't think they will use DS mode thing to reprogram the gateway, or maybe I'm rong
 
Not writing to games rom chip, but the FPGA inside the gateway card using 3DS mode code. While in gateway loader you can test your card so they deffinitly have acces to this part in 3DS mode, so I don't think they will use DS mode thing to reprogram the gateway, or maybe I'm rong


If they have to update the cards, they'll use 3DS mode. Remember that if you remove a DS card from a 3DS, it throws a "The game card has been removed" error and shoots you back to the main menu, meaning you couldn't hot-swap the Gateway Card after loading an installer in DS mode.

The update will most likely be implemented into the current launcher menu, as a new icon.
 
...writing to 3DS cards is impossible. ROM's are called ROM's for a reason.

No, CARD2 games have writable areas und the hardware itself support writing data. Normal 3DS games (CARD1, so no NAND save), sure, they can't be rewritten. That would be to easy and no one would need any flashcard.
 
No, CARD2 games have writable areas und the hardware itself support writing data. Normal 3DS games (CARD1, so no NAND save), sure, they can't be rewritten. That would be to easy and no one would need any flashcard.

Well of course, for save data and such. Card2 cartridges probably consist of constrained partitions that are locked in some way, as just allowing people to copy to and fro from them is much too easy.
 
No, you can theoretically write to every area, if the area is not write protected. This is the case for the game data.
 

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