nope and they havent cleaned "gateways brick code" what they did was simply go back to version of gateway that didn't have it and name it newer version, so if you want same functionality you can do the samea little off topic. do clone launchers work on legit gateway?
I mean in case they managed to clean gateways code out of brick code it could be useful for all of us![]()
If the clone carts really cannot be updated, that would mean the clone team won't be able to copy Gateway's 2.0 final, and that should mean there would be no need for brick code in 2.0 final, right?MT Card is made by the very same team behind 3DSLink, Orange3DS and whatever, the only reason they have a different card with different features is because the 3DSLink and co's FPGA cannot be updated, therefore it will never be able to have multirom capabilities.
In fact, technically speaking, it will be impossible for the 3DSLink and co to run gateway's 2.0 firmware with multirom capabilities considering the ASIC will behave differently and their own ASIC cannot be updated and therefore wouldn't understand any kind of commands meant for multirom support.
The clone makers understood that and went up with another card that does have an updatable FPGA and released it as another brand with a bunch of useless features such as an usb port or a hardware button.
MT card is built at the same factories as the other clone cards (so far) and the Launcher.dat still contains the same keys and addresses for all the obfuscation stages as both clones and gateway (clones copied it from gateway and didn't bother even changing a single key or the stages' headers' magic values)
Claiming MT card is another card from an "innovative" team, is a delusion.
MT Card is made by the very same team behind 3DSLink, Orange3DS and whatever, the only reason they have a different card with different features is because the 3DSLink and co's FPGA cannot be updated, therefore it will never be able to have multirom capabilities.
Note: User feedback for GW2.0b2 has been overwhelmingly positive. The absolute stability of our beta menu system was an important milestone for us prior to pushing out the FPGA update required for some of the new features.

Think it's already been covered that they can't brick the clones....maybe just formatting the SD all the time might work, and it would stop the "legit" devs from trying to help the clones bypass the copy protection, if they are so against piracy why bother helping as long as it's not bricking consoles

so they probably can write to them too.

Not writing to games rom chip, but the FPGA inside the gateway card using 3DS mode code. While in gateway loader you can test your card so they deffinitly have acces to this part in 3DS mode, so I don't think they will use DS mode thing to reprogram the gateway, or maybe I'm rong
...writing to 3DS cards is impossible. ROM's are called ROM's for a reason.
No, CARD2 games have writable areas und the hardware itself support writing data. Normal 3DS games (CARD1, so no NAND save), sure, they can't be rewritten. That would be to easy and no one would need any flashcard.



