i wonder if nintendo will be able to make it so newer filmwares will not run on emuland

SNShax needs more ROP, @JustPingo said it's tedious to write on twitter.I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
Yeah, it being a pain in the ass is an understatement.I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
i can understand that perfectly...its like a mod for minecraft...except literally 100-1,000 times harder. i know, its a bland comparison, but its the best i had.I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
derrek used KObjects as MemChunkHdrs during memchunkhax2 exploitation for speed reasons. memchunkhax2 has race conditions.From the way it's worded it seems the hax doesn't crash due to pointing at an invalid location anymore - that doesn't mean it's working, but it might signify that steveice10's pull request to ctrulib was merged. There was some talk about KObjects over on the Issues section of the repo, but I can't make sense of it as I'm an uncultured swine.
i can understand that perfectly...its like a mod for minecraft...except literally 100-1,000 times harder. i know, its a bland comparison, but its the best i had.
so, the code has to be ran in a certain "Time limit" before the pages are cleared or something?derrek used KObjects as MemChunkHdrs during memchunkhax2 exploitation for speed reasons. memchunkhax2 has race conditions.
Firmware spoofing. Dunno how to do it myself, though.If your downgraded to 9.2, how can you still use the eshop?
People have told you multiple times to stop. I'm reporting you.I have watched the talk and they said some things may be possible so this might turn out as not being possible and never having a kernel exploit don't get your hopes up
So timing is the name of the game for memchunkhax2? Or as I like to call it, MChax2derrek used KObjects as MemChunkHdrs during memchunkhax2 exploitation for speed reasons. memchunkhax2 has race conditions.
Hope you can do it, even if it's useless for me.I used to make Minecraft mods. This indeed has nothing in common in terms of difficulty.
You basically have to know 3dbrew by heart, and more. This is really hard.
I'm trying to learn minecraft mods, and it's hard enough. jebus, i appreciate the people who do this.I used to make Minecraft mods. This indeed has nothing in common in terms of difficulty.
You basically have to know 3dbrew by heart, and more. This is really hard.
Not really, but some pointers have to be modified at a certain time.so, the code has to be ran in a certain "Time limit" before the pages are cleared or something?
