Homebrew Clarification Thread - What is going on?

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I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
 
I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
SNShax needs more ROP, @JustPingo said it's tedious to write on twitter.
 
I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
Yeah, it being a pain in the ass is an understatement.

As for ROP, it has to be done for snshax.
 
I think most of people have no idea how much struggling it is to code an exploit.
Memory mapping can be a hassle, and coding the exploits themselves too, because people will start screaming for whatever you commit.
Also, don't quote me on that, but some ROP might need to get written (if I understood correctly one of the things in the explanation at the conference) and that itself is awful
i can understand that perfectly...its like a mod for minecraft...except literally 100-1,000 times harder. i know, its a bland comparison, but its the best i had.
 
From the way it's worded it seems the hax doesn't crash due to pointing at an invalid location anymore - that doesn't mean it's working, but it might signify that steveice10's pull request to ctrulib was merged. There was some talk about KObjects over on the Issues section of the repo, but I can't make sense of it as I'm an uncultured swine.
derrek used KObjects as MemChunkHdrs during memchunkhax2 exploitation for speed reasons. memchunkhax2 has race conditions.
 
I have watched the talk and they said some things may be possible so this might turn out as not being possible and never having a kernel exploit don't get your hopes up
 
i can understand that perfectly...its like a mod for minecraft...except literally 100-1,000 times harder. i know, its a bland comparison, but its the best i had.

I used to make Minecraft mods. This indeed has nothing in common in terms of difficulty.
You basically have to know 3dbrew by heart, and more. This is really hard.
 
Not here to ask anything cause I 'm way to noob to ask proper questions.
and basic things are all already answered in original post.
So basicly saying thanks you for all the time you dediCat* on it.
When I really some post and sources yeah that seem a pain :P

*Pun intended with the capital letter for Mrrraou :D
 
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