Hi all! I was digging into citro3d lately and I'm finding problems converting image data to the bin format required for citro3d. I used some tools and scripts for this but the texture always looks bugged. I wrote a converting tool myself with lodepng and at least I got the colors right, but looks scrambled (has something to do with the tiled texture format, which I tried to reproduce, without much success). Does anyone know a tool/way to convert textures to the citro3ds texture format? Bonus points for alpha support.