What is your problem buddy ? Again ?No idea over graphical issue, mate, But I'll soon get about learning the source code it self, they are like few thou files to learn from
Maybe try the special build on me (Note) "This is no rip off"! , Citra_Official_Build+Cro , But as I mention, I was only working of speed and audio for now, bit by bit will try and get there, but Rome was not built in a day! lol right, Just Merge learning bit by bit.
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What is your problem buddy ? Again ?
Be prepared. If this is merged, we will begin to get ton of issues from Pokemon fans
Check the file you uploaded and tell me what's wrong. If you can't find out, you're already far beyond salvationI proves i ant using no chinese build IE, Frankens, But started fresh merging on the official citra source code.
Yes pokemon runs with cro, but still note it doses freeze in game play.
But I do get the point in what they say off
Nip out back later.
Check the file you uploaded and tell me what's wrong. If you can't find out, you're already far beyond salvation
Oh. I though that 60FPS is the maximum limit. Anyways, I got a new RAM so I don't expect that.
Correct. Tex Forwarding might be the answer to fix Hyrule Warriors Legends and Metal Gear Solid 3.
Normal Depth from prost processing that draws outline on 3d objects do not redraw it (dont clear the buffer?) so lines from previous frames remain untill something is drawn over them in the different pass. I am not sure how citra of 3DS work in that regard tho.@drwhojan do you know what causes this effect on one piece game?
I am using your latest build but this problem is on every single build, when i turn "enable hardware render" off image becomes clear. but fps is 3-4 FPS
Otherwise your build get 60 fps and is almost perfect playable sound is choppier also.
Well, yeah, I know, I mentioned them 2 times already. The thing is that what I was interested in was in this modifications which suddenly gave impressive boosts in the emulator's performance like this one, just to see how different they were from the official builds or those SSE3/SSE4.1 Builds.@Lunedi There"s builds with SSE3 and SEE4, DaMan build had SSE4.
https://github.com/tfarley/citra/tree/hw-tex-forwardingwhat you mean by Tex Forwarding ?, some think i can't see in you're video, maybe need to look after my blood sugars more maybe it doing my eyes in, not the fact I should where my glasses . that i don't.
are text you mean ?
And lol sun of a bitch took my idea into fankens build, as look into this morning, O well lest it works temp that's ok!
You can't. You gotta have a save file to bypass this.How i can start zelda majora's mask? Ask me to use the ZR key
Welp. I managed to save the game and as you can see in the end, it says "Saving complete." instead of "Saving. Please do not turn off the power."!
- maybe , https://github.com/project64/project64/tree/master/Source/RSPRSP realty signal processor
i have got an idea here
1. can the audio emulation be skipped so that the emulator focuses on visual emulation
2. can audio pieces be fast forwarded in pokemon like games by hacking the rom like some guy did
please tell if what i say is valid and makes sense
There are people on the net who record soundtracks from games by a real 3ds. Can citra play these music pieces instead of audio emulation. My idea is just a temporary solution until people are able to play 3ds game perfectly.Yes, it can be forced into no sound at all Non hearing , Not many would like that, but speed is very much max, but no where nr real hardware.