Homebrew Citra - Unofficial \ Chinese builds discussion

aoshi22

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If you got it to work I'd like to know how, but it and Catching Trainer Pokemon are the two that never seem to work in Citra no matter how many times I try them. Stuff like walk speed and 100 point QR scan seem to work though.

Try these - Note, I didn't create these
[100% capture]
D3000000 00000000
1059585C 00000008
1059585E 0000E5D0
10595860 00004003
10595862 0000E92D
10595864 00000010
10595866 0000E59D
10595868 0000100C
1059586A 0000E59F
1059586C 00000000
1059586E 0000E151
00595870 024000F8
00595874 058D0010
10595878 00008003
1059587A 0000E8BD
0059587C 006D839C
1048F1E0 0000199D
1048F1E2 0000EB04

[Shiny Pokemon]
D3000000 00000000
605957BC E12FFF1E
005957B0 EA000000
005957B4 E584600C
005957B8 E2846020
005957BC E12FFF1E
D0000000 00000000
0031835E EB09F513
DD000000 00000208
005957B0 E3A06002
D0000000 00000000

[Pokemon Modifier] xxx - pokemon dex id convert to hex, yy - level
D3000000 00000000
105957E0 000000B0
105957E2 0000E1D5
105957E4 0000FF1E
105957E6 0000E12F
105957E8 00000004
105957EA 0000E5C4
105957EC 00000000
105957EE 0000E59F
105957F0 0000FF1E
105957F2 0000E12F
005957F4 00000xxx
005957F8 000000yy
103988DC 0000F3BF
103988DE 0000EB07
103988EC 0000F3BB
103988EE 0000EB07
10398908 0000F3B4
1039890A 0000EB07
DD000000 00000204
105957E4 0000000C
105957E6 0000E59F
D0000000 00000000
 
Last edited by aoshi22,

zherot

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MasterJ360

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Tried it but it's the same unfortunately, in fact i tried all the builds since that one and i saw no improvements whatsoever, well i can only wait or try to play it like this i suppose but thanks for the link.
Pretty much the same for me latest 28-11 Official build and modified one. The frames are sped up in closed areas while bigger environments drop dramatically. I know this emulation looks good and still under development
but I think I'll wait it out in another 2 months atleast. Theres just so many builds pouring out with little improvements to none
 
Last edited by MasterJ360, , Reason: cant spell

arkhamsaiyan

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anyone by chance have any idea how to boost the performance with a fx 8350? I know intel is the way but thats not in the cards right now ive got a pretty awesome system. asus gtx 1060 strix oc 16 gb ddr3 oc fx 8350 at 4.5ghz. But every time i try a new build the fps is so so so slow even with vsync off.
 

dxgocho

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You need to wait, the emu is not stable.

--------------------- MERGED ---------------------------

GDMK 11-28 got the Outlines of pokemon Oras fixed
 

Hazan2016

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Try these - Note, I didn't create these
[100% capture]
D3000000 00000000
1059585C 00000008
1059585E 0000E5D0
10595860 00004003
10595862 0000E92D
10595864 00000010
10595866 0000E59D
10595868 0000100C
1059586A 0000E59F
1059586C 00000000
1059586E 0000E151
00595870 024000F8
00595874 058D0010
10595878 00008003
1059587A 0000E8BD
0059587C 006D839C
1048F1E0 0000199D
1048F1E2 0000EB04

[Catch Trainer Pokemon]
D3000000 00000000
10595880 00003002
10595882 0000E1A0
10595884 00004003
10595886 0000E92D
10595888 0000000C
1059588A 0000E59D
1059588C 00001014
1059588E 0000E59F
10595890 00000000
10595892 0000E151
00595894 05940004
00595898-0590000C
0059589E 03A01000
005958A0-05C01000
105958A4 00008003
105958A6 0000E8BD
005958A8 006D22AC
102FE95C 00005BC7
102FE95E 0000EB0A

[Shiny Pokemon]
D3000000 00000000
605957BC E12FFF1E
005957B0 EA000000
005957B4 E584600C
005957B8 E2846020
005957BC E12FFF1E
D0000000 00000000
0031835E EB09F513
DD000000 00000208
005957B0 E3A06002
D0000000 00000000

[Pokemon Modifier] xxx - pokemon dex id convert to hex, yy - level
D3000000 00000000
105957E0 000000B0
105957E2 0000E1D5
105957E4 0000FF1E
105957E6 0000E12F
105957E8 00000004
105957EA 0000E5C4
105957EC 00000000
105957EE 0000E59F
105957F0 0000FF1E
105957F2 0000E12F
005957F4 00000xxx
005957F8 000000yy
103988DC 0000F3BF
103988DE 0000EB07
103988EC 0000F3BB
103988EE 0000EB07
10398908 0000F3B4
1039890A 0000EB07
DD000000 00000204
105957E4 0000000C
105957E6 0000E59F
D0000000 00000000

I've tried this codes. The 100% catch rate seems working. But the code for catching the trainers pokemon does not. Also, turning on both 100% catch rate and catching trainers pokemon at the same time makes the wild pokemons uncatchable. It seems the game thinks that the wild pokemon has trainer. I havent tried the others.
Can I know where did you get this codes? Thanks!
 

tadho

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I only have a build of the official Citra I can build an unofficial one after I get the data/info from the author
Hey, I just build Dampih's code on mac, and it's not much of improvement. It runs so slow just like official Citra build on mac, I can't tell the FPS though. I don't know what the problem really is. I went back and forth from windows and mac, the last 'fast' build that I've tried is GDMK's 15/9 on windows, it runs relatively fast and very playable compared to any mac build. I haven't found any single build that runs fast for mac as for now.

Oh, do you know how to compile Citra code other than 'the official' way like on Citra wiki? I compiled Dampih's code that way, maybe it needs some custom configuration for it to be able to run fast just like on windows?

Yeah, he gave me the code, I can send you one if you want.
So maybe I have to stick with my Windows Bootcamp to play 3ds games smoothly. :cry:
 
Last edited by tadho,

X Virus

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Done it , 100% ! :lol:
 

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-Sorun

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Tried out the new 11/28 build and its pretty good. I use a test save in Pokemon SM Malie city and I was averaging 40frames on 11/21 11/22. 11/28 was averaging 46 with spikes in to the mid 50s, not sure what the spikes are about. Overall seems like a great fps boost but I can't say how stable the frame will be because i'm not continuing my playthrough of SM right now.
 

arkhamsaiyan

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:glare: dude don't talk to me as if I'm a newb. I have been following this project for almost 5 years now. sometimes in emulators alpha or beta stage someone finds a way to boost performance of a certain build an what CPU tricks they can use for better results


You need to wait, the emu is not stable.

--------------------- MERGED ---------------------------

GDMK 11-28 got the Outlines of pokemon Oras fixed
 

Rayi19

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dont know, but if you dont see a problem ingame than its ok. and one more thing, did using the user file from gdmk's 11/26 really help with crashing on DE 111/26? it didnt for me.

I tested dampih fastest1 build and it crashes every 5 minutes in S/M but when I used gmdk user folder I was playing 45 minutes without crashes, it should help.

You need to wait, the emu is not stable.

--------------------- MERGED ---------------------------

GDMK 11-28 got the Outlines of pokemon Oras fixed

I shared yesterday a citra with that improvement Its on my channel, it wasnt made by gmdk
 

wwylele

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Just update some news in case you guys addict too much to gdmk to be aware of official builds.

Most of the "new fixes and enhancements" it includes are already merged in the official build, or will be merged in a few days. For details:

  • Pokemon outline fix - already in the master branch, the official build
  • system_mode branch, which allows to run home menu - ditto, already in the master branch
  • ticks_executed branch - ditto
  • CPU JIT fixes - will be in official build soon
  • texFiltering - well, this is probably gdmk's works, but since he doesn't release the source, I really don't know how good or bad it is. btw I(!) have already received several series bug report from this enhancement. https://github.com/j-selby/citra/tree/texFiltering
  • gs, controller, and so on, these old friends have been in the bleeding edge build for ages.
So, as you can see, some branches that is marked as "additional feature" in gdmk build are actually in the master branch = gdmk build is behind the official build at many points -> why do you guys still love it so much?
 
Last edited by wwylele,

drwhojan

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Just update some news in case you guys addict too much to gdmk to be aware of official builds.

Most of the "new fixes and enhancements" it includes are already merged in the official build, or will be merged in a few days. For details:

  • Pokemon outline fix - already in the master branch, the official build
  • system_mode branch, which allows to run home menu - ditto, already in the master branch
  • ticks_executed branch - ditto
  • CPU JIT fixes - will be in official build soon
  • texFiltering - well, this is probably gdmk's works, but since he doesn't release the source, I really don't know how good or bad it is. btw I(!) have already received several series bug report from this enhancement.
  • gs, controller, and so on, these old friends have been in the bleeding edge build for ages.
So, as you can see, some branches that is marked as "additional feature" in gdmk build are actually in the master branch = gdmk build is behind the official build at many points -> why do you guys still love it so much?

Nice to see you back, someone on github did texFiltering but got lost in the Mix, so I added it here
https://github.com/Jhno591/citra/pull/18/files

Not much of an idea what it dose though.

if you need Enter Character Name Suck by keyboard fix of yours then I did the update here
https://github.com/Jhno591/citra/commit/8a0bfc725ed0aae2bd49c525463e19b2f7700fe3

I think that ones a good idea though, shame it nether got fixed :sad: . xd
https://github.com/citra-emu/citra/commit/0820c994629a53e81dd521388a67154c8c8f9318

--------------------- MERGED ---------------------------

27.11.2016 with entercharacter name
lol now i can enter in-game in Monster hunter 3 ultimate (yees) now the game have a lot of glich and weir grafic effect i mean in every zone xD
i tested in Speed1.exe that get me nice fps for me preistoric PC (20-26fps in-game) i think is because that exe use frameskip or i wrong @drwhojan
edit: kingdom heart DDD up about 5 fps in-game 18fps to 23-26fps now in Speed1.exe the frameskip i guess again

I should just do a normal build, no speed try's between mixed games :)

Its not down to frameskips as it was broken, just hle.cpp changes from (4000) to (+40000) are -
as well as a balance in fifa update
 
Last edited by drwhojan,

Rayi19

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Just update some news in case you guys addict too much to gdmk to be aware of official builds.

Most of the "new fixes and enhancements" it includes are already merged in the official build, or will be merged in a few days. For details:

  • Pokemon outline fix - already in the master branch, the official build
  • system_mode branch, which allows to run home menu - ditto, already in the master branch
  • ticks_executed branch - ditto
  • CPU JIT fixes - will be in official build soon
  • texFiltering - well, this is probably gdmk's works, but since he doesn't release the source, I really don't know how good or bad it is. btw I(!) have already received several series bug report from this enhancement.
  • gs, controller, and so on, these old friends have been in the bleeding edge build for ages.
So, as you can see, some branches that is marked as "additional feature" in gdmk build are actually in the master branch = gdmk build is behind the official build at many points -> why do you guys still love it so much?

I've been testing last bleeding edge and last gdmk and for ORAS its better (4 me) the last bleeding edge, it hasnt limit framerate and cheats but the lines bug its fixed and its more stable, last gdmk crashes no matter what u tries, only no input core its a little bit stable.

I used 4 last bleeding edge, the user fold of 26-11gdmk due to it hasnt got one predeterminated.
 
Last edited by Rayi19,

X Virus

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@wwylele , yes, Maybe the Official BE build is better in some way but i did not try it since i think Dampih + Gdmk build is the best for me at this moment , by the way the Bleeding Edge build got random crash/freeze's problem or not in running games ?
 

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