Homebrew Official Citra - New 3DS Emulator

CollosalPokemon

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Shin Megami Tensei IV Final is booting now! I remember a week or two ago it wasn't.

unfortunately when I try to load my save, citra crashes as it transitions between the save loading screen and the map. not sure if starting new game would be different but FMVs run at 1 FPS and there are a several unskippable ones in the beginning of Shin Megami Tensei IV Final. according to fraps, menus go at 35 FPS but they seem more like 15~20 to me.

wish I could've take a picture of
Satan or Vishnuflynn
on citra but these'll have to do. also, I purposely hid my play hours and in-game location on the loading screen screenshot. citra displays those correctly but I don't want to share them.
 

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Leo121

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For those who want to try out geometry-shader, you can merge it with tfarley's hw-tex-forwarding branch which was recently updated. Updating the externals\nihstro and following this instruction will avoid any build errors. Keep in mind that the geometry-shader branch is still WIP hence there's no Pull Request. Also Conception II renders text properly with this build.

3Rj95bV.png
 
Last edited by Leo121,

KillzXGaming

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alright i will try.

--------------------- MERGED ---------------------------

For those who want to try out geometry-shader, you can merge it with tfarley's hw-tex-forwarding branch which was recently updated. Updating the externals\nihstro and following this instruction will avoid any build errors. Keep in mind that the geometry-shader branch is still WIP hence there's no Pull Request. Also Conception II renders text properly with this build.
Searching for errors in the output and i get like 20 of those. Edit: now 612 errors lol.

Comment out the entire line breaks the code
6vheaaf.png
 
Last edited by KillzXGaming,

Leo121

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@KillzXGaming Did you get merge conflicts? If not, then did you update nihstro? Go here, download the zip file and replace the contents of externals\nihstro with the contents of the folder in the zip file.
 
Last edited by Leo121,

Leo121

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KillzXGaming

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I used the hw-tex-forwarding branch as the base by cloning it and then merging this single commit from the geometry-shader branch with it. By using the hw-tex-forwarding branch as the base, you will have scaled resolution.
sure thing will try that.

--------------------- MERGED ---------------------------

Pretty much any particle effect missing or buggedthat i have experienced atleast seems to be fixed with this build!
https://imgur.com/a/1LyCa

--------------------- MERGED ---------------------------

HD Build worked! Thanks @Leo121

--------------------- MERGED ---------------------------

@Leo121

It did compile properly but there is no option to enable HD. I did checkout the HW tex-fowarding branch yet there is no option to enable HD in the front end.
 

LG_

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Sonic 3D top screen now working (with some color problems)
 

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