DS VC inject: "fold_on_pause" set to true, but still not folding

BlazeHeatnix

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I'm playing Trace Memory right now and I have made sure "fold_on_pause" is set to "true" in the configuration_cafe.json file, but it's not doing that. I've tried several different base roms with no change in behavior. I've done this for other Cing games like Hotel Dusk and it works just fine there. Why would this work for some injects but not others?
 

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