Homebrew RELEASE Chocolate Doom Launcher - WAD Manager for Chocolate Doom

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DieHardjagged

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Works good so far, but i really miss the option to be able to switch between weapons.
I guess that will be added with another update.
 

Muxi

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@NicholeMattera Excellent Doom wad Launcher. I am currently using version 1.1.0 and my Wolfendoom Mods are running without problems. But Sigil is suddenly terminated after a short playing time. What could be the reason for that? Also an option for fast scrolling through the list of titles would be desirable. Thanks a lot for this great homebrew.
 
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Muxi

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Ahh, you mean this one?

Crispy Doom is a friendly fork of Chocolate Doom that provides a higher display resolution, removes the static limits of the Doom engine and offers further optional visual, tactical and physical enhancements while remaining entirely config file, savegame, netplay and demo compatible with the original.
 
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Muxi

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I am full of expectation and curious to see what the result will be. Some of my mods do not run under the current version of Chocolate Doom. Maybe Crispy Doom makes this possible.
 
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SeongGino

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Yep that is the one. Just need to bring all my changes over to their codebase and get it to compile for the Switch. ;) Looks like they are planning for Widescreen support in version 5.7 too.
And here I was going to ask whether/when to expect Heretic/Hexen/Strife support, but I'm guessing this is what you're going to be waiting on before implementing those?
I had to ask, because I'm one of those people that plays those games more than Doom itself, and considering those lack official ports it's an even more glaring omission than usual.

Still, I'm all for higher-res Doom, whenever that comes around.
 
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