Its been awhile but I've been trying to port my codes for the current build of smash bros. When I originally found them out was with SX OS and used its ram explorer.
The codes I'm trying to port are these:
Giga Bowser WOL]
08010000 066f7548 C1005D0F 93DBBF13
08020000 066f7550 C1005D0F 93DBBF13
08030000 066f83d8 C1005D0F 93DBBF13
08040000 066f83e0 C1005D0F 93DBBF13
[Giga Bowser Works VS]
08010000 066f7548 C1005D0F 93DBBF13
08020000 066f7550 C1005D0F 93DBBF13
08030000 066f83d8 C1005D0F 93DBBF13
08040000 066f83e0 C1005D0F 93DBBF13
08050000 066b5ca0 C100010E DAF3C863 (This replaces VS Screen with Mario to prevent Crash after match)
08060000 066bc3a0 C100010E DAF3C863 (This replaces VS Screen with Mario to prevent Crash after match)
IN WOL there was 4 Places that I had to replace the Character with this would let Giga Bowser appear on the overworld map as well as in battle. Currently I cant find the memory locations the are for the overworld map with edizon se These memory locations are all in main memory unless something has changed since I originally made the code. I can change the character in battle to giga bowser but cant find the one for the overworld map. In the old 2.00 update which is the last time I ever updated the code the memory addresses for all four were very close to each other but with the current version I don't see the character slots anywhere around where they used to be.
If I can find that one you can save the game and continue to play as giga bowser in WOL without the code activate as long as you dont change fighters.
I wanted to try to find these values again so I could attempt to see if I could get master hand playable I know I originally tried back in the 2.0 update I get it to load in his icon data but I could never get it to load him it would only load Mario
I believe I found the Current Offsets for the Character Swap I currently have giga Bowser Loader on the overworld in WOL and on in battle
This is for
TID:01006A800016E000
BID: B9B166DF1DB90BAF
if anyone can tell me how to find out the addresses from this so I can make a code with it
The current locations are
Main +0x00052c3730 with a Value of 0xC1005D0F93DBBF13
Main +0x00052CA630 with a Value of 0xC1005D0F93DBBF13
Main +0x00053067A8 with a Value of 0xC1005D0F93DBBF13
Main +0x00053067B0 with a Value of 0xC1005D0F93DBBF13
Main +0x0005307648 with a Value of 0xC1005D0F93DBBF13
Main +0x0005307650 with a Value of 0xC1005D0F93DBBF13
I'm assuming if its like the last time the Above Memory Values with make you play as giga bowser in WOL or any Character if you find their Values (You can extract the character DB from the game files to find out their values but its backwards so we can possibly work on getting master hand to load into the game again)
The Below will let you play as Giga Bowser in non WOL Modes and not crash the game after the fight
Main +0x00052c3730 with a Value of 0xC1005D0F93DBBF13
Main +0x00052CA630 with a Value of 0xC1005D0F93DBBF13
Main +0x00053067A8 with a Value of 0xC1005D0F93DBBF13
Main +0x00053067B0 with a Value of 0xC1005D0F93DBBF13
Main +0x0005307648 with a Value of 0xC100010EDAF3C863 (Should Load Mario in results screen and prevent crash)
Main +0x0005307650 with a Value of 0xC100010EDAF3C863 (Should Load Mario in results screen and prevent Crash)
I tested out the Above memory locations with Master Hands Value and get the same result as back on update 2.00
[Master Hand]
Main +0x00052c3730 with a Value of 0xC100511389102CBF
Main +0x00052CA630 with a Value of 0xC100511389102CBF
Main +0x00053067A8 with a Value of 0xC100511389102CBF
Main +0x00053067B0 with a Value of 0xC100511389102CBF
Main +0x0005307648 with a Value of 0xC100511389102CBF
Main +0x0005307650 with a Value of 0xC100511389102CBF
Master hand will show on the character select screen the fight will load with master hands icon data and name but the fighter that loads is still Mario into the battle.
However if I search for Mario's Value in both Heap + Main after freezing the above values I find Mario's Value loaded in a few places in HEAP but changes these results in a crash after the battle so I'm not sure if the heap values may be key to loading Boss Characters.
The only thing I can think off would be to load up the WOL fight as master hand again and search for master hands character value and check the Ram to find everywhere his value is wrote and try to write that in the same places outside of WOL