ROM Hack Cheat Codes AMS and Sx Os, Add and Request

xylitol

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@ry

you know there are some robot t cheat at max-cheats

Thanks I appreciate it. I'll have to check/test. Really I like the game and I was more or less poking around learning how to make cheat codes as well. But this can be helpful in checking the options they have.

My personal idea was figuring out how to make cheat codes myself and the static entries from a strategy game work well for this. Then making my own personal reference on it. As such, it helps me with a better understanding of what the values are and then I can always adjust the values as well to different options. Such as instead of max money, have 100k or other values so it's fun to learn that a bit on a coding basis and how to do the process rather than for perfect results (or of course if I have problems finding codes just make them myself instead of saying "it doesn't work").

If I can better figure out how people make the "all items" codes for example, then it helps me with the merging of codes into one super code that does multiple things instead of a few limiting things or more.

I appreciate the help but found it linking below but haven't tested.
 

dsrules

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Thanks I appreciate it. I'll have to check/test. Really I like the game and I was more or less poking around learning how to make cheat codes as well. But this can be helpful in checking the options they have.

My personal idea was figuring out how to make cheat codes myself and the static entries from a strategy game work well for this. Then making my own personal reference on it. As such, it helps me with a better understanding of what the values are and then I can always adjust the values as well to different options. Such as instead of max money, have 100k or other values so it's fun to learn that a bit on a coding basis and how to do the process rather than for perfect results (or of course if I have problems finding codes just make them myself instead of saying "it doesn't work").

If I can better figure out how people make the "all items" codes for example, then it helps me with the merging of codes into one super code that does multiple things instead of a few limiting things or more.

I appreciate the help but found it linking below but haven't tested.
yes, the way to improve your game hacking skills is by doing it yourself
so far, you are doing fine, keep up the good work
 

Nospire

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I would love if anyone could make a max money code for My Time In Portia. (Its released over in Europe)
Try this file. In this archive config with DLC-items and 9999999 money on start (new game needed).

P.S. Sorry for my bad english, im from Russia :3
 

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Cyro12

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Try this file. In this archive config with DLC-items and 9999999 money on start (new game needed).

P.S. Sorry for my bad english, im from Russia :3

It's ok sadly I won't be able to try it till I get off of work, but when I do I'll be sure to let you know how it goes.
 

DaBlackDeath

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I would love if anyone could make a max money code for My Time In Portia. (Its released over in Europe)
My Time At Portia v1.0.2
TID: 0100E25008E68000
BID: 5A8D16ACE656D54B

Code:
[Max Inf Money on]
04000000 009585C0 17DDDEF1
04000000 000D0184 5292CFE0
04000000 000D0188 72A01300
04000000 000D018C D65F03C0

[Max Inf Money off]
04000000 009585C0 B9402800
 

patjenova

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My Time At Portia v1.0.2
TID: 0100E25008E68000
BID: 5A8D16ACE656D54B

Code:
[Max Inf Money on]
04000000 009585C0 17DDDEF1
04000000 000D0184 5292CFE0
04000000 000D0188 72A01300
04000000 000D018C D65F03C0

[Max Inf Money off]
04000000 009585C0 B9402800
Did you found more codes for this game? Like infinite healt or all items?
 

Nospire

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BTW. "My Time at Portia" wonderwul game for cheating. But i dont understand one things. Game doesnt see "LocalDb.bytes" (file with translate and item-effect (slots in chest, buffs etc). And i dony know how fix it. Who can help me? =)
 

NEROoz

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FFX using base memory address... n im kinda lazy to search the code so i use HXD editor

mybe u want try it. find the offset address on HXD editor.....

offset 00003D90 for money change to 7f9698

For TIDUS offset :

offset 00005630 current Tidus HP change to 0f27
offset 00005618 Base tidus HP change to 0f27
offset 00005620 Base strength tidus change to FF
offset 00005622 base magic change to FF
offset 00005624 Base agility change to FF
offset 00005626 Base evasion change to FF
offset 0000054f shpere lvl , change to 63
offset 00005634 current mp change to 0f27
offset 0000561c Base MP, change to 0f27
offset 00005621 Base Defense, change to FF
offset 00005623 Base Magic defense, change to ff
offset 00005625 Base Luck, change to FF
offset 00005627 Base accuracy, change to FF


RIKU OFFSET :

offset 00005990 for current riku hp , change to 0f27
offset 000059A8 for base riku HP change to 0f27
offset 00005998 Base strength ,change to FF
offset 0000599A Base magic, change to FF
offset 0000599C Base agility, change to FF
offset 0000599E Base evasion, change to FF
offset 000059AC current MP, change to 0f27
offset 00005994 Base MP, change to 0f27
offset 00005999 Base Defense, change to ff
offset 0000599B Base Magic defense, change to FF
offset 0000599D Base luck, change to FF
offset 0000599F Base accuracy , change to FF


FOR WAKKA

offset 00005880 Current Wakka Hp, change to 0f27
offset 00005868 Base HP, change to 0f27
offset 00005884 current MP, change to 0f27
offset 0000586c Base MP, change to 0f27
offset 00005870 Base strength, change to FF
offset 00005872 Base magic, change to FF
offset 00005874 Base agility, change to FF
offset 00005876 Base evasion, change to FF
offset 00005871 Base Defense, change to FF
offset 00005873 Base magic defense, change to FF
offset 00005875 Base Luck, change to FF
offset 00005877 Base accuracy, change to FF


FOR Lulu

offset 00005914 Current HP, change to 0f27
offset 000058FC Base HP, change to 0f27
offset 00005918 current MP, change to 0f27
offset 00005900 base MP, change to 0f27
offset 00005904 Base strength, change to FF
offset 00005906 Base magic ,change to FF
offset 00005908 Base agility, change to FF
oofset 0000590A Base evasion, change to FF
offset 00005905 Base defense, change to FF
offset00005907 Base Magic Defense, change to FF
offset 00005909 Base Luck, change to FF
offset 0000590B Base accuracy, change to FF

and save it....

c
zBCBt2D.jpg



my save file with everything max for FFX and FFX2.... ( ASIA version )

https://www88.zippyshare.com/v/XN5kxSi2/file.html

all save from start mission.
 
Last edited by NEROoz,

xylitol

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I dont know much about coding and im going to try understanding them. Thank you though for working hard to find codes for super robot wars t. I liked the game, wish they’d release namco vs capcom on the switch. As for parameters up skill, it is time consuming if i keep putting and buying them for each character, but like you said; there is unlimited tacp to make up for it. Ill wait for what you have on some more codes and i will be glad to test em out for you

I keep saying it's the last time but two new ones. All Parts and All 38 skill items available in single codes

Title ID: 01006c900cc60000
Build ID: fc92ab978eb6c815

Code:
[All Parts x80]
300e0000 00000080
01000000 01a9e9a8 00000050
78000000 00000018
310e0000
20000000

[All 38 Skills x80]
300e0000 00000026
04010000 01a9f5a8 00000050
78010000 00000018
310e0000
20000000
 

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Scottla94

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FFX using base memory address... n im kinda lazy to search the code so i use HXD editor

mybe u want try it. find the offset on HXD editor.....


offset 00005618 for tidus HP change to 0f27

offset 00003D90 for money change to 7f9698

offset 00005990 and 000059A8 for riku HP change to 0f27

and save it....

zBCBt2D.jpg

Any chance of sharving your save file
 

Falo

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Final Fantasy X & X-2 is interesting, from a code perspective
I guess this game is the first Switch game with multiple executables.
The main.nso in exefs.nsp is only the launcher, all of the games code is stored in "romfs:/nro/" & "romfs:/.nrr/".
Unlike all the other versions of the game (PS2, PS3, Vita, PC), it has ALL of the debug symbols still inside, this makes code searching much easier.

But now the Problem:
- NRO's are loaded into RAM, with it's own HEAP and MAIN
- Edizon and co. are searching memory in HEAP and MAIN of main.nso, this isn't going to work on this game!
- searching RAM is not an option, because it's painful slow
- a pure cheat code solution that works on every boot is simply not possible with current tools...

Options:
- modify main.nso to store a pointer to the nro in a fixed memory location
- wait till edizon/atmosphere adds module addresses as memory spaces...
- directly modify the nro -> is not going to work, because of the *.nrr files, more signature patches are needed ^^

So only save editing for now...
The save files are identical to the ps2/pc version, so FFXED works.
To load the Switch saves in FFXED, use HxD, select 0x8 - 0x64FF, export this as a new file with ".psu" extension and FFXED can load it.
To load the modified save, you only have to add 8 byte (68 F1 AF 5C 00 00 00 00) at the start of the file (or copy over the old data).
 

NEROoz

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Final Fantasy X & X-2 is interesting, from a code perspective
I guess this game is the first Switch game with multiple executables.
The main.nso in exefs.nsp is only the launcher, all of the games code is stored in "romfs:/nro/" & "romfs:/.nrr/".
Unlike all the other versions of the game (PS2, PS3, Vita, PC), it has ALL of the debug symbols still inside, this makes code searching much easier.

But now the Problem:
- NRO's are loaded into RAM, with it's own HEAP and MAIN
- Edizon and co. are searching memory in HEAP and MAIN of main.nso, this isn't going to work on this game!
- searching RAM is not an option, because it's painful slow
- a pure cheat code solution that works on every boot is simply not possible with current tools...

Options:
- modify main.nso to store a pointer to the nro in a fixed memory location
- wait till edizon/atmosphere adds module addresses as memory spaces...
- directly modify the nro -> is not going to work, because of the *.nrr files, more signature patches are needed ^^

So only save editing for now...
The save files are identical to the ps2/pc version, so FFXED works.
To load the Switch saves in FFXED, use HxD, select 0x8 - 0x64FF, export this as a new file with ".psu" extension and FFXED can load it.
To load the modified save, you only have to add 8 byte (68 F1 AF 5C 00 00 00 00) at the start of the file (or copy over the old data).


yup thats why i use HXD editor... cause its all Base code memory address.. and yes u can simple using FFXED
 

Scottla94

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Final Fantasy X & X-2 is interesting, from a code perspective
I guess this game is the first Switch game with multiple executables.
The main.nso in exefs.nsp is only the launcher, all of the games code is stored in "romfs:/nro/" & "romfs:/.nrr/".
Unlike all the other versions of the game (PS2, PS3, Vita, PC), it has ALL of the debug symbols still inside, this makes code searching much easier.

But now the Problem:
- NRO's are loaded into RAM, with it's own HEAP and MAIN
- Edizon and co. are searching memory in HEAP and MAIN of main.nso, this isn't going to work on this game!
- searching RAM is not an option, because it's painful slow
- a pure cheat code solution that works on every boot is simply not possible with current tools...

Options:
- modify main.nso to store a pointer to the nro in a fixed memory location
- wait till edizon/atmosphere adds module addresses as memory spaces...
- directly modify the nro -> is not going to work, because of the *.nrr files, more signature patches are needed ^^

So only save editing for now...
The save files are identical to the ps2/pc version, so FFXED works.
To load the Switch saves in FFXED, use HxD, select 0x8 - 0x64FF, export this as a new file with ".psu" extension and FFXED can load it.
To load the modified save, you only have to add 8 byte (68 F1 AF 5C 00 00 00 00) at the start of the file (or copy over the old data).

What would happen if you loaded the stock save in ffxed
 

JAMVisuals

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What would happen if you loaded the stock save in ffxed
FFXED doesn't even show the stock switch files in the load list. I followed the directions though and it was pretty straightforward. Got the file to load in FFXED and maxed out all characters and max items. Didn't mess with the weapons/gear though nor did I put any key items into my inventory. One thing I did notice is that it automatically put characters that should NOT be in my party at the time in it. Not sure if this will cause an issue as I didn't add them myself.
 

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