ROM Hack Cheat Codes AMS and Sx Os, Add and Request

Oracleofire

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Open the txt file with Notepad++ and make sure it does NOT say "UTF-8-BOM".
Atmosphere can only load ansi/utf8 text files without bom or other special characters.
(bom is a small 3 byte value at the start of the file which tells programs how the utf8 encoding works)

Also it doesn't matter if titleid/buildid is lower or upper or mixed case.
Oh, hi Falo!! I'm actually trying to use your codes :lol:. Thank you for the suggestion because I never would have thought of that. But I did check and NotePad++ is telling me the .txt is in UTF-8. I resaved the file with ANSI encoding just to try it out and it still doesn't detect it. I really don't know why. I'm just gonna upload my exact file in the directory I have. If anyone's bored, can you see if your system detects it? I'm on AMS 0.8.6 via Kosmos with the latest EdiZon release and the nightly, so if anyone has a similar setup please give it a try and let me know what I'm doing wrong.

The only idea I have that may be affecting things is that I have the DLC installed. But the version is still 1.0.0 and the BuildID the nightly EdiZon gives me is the same (c51fc4337e825148) so I don't really know if that matters. I have no other ideas as to what's wrong.
 

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CelicaGTS

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Contains parent folder, txt and the sub folder with the codes. Current codes are:

Special note: Grade Level 0. Use it to upgrade to level 6 first. Then enter the code to reset it to 0. Once done, turn off the code. Once that's done, upgrade to grade level 6 again. Then turn on the code again, and you can then reset to level 0 again to go to level 6 and get all 3 skill choices during this level up. I included this with the TaCP code to 0 code. So in theory it could be combined with a new game, as only perk.

I was experimenting with other codes such as skill items and SP but my SP codes need to be reworked. I was able to set 999 SP for characters, but I need to test further before I can update with more details on this one.

Code:
[English Money Max]
04000000 01a9e7a8 05F5E0FF

[English TacP Max]
04000000 01a9e7c0 05F5E0FF

[English TacP 0]
04000000 01a9e7c0 00000000

[Grade Level 0]
02000000 01a9e8e8 00000000

[99 Dash Skill]
02000000 01a9f8d8 00000063

[99 Lucky Star Skill]
02000000 01a9f848 00000063

[99 Ignore Size Skill]
02000000 01a9f7e8 00000063

[99 Potential Skill]
02000000 01a9f758 00000063

[Tobia EXP]
04000000 018d975c 0000BF68

[Kincade EXP]
04000000 018d9b4c 0000BF68

[Domon EXP]
04000000 018ece6c 0000BF68

[Allenby EXP]
04000000 018eebf4 0000BF68

[Spike EXP]
04000000 018f487c 0000BF68

[Spike Kills]
04000000 018f4880 000003E7

[Ruri EXP]
04000000 018e0b84 0000BF68

[Saburouta EXP]
04000000 018e0d7c 0000BF68

[Ryoko EXP]
04000000 018e116c 0000BF68

[Tetsuya EXP]
04000000 018dffb4 0000BF68

[Van EXP]
04000000 018f5c2c 0000BF68

[Priscilla EXP]
04000000 018f6214 0000BF68

[99 - Magnetic Coating]
02000000 01a9ea08 00000063

[99 - Sniper Kit]
02000000 01a9ea68 00000063

[99 - Fairy's Amulet]
02000000 01a9eac8 00000063

[99 - Chogokin Z]
02000000 01a9eb28 00000063

[99 - Barrier Field]
02000000 01a9eb88 00000063

[99 - Aqua Module]
02000000 01a9ebe8 00000063

[99 - Miracle Mark]
02000000 01a9ec48 00000063

[99 - Propellant Tank]
02000000 01a9eca8 00000063

[99 - Adrenaline Ampoule]
02000000 01a9ed68 00000063

[99 - Gravity Wave Antenna]
02000000 01a9edc8 00000063

[99 - Backup Calculator]
02000000 01a9ee28 00000063

[99 - VTX Strategy Manual]
02000000 01a9ee88 00000063

[99 - St. Valkyrie's Fire]
02000000 01a9eee8 00000063

[99 - Cyclone Booster]
02000000 01a9ef48 00000063

[99 - T-Riser]
02000000 01a9efa8 00000063

[99 - Silver Emblem]
02000000 01a9f008 00000063

[99 - Voyage Amulet]
02000000 01a9f068 00000063

[99 - Quark Boost]
02000000 01a9f0c8 00000063

[99 - CBQ Supporter]
02000000 01a9f128 00000063

[99 - Range Extender]
02000000 01a9f188 00000063

[99 - Hyper Reloader]
02000000 01a9f1e8 00000063

[99 - SP Collector]
02000000 01a9f248 00000063

[99 - Victory Turn]
02000000 01a9f2a8 00000063

All codes work. Thanks so much. I didnt get how grade 0 works, but i had most tac management maxed out
 

xylitol

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All codes work. Thanks so much. I didnt get how grade 0 works, but i had most tac management maxed out

I'll get info on it; it's tricky. That or make separate codes for each level.

The idea is you can get every choice from the GRADE upgrade screen instead of only 1 at a time. Will have to be later today though.
All codes work. Thanks so much. I didnt get how grade 0 works, but i had most tac management maxed out

Thanks! Updated version, attaching a screenshot as well with updated codes.

Don't use the SP codes, they need correcting, it maxes out usable SP but also has the negative impact of 0 morale as well (lol).

Further, the Tac Management - Grade Level Codes are intended to allow you to run then set a level. This lets you get all the available perks from this improvement (provided you have enough TacP). Screenshot is what the Grade codes allow. The easiest method of using this is to ultimately use Tac Management and upgrade to level 6. Then use the code to set it to level 0 and turn off the code. Upgrade to level 6 then enable the code one last time to level 0. Once it's at 0 then disable the code. Then level up to level 6 and you'll have all the options (see provided screenshot).

For now, this will probably be the last update I have on these codes for Super Robot Wars Taisen T Asian version until I beat the game or way later (and then have a more complete list of things to check and expand codes if it is popular or not).

Super Robot Wars Taisen T
Application Version: 1.0.0 v0
Title ID: 01006c900cc60000
Build ID: fc92ab978eb6c815

Code:
[English Money Max]
04000000 01a9e7a8 05F5E0FF
[English TacP Max]
04000000 01a9e7c0 05F5E0FF
[English TacP 0]
04000000 01a9e7c0 00000000
[Tac Management - Grade Level 0]
02000000 01a9e8e8 00000000
[Tac Management - Grade Level 1]
02000000 01a9e8e8 00000001
[Tac Management - Grade Level 2]
02000000 01a9e8e8 00000002
[Tac Management - Grade Level 3]
02000000 01a9e8e8 00000003
[Tac Management - Grade Level 4]
02000000 01a9e8e8 00000004
[Tac Management - Grade Level 5]
02000000 01a9e8e8 00000005
[Tac Management - Grade Level 6]
02000000 01a9e8e8 00000006
[99 Dash Skill]
02000000 01a9f8d8 00000063
[99 Lucky Star Skill]
02000000 01a9f848 00000063
[99 Ignore Size Skill]
02000000 01a9f7e8 00000063
[99 Potential Skill]
02000000 01a9f758 00000063
[Tobia EXP]
04000000 018d975c 0000BF68
[Kincade EXP]
04000000 018d9b4c 0000BF68
[Domon EXP]
04000000 018ece6c 0000BF68
[Allenby EXP]
04000000 018eebf4 0000BF68
[Spike EXP]
04000000 018f487c 0000BF68
[Spike Kills]
04000000 018f4880 000003E7
[Ruri EXP]
04000000 018e0b84 0000BF68
[Saburouta EXP]
04000000 018e0d7c 0000BF68
[Ryoko EXP]
04000000 018e116c 0000BF68
[Tetsuya EXP]
04000000 018dffb4 0000BF68
[Van EXP]
04000000 018f5c2c 0000BF68
[Priscilla EXP]
04000000 018f6214 0000BF68
[99 - Magnetic Coating]
02000000 01a9ea08 00000063
[99 - Sniper Kit]
02000000 01a9ea68 00000063
[99 - Fairy's Amulet]
02000000 01a9eac8 00000063
[99 - Chogokin Z]
02000000 01a9eb28 00000063
[99 - Barrier Field]
02000000 01a9eb88 00000063
[99 - Aqua Module]
02000000 01a9ebe8 00000063
[99 - Miracle Mark]
02000000 01a9ec48 00000063
[99 - Propellant Tank]
02000000 01a9eca8 00000063
[99 - Adrenaline Ampoule]
02000000 01a9ed68 00000063
[99 - Gravity Wave Antenna]
02000000 01a9edc8 00000063
[99 - Backup Calculator]
02000000 01a9ee28 00000063
[99 - VTX Strategy Manual]
02000000 01a9ee88 00000063
[99 - St. Valkyrie's Fire]
02000000 01a9eee8 00000063
[99 - Cyclone Booster]
02000000 01a9ef48 00000063
[99 - T-Riser]
02000000 01a9efa8 00000063
[99 - Silver Emblem]
02000000 01a9f008 00000063
[99 - Voyage Amulet]
02000000 01a9f068 00000063
[99 - Quark Boost]
02000000 01a9f0c8 00000063
[99 - CBQ Supporter]
02000000 01a9f128 00000063
[99 - Range Extender]
02000000 01a9f188 00000063
[99 - Hyper Reloader]
02000000 01a9f1e8 00000063
[99 - SP Collector]
02000000 01a9f248 00000063
[99 - Victory Turn]
02000000 01a9f2a8 00000063
 

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Last edited by xylitol,

CelicaGTS

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I'll get info on it; it's tricky. That or make separate codes for each level.

The idea is you can get every choice from the GRADE upgrade screen instead of only 1 at a time. Will have to be later today though.


Thanks! Updated version, attaching a screenshot as well with updated codes.

Don't use the SP codes, they need correcting, it maxes out usable SP but also has the negative impact of 0 morale as well (lol).

Further, the Tac Management - Grade Level Codes are intended to allow you to run then set a level. This lets you get all the available perks from this improvement (provided you have enough TacP). Screenshot is what the Grade codes allow. The easiest method of using this is to ultimately use Tac Management and upgrade to level 6. Then use the code to set it to level 0 and turn off the code. Upgrade to level 6 then enable the code one last time to level 0. Once it's at 0 then disable the code. Then level up to level 6 and you'll have all the options (see provided screenshot).

For now, this will probably be the last update I have on these codes for Super Robot Wars Taisen T Asian version until I beat the game or way later (and then have a more complete list of things to check and expand codes if it is popular or not).

Super Robot Wars Taisen T
Application Version: 1.0.0 v0
Title ID: 01006c900cc60000
Build ID: fc92ab978eb6c815

Code:
[English Money Max]
04000000 01a9e7a8 05F5E0FF
[English TacP Max]
04000000 01a9e7c0 05F5E0FF
[English TacP 0]
04000000 01a9e7c0 00000000
[Tac Management - Grade Level 0]
02000000 01a9e8e8 00000000
[Tac Management - Grade Level 1]
02000000 01a9e8e8 00000001
[Tac Management - Grade Level 2]
02000000 01a9e8e8 00000002
[Tac Management - Grade Level 3]
02000000 01a9e8e8 00000003
[Tac Management - Grade Level 4]
02000000 01a9e8e8 00000004
[Tac Management - Grade Level 5]
02000000 01a9e8e8 00000005
[Tac Management - Grade Level 6]
02000000 01a9e8e8 00000006
[99 Dash Skill]
02000000 01a9f8d8 00000063
[99 Lucky Star Skill]
02000000 01a9f848 00000063
[99 Ignore Size Skill]
02000000 01a9f7e8 00000063
[99 Potential Skill]
02000000 01a9f758 00000063
[Tobia EXP]
04000000 018d975c 0000BF68
[Kincade EXP]
04000000 018d9b4c 0000BF68
[Domon EXP]
04000000 018ece6c 0000BF68
[Allenby EXP]
04000000 018eebf4 0000BF68
[Spike EXP]
04000000 018f487c 0000BF68
[Spike Kills]
04000000 018f4880 000003E7
[Ruri EXP]
04000000 018e0b84 0000BF68
[Saburouta EXP]
04000000 018e0d7c 0000BF68
[Ryoko EXP]
04000000 018e116c 0000BF68
[Tetsuya EXP]
04000000 018dffb4 0000BF68
[Van EXP]
04000000 018f5c2c 0000BF68
[Priscilla EXP]
04000000 018f6214 0000BF68
[99 - Magnetic Coating]
02000000 01a9ea08 00000063
[99 - Sniper Kit]
02000000 01a9ea68 00000063
[99 - Fairy's Amulet]
02000000 01a9eac8 00000063
[99 - Chogokin Z]
02000000 01a9eb28 00000063
[99 - Barrier Field]
02000000 01a9eb88 00000063
[99 - Aqua Module]
02000000 01a9ebe8 00000063
[99 - Miracle Mark]
02000000 01a9ec48 00000063
[99 - Propellant Tank]
02000000 01a9eca8 00000063
[99 - Adrenaline Ampoule]
02000000 01a9ed68 00000063
[99 - Gravity Wave Antenna]
02000000 01a9edc8 00000063
[99 - Backup Calculator]
02000000 01a9ee28 00000063
[99 - VTX Strategy Manual]
02000000 01a9ee88 00000063
[99 - St. Valkyrie's Fire]
02000000 01a9eee8 00000063
[99 - Cyclone Booster]
02000000 01a9ef48 00000063
[99 - T-Riser]
02000000 01a9efa8 00000063
[99 - Silver Emblem]
02000000 01a9f008 00000063
[99 - Voyage Amulet]
02000000 01a9f068 00000063
[99 - Quark Boost]
02000000 01a9f0c8 00000063
[99 - CBQ Supporter]
02000000 01a9f128 00000063
[99 - Range Extender]
02000000 01a9f188 00000063
[99 - Hyper Reloader]
02000000 01a9f1e8 00000063
[99 - SP Collector]
02000000 01a9f248 00000063
[99 - Victory Turn]
02000000 01a9f2a8 00000063

Everything works as stated. Thanks again.

Btw, did you find codes for parameter up skills? Like unlimited CQB, RNG, and etc?
 

xylitol

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Everything works as stated. Thanks again.

Btw, did you find codes for parameter up skills? Like unlimited CQB, RNG, and etc?

Yes but it's tricky. The main issue is I found the max value for SP but it then isn't as easy and not as static. The downside was that my first experiment upgrading the MAX value of a character such as Van to 999 is that it worked. But it also set CQB to 0 due to not correcting to the pre-existing code.

However for example the same test led me to the SP/Morale codes:

Code:
[Saizo Morale and SP]
04000000 018e42a0 03E703E7
[Van Morale and SP]
04000000 018f5c28 03E703E7
[Tetsuya Morale and SP]
04000000 018dffb0 03E703E7
[Domon Morale and SP]
04000000 018ece68 03E703E7
[Spike Morale and SP]
04000000 018f4878 03E703E7
[Allenby Morale and SP]
04000000 018eebf0 03E703E7

The above codes I just finished tonight. This allows the current SP and morale to be maxed in battle for the selected character at 999.

So given the above and my earlier test, it is entirely possible to create the stat codes to max a character's stats at 999. I had made a code to max out SP but it set CQB to 0 (which I was figuring out the correction for) so the other values are next to those values). But this is kind of moot as you can use TacP to then get the parameter up items to raise these values anyway. The only real ones I think would be interesting are the values you can't update such as SP, Move or things that TacP can't cover.

But again this falls back to where I was originally, I just started and didn't get that far in (10 missions in?). So given the game one idea was that if I beat the game or got a more complete team it helps.

Because when I make codes I usually like to find a value, then find the jump value between the current code and next code:

Such as my item codes below:

Code:
[99 - Magnetic Coating]
02000000 01a9ea08 00000063
[99 - Sniper Kit]
02000000 01a9ea68 00000063

From above the first was: 01a9ea08 and 01a9ea68 and the difference was 60. As a result, it can then keep adding 60 to create a new code/test and then verify if memory edits changes a value and what value/item it matches to.

The downside to making character stat codes right now is that I don't have a completed game save or more complete character team. Without that, I have some characters but when starting to jump between values from Domon and Allenby is fine but then there may be 1-6 characters I'm not aware of between those characters and characters I have to confirm the changes (I was making these as a result of current scans of in-memory values and then jumping to memory values to edit a setting to confirm the key that matches to a value vs. memory edits). The jump between character values such as Domon Morale to Allenby is: 1d88 for example.

Given that however, was there a specific thing you thought would be better than other values?

I haven't quite messed with the memory dumper feature then just check static values but given that values are static and stats are often back to back, it shouldn't be that much of an issue to adjust values and go from there.

The main reason I haven't done so was that it was interesting to find initial values. Taking this further, the main thing I thought would be fun at some point is determining values for what each character's robot is. Then a series of cheat codes that allows a person to change a robot to something else. Since this is a code and the game has the function it may be fun to see what it can be changed to.

But again, I haven't actually played as much as I was more in the tinker and create setup.

And while the max stats can be fun, I don't always find them as fun. However Morale/SP could be or the EX stat as well. But I was partly hoping to do this on a new game plus or after I beat it for replays.

And while I can keep making codes, I was more or less making/tinkering with a few a night so it might be best if I hold of on updates so it's more substantial instead of daily spam.

This one has the Morale/SP codes I mentioned added as well.
 

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danbai

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Can someone make cheats for Nelke and the Legendary Alchemists Ateliers of the New World?
Title ID: 01006ED00BC76000
Current Version: v1.0.2(v131072)
 
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Tere Valentin

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Final Fantasy 10/10-2 remaster cheats? ( Yes the game leaked. Asia region. )

Max gil
Max exp ( for all 3 girls in ff10-2 )
Max sphere lvl ( in sphere grid for ff10 )

Anything else, like all accesories ( 10-2 ), max spheres ( ff10 ), and max stats ( both games ) can be easily edited via PC Save Editors.
 

NEROoz

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Doesnt it have the same built in cheats like the steam ver (and other FF releases)?
Im never play ffx on steam version.. Only play on ps4 and search the cheats by edit the eboot. Bin file. .. And this ffx just came out and leak on switch .

And i just read some one has been try on this section using a guide steam ver

https://gbatemp.net/threads/ffx.535682/
 
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CelicaGTS

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Yes but it's tricky. The main issue is I found the max value for SP but it then isn't as easy and not as static. The downside was that my first experiment upgrading the MAX value of a character such as Van to 999 is that it worked. But it also set CQB to 0 due to not correcting to the pre-existing code.

However for example the same test led me to the SP/Morale codes:

Code:
[Saizo Morale and SP]
04000000 018e42a0 03E703E7
[Van Morale and SP]
04000000 018f5c28 03E703E7
[Tetsuya Morale and SP]
04000000 018dffb0 03E703E7
[Domon Morale and SP]
04000000 018ece68 03E703E7
[Spike Morale and SP]
04000000 018f4878 03E703E7
[Allenby Morale and SP]
04000000 018eebf0 03E703E7

The above codes I just finished tonight. This allows the current SP and morale to be maxed in battle for the selected character at 999.

So given the above and my earlier test, it is entirely possible to create the stat codes to max a character's stats at 999. I had made a code to max out SP but it set CQB to 0 (which I was figuring out the correction for) so the other values are next to those values). But this is kind of moot as you can use TacP to then get the parameter up items to raise these values anyway. The only real ones I think would be interesting are the values you can't update such as SP, Move or things that TacP can't cover.

But again this falls back to where I was originally, I just started and didn't get that far in (10 missions in?). So given the game one idea was that if I beat the game or got a more complete team it helps.

Because when I make codes I usually like to find a value, then find the jump value between the current code and next code:

Such as my item codes below:

Code:
[99 - Magnetic Coating]
02000000 01a9ea08 00000063
[99 - Sniper Kit]
02000000 01a9ea68 00000063

From above the first was: 01a9ea08 and 01a9ea68 and the difference was 60. As a result, it can then keep adding 60 to create a new code/test and then verify if memory edits changes a value and what value/item it matches to.

The downside to making character stat codes right now is that I don't have a completed game save or more complete character team. Without that, I have some characters but when starting to jump between values from Domon and Allenby is fine but then there may be 1-6 characters I'm not aware of between those characters and characters I have to confirm the changes (I was making these as a result of current scans of in-memory values and then jumping to memory values to edit a setting to confirm the key that matches to a value vs. memory edits). The jump between character values such as Domon Morale to Allenby is: 1d88 for example.

Given that however, was there a specific thing you thought would be better than other values?

I haven't quite messed with the memory dumper feature then just check static values but given that values are static and stats are often back to back, it shouldn't be that much of an issue to adjust values and go from there.

The main reason I haven't done so was that it was interesting to find initial values. Taking this further, the main thing I thought would be fun at some point is determining values for what each character's robot is. Then a series of cheat codes that allows a person to change a robot to something else. Since this is a code and the game has the function it may be fun to see what it can be changed to.

But again, I haven't actually played as much as I was more in the tinker and create setup.

And while the max stats can be fun, I don't always find them as fun. However Morale/SP could be or the EX stat as well. But I was partly hoping to do this on a new game plus or after I beat it for replays.

And while I can keep making codes, I was more or less making/tinkering with a few a night so it might be best if I hold of on updates so it's more substantial instead of daily spam.

This one has the Morale/SP codes I mentioned added as well.

I dont know much about coding and im going to try understanding them. Thank you though for working hard to find codes for super robot wars t. I liked the game, wish they’d release namco vs capcom on the switch. As for parameters up skill, it is time consuming if i keep putting and buying them for each character, but like you said; there is unlimited tacp to make up for it. Ill wait for what you have on some more codes and i will be glad to test em out for you
 

dsrules

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I dont know much about coding and im going to try understanding them. Thank you though for working hard to find codes for super robot wars t. I liked the game, wish they’d release namco vs capcom on the switch. As for parameters up skill, it is time consuming if i keep putting and buying them for each character, but like you said; there is unlimited tacp to make up for it. Ill wait for what you have on some more codes and i will be glad to test em out for you
you know there are some robot t cheat at max-cheats
 
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