i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
Some users keep telling people to go to the emulator cheat thread but that thread is just pages and pages of people asking for codes and never getting any. At least here people actually make codes.
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
there was a slight error with the move, i fixed it. if you already have the code, it will crash due to wrong jmp. if the line 03D150B8 doesnt have "173DFD77" it will crash.
there was a slight error with the move, i fixed it. if you already have the code, it will crash due to wrong jmp. if the line 03D150B8 doesnt have "173DFD77" it will crash.
I disable PM due to a pest. This forum has no mechanism to prevent pest infestation. If they require some minimum level so pest can't just register and be pestering immediately that would be good.
To distinguish between friend or foe there is no sure to work procedure. I would try all the code that access the memory and hope there is one that only touch the friends first. Next I would look at the calling function to see there is a difference between friend or foe. The address of last call is listed next to the address. You can ask Breeze to match x30 and see if now it is exclusive to friend. I have a template match x30 cheat included in Breeze. If still no then I would look at friend and foe data to see if there is anything unique, this is a lot less reliable and will need more testing just like pointer search. Finally some game it is just easier to use pointer.
Post automatically merged:
00000064 is what in decimal ? now you know what to do ?
I'm really sorry to hear about the plague and I understand why you did it.
Ok, thank you very much for answering, I thought there was a way to ensure that the cheat worked only on the player but I see that it doesn't, in fact I thought that in your tutorial "Walk through of making a simple ASM cheat" in the "Check if part "the code only access the target we want to hack" could one do that, I don't fully understand this part, the truth is it's very important, I don't understand the example there doesn't say how it would be with multiple addresses. (is there other examples for this???)
Another question I have is, is there a program in Breeze that can do this:
[MP does not decrease]
040A0000 01A1D548 2A1F03E2
040A0000 0186542C 2A1F03F6
040A0000 01D801DC 4B1F0129
040A0000 01D80210 4B1F0129
Look in ASM composer at this:
LDR S1, A
Return:
B code 1+4
A:float INF
from an "existing cheat" that we have, not one that we are making.
*These are examples I put at random to refer to what I wanted to ask.
I don't know what the operations are called hehe.
Another question I have is, is there a program in Breeze that can do this:
[MP does not decrease]
040A0000 01A1D548 2A1F03E2
040A0000 0186542C 2A1F03F6
040A0000 01D801DC 4B1F0129
040A0000 01D80210 4B1F0129
Look in ASM composer at this:
LDR S1, A
Return:
B code 1+4
A:float INF
from an "existing cheat" that we have, not one that we are making.
*These are examples I put at random to refer to what I wanted to ask.
I don't know what the operations are called hehe.
Maybe the game code was making S1 = something and you want it something else
This kind of code you have to know that the value of S1 is what you want to hack. There is normally a chance for this but writing to memory is the most common way to make cheat
Maybe the game code was making S1 = something and you want it something else
This kind of code you have to know that the value of S1 is what you want to hack. There is normally a chance for this but writing to memory is the most common way to make cheat
There's already an items don't increase code for 1.01 that @Gamerjin made earlier and released earlier in this thread. I'll reupload here tomorrow morning what he released earlier in this thread
That code gives you EVERY item, including dummy items. It's significantly more wonky than something just not causing an item you already have to decrease. More than that there are other codes in that last maybe people should look at.
Using some cheats from this thread. The game (Cosmic Fantasy Collection) does't run in Ryu well, but runs fine in Yuzu. Problem is that the cheats only seem to work in Ryu. I'm not sure what I'm doing wrong here. Text files are named after BID and file paths are correct. Any idea what's wrong?
Using some cheats from this thread. The game (Cosmic Fantasy Collection) does't run in Ryu well, but runs fine in Yuzu. Problem is that the cheats only seem to work in Ryu. I'm not sure what I'm doing wrong here. Text files are named after BID and file paths are correct. Any idea what's wrong?
What you're doing wrong is using a dead emulator. Yuzu is dead and no one is supporting it anymore bc Nintendo sued Yuzu out of existence. Cheats and mods for emulators are only being made for Ryujinx now.
That code gives you EVERY item, including dummy items. It's significantly more wonky than something just not causing an item you already have to decrease. More than that there are other codes in that last maybe people should look at.
so actually, there are 2 item codes, the one you are describe is called "all items outside of battle" and yes, unlike the one that is for battle, it does give broken and unused item, which is why i mentioned i would need to work on a code cave to filter them out, and with the addition of the new story, there are new items to re-check for, i know this because i was able to recreate the effect from eiffel code for the base game, the one without the new story, and discovered that they are a few item the code missed or overlook.
What you're doing wrong is using a dead emulator. Yuzu is dead and no one is supporting it anymore bc Nintendo sued Yuzu out of existence. Cheats and mods for emulators are only being made for Ryujinx now.
so actually, there are 2 item codes, the one you are describe is called "all items outside of battle" and yes, unlike the one that is for battle, it does give broken and unused item, which is why i mentioned i would need to work on a code cave to filter them out, and with the addition of the new story, there are new items to re-check for, i know this because i was able to recreate the effect from eiffel code for the base game, the one without the new story, and discovered that they are a few item the code missed or overlook.
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