ROM Hack Cheat Codes AMS and Sx Os, Add and Request

  • Thread starter Thread starter matias3ds
  • Start date Start date
  • Views Views 24,284,230
  • Replies Replies 73,341
  • Likes Likes 249
There isn't a featured post for smt v vengeance in this thread I don't think.
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
 
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
Some users keep telling people to go to the emulator cheat thread but that thread is just pages and pages of people asking for codes and never getting any. At least here people actually make codes.
 
i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
Oh ok.
Post automatically merged:

i think he was talking about:
"I'm just waiting on a infinite hp code for either switch console or emulator but preferably for emulator. For smt v vengeance. 1.01"
the emulator part, this thread is suppose to be for switch console. emulator questions got move to another thread....
I think someone wanted a full magatsuhi outside of battle cheat as well
 
Request Cheat please
Dragon Quest Monsters Dark Prince
TID : 0100A77018EA0000
BID : D1E6883BD8F9EB22
 
Does anyone have already cheats for the newest Version of Fae Farm?

Game : Fae Farm
Request : Instant Energy Regen, Inf Money,

Version : Fae Farm v3.0.0
 
I disable PM due to a pest. This forum has no mechanism to prevent pest infestation. If they require some minimum level so pest can't just register and be pestering immediately that would be good.

To distinguish between friend or foe there is no sure to work procedure. I would try all the code that access the memory and hope there is one that only touch the friends first. Next I would look at the calling function to see there is a difference between friend or foe. The address of last call is listed next to the address. You can ask Breeze to match x30 and see if now it is exclusive to friend. I have a template match x30 cheat included in Breeze. If still no then I would look at friend and foe data to see if there is anything unique, this is a lot less reliable and will need more testing just like pointer search. Finally some game it is just easier to use pointer.
Post automatically merged:


00000064 is what in decimal ? now you know what to do ?

I'm really sorry to hear about the plague and I understand why you did it.

Ok, thank you very much for answering, I thought there was a way to ensure that the cheat worked only on the player but I see that it doesn't, in fact I thought that in your tutorial "Walk through of making a simple ASM cheat" in the "Check if part "the code only access the target we want to hack" could one do that, I don't fully understand this part, the truth is it's very important, I don't understand the example there doesn't say how it would be with multiple addresses. (is there other examples for this???)

Another question I have is, is there a program in Breeze that can do this:
[MP does not decrease]
040A0000 01A1D548 2A1F03E2
040A0000 0186542C 2A1F03F6
040A0000 01D801DC 4B1F0129
040A0000 01D80210 4B1F0129

Look in ASM composer at this:
LDR S1, A
Return:
B code 1+4
A:float INF

from an "existing cheat" that we have, not one that we are making.
*These are examples I put at random to refer to what I wanted to ask.
I don't know what the operations are called hehe.

I find it interesting if that can be done.

thank you very much TomSwitch.
 
Last edited by Jericoss,
  • Like
Reactions: matias3ds
Another question I have is, is there a program in Breeze that can do this:
[MP does not decrease]
040A0000 01A1D548 2A1F03E2
040A0000 0186542C 2A1F03F6
040A0000 01D801DC 4B1F0129
040A0000 01D80210 4B1F0129

Look in ASM composer at this:
LDR S1, A
Return:
B code 1+4
A:float INF

from an "existing cheat" that we have, not one that we are making.
*These are examples I put at random to refer to what I wanted to ask.
I don't know what the operations are called hehe.

I find it interesting if that can be done.

thank you very much TomSwitch.
Maybe the game code was making S1 = something and you want it something else

This kind of code you have to know that the value of S1 is what you want to hack. There is normally a chance for this but writing to memory is the most common way to make cheat
 
How does one go about converting codes from another version? I came across some Japanese codes for SMT V Vengeance. Many of them are what's already in the pastebin but there are others we seemingly don't have too, cluding an items don't decrease code: https://www.cheatslips.com/game/shin-megami-tensei-v-vengeance/4552/sources#content_1

They don't work for US 1.01 obviously. Putting the name into translation software will more or less tell you what it is.
 
Maybe the game code was making S1 = something and you want it something else

This kind of code you have to know that the value of S1 is what you want to hack. There is normally a chance for this but writing to memory is the most common way to make cheat

@TomSwitch No no
That's not what I'm referring to (nothing about cheating).

How to make a cheat that I have like this example:
IMG_20240623_220010.jpg


see here in ASM composer:
IMG_20240623_220111.jpg


but in this, style, manner, format,way I don't know what this is called.

LDR xx, A
Return:
B code 1+4
A:float INF

***and I don't mean that it is "equal" to all those letters there.
If not, whatever the cheat has, he will translate it into whatever it means.
 
Last edited by Jericoss,
How does one go about converting codes from another version? I came across some Japanese codes for SMT V Vengeance. Many of them are what's already in the pastebin but there are others we seemingly don't have too, cluding an items don't decrease code: https://www.cheatslips.com/game/shin-megami-tensei-v-vengeance/4552/sources#content_1

They don't work for US 1.01 obviously. Putting the name into translation software will more or less tell you what it is.
There's already an items don't increase code for 1.01 that @Gamerjin made earlier and released earlier in this thread. I'll reupload here tomorrow morning what he released earlier in this thread
 
There's already an items don't increase code for 1.01 that @Gamerjin made earlier and released earlier in this thread
That code gives you EVERY item, including dummy items. It's significantly more wonky than something just not causing an item you already have to decrease. More than that there are other codes in that last maybe people should look at.
 
Using some cheats from this thread. The game (Cosmic Fantasy Collection) does't run in Ryu well, but runs fine in Yuzu. Problem is that the cheats only seem to work in Ryu. I'm not sure what I'm doing wrong here. Text files are named after BID and file paths are correct. Any idea what's wrong?
 
Using some cheats from this thread. The game (Cosmic Fantasy Collection) does't run in Ryu well, but runs fine in Yuzu. Problem is that the cheats only seem to work in Ryu. I'm not sure what I'm doing wrong here. Text files are named after BID and file paths are correct. Any idea what's wrong?
What you're doing wrong is using a dead emulator. Yuzu is dead and no one is supporting it anymore bc Nintendo sued Yuzu out of existence. Cheats and mods for emulators are only being made for Ryujinx now.
 
That code gives you EVERY item, including dummy items. It's significantly more wonky than something just not causing an item you already have to decrease. More than that there are other codes in that last maybe people should look at.
so actually, there are 2 item codes, the one you are describe is called "all items outside of battle" and yes, unlike the one that is for battle, it does give broken and unused item, which is why i mentioned i would need to work on a code cave to filter them out, and with the addition of the new story, there are new items to re-check for, i know this because i was able to recreate the effect from eiffel code for the base game, the one without the new story, and discovered that they are a few item the code missed or overlook.
 
What you're doing wrong is using a dead emulator. Yuzu is dead and no one is supporting it anymore bc Nintendo sued Yuzu out of existence. Cheats and mods for emulators are only being made for Ryujinx now.
Yeah but these codes are from 6 months ago. And if the game didn't have bad frame rate drop in Ryu, I would be playing in Ryu.
 
so actually, there are 2 item codes, the one you are describe is called "all items outside of battle" and yes, unlike the one that is for battle, it does give broken and unused item, which is why i mentioned i would need to work on a code cave to filter them out, and with the addition of the new story, there are new items to re-check for, i know this because i was able to recreate the effect from eiffel code for the base game, the one without the new story, and discovered that they are a few item the code missed or overlook.
Is the other one the "in battle" one? How does that work exactly? Basically using an item in combat means it doesn't go down?
 

Site & Scene News

Popular threads in this forum