ROM Hack Cheat Codes AMS and Sx Os, Add and Request

dsrules

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Akai Katana Shin 1.0.1 TID: 0100BE6017C7A000 BID: D9C7864AB8C45C61

what tool did you guys used to find pointer for this game?
when I dumped memory with edizon se, the filesize is only around 800 KB and pointer searcher se always no result only first search
akaise.jpg
 
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TomSwitch

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This game is special.
I guess you don’t understand what I wrote
The game code data is static on the module’s data segment. So two part pointer. First stage to get to module base and next offset from module base to get to the memory. Since the offset is large you cannot directly search it. You have to find the pointer to base then use the offset from there
If the memory isn’t static relative to module base you have to search for pointer using the module address range



Akai Katana Shin 1.0.1 TID: 0100BE6017C7A000 BID: D9C7864AB8C45C61


what tool did you guys used to find pointer for this game?
when I dumped memory with edizon se, the filesize is only around 800 KB and pointer searcher se always no result only first search
View attachment 343415
 
Last edited by TomSwitch,

dsrules

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This game is special.
I guess you don’t understand what I wrote
The game code data is static on the module’s data segment. So two part pointer. First stage to get to module base and next offset from module base to get to the memory. Since the offset is large you cannot directly search it. You have to find the pointer to base then use the offset from there
but optantic's pointer is small 0a4d98c8+118+28= bombs
also could not be found with pointer searcher se, it supports offset up to 7 digits fffffff
 

NeoGranzon

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Arcade Archives PAC-MANIA
TID: 01007DC018B6C000
BID: 76E4FAB5BF66466D

[Inf.Credits]
[Ghost stay blue until eaten]
[Pacman Speed Very Slow]
[Pacman Speed Slow]
[Pacman Speed Fast]
[Pacman Speed Very Fast]
[Ghost Speed Very Slow]
[Ghost Speed Slow]
[Ghost Speed Fast]
[Ghost Speed Very Fast]
[P1 Inf.Lives]
[P1 Finish Level Now]
[P2 Inf.Lives]
[P2 Finish Level Now]

Original Code by ネオ•グランゾン
 

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TomSwitch

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but optantic's pointer is small 0a4d98c8+118+28= bombs
also could not be found with pointer searcher se, it supports offset up to 7 digits fffffff
Like I said the tools I made is broken for this use case. This game don't even need cheat, if some game that is more popular do this too maybe I may fix the tool. ( Or I may just live with the inconvenience, the game still can be hacked, just take a little bit more work ).

The game code is in the module (first line in the picture below) and the data is in the data segments of the module (third and fourth line). If you use my tools you have to wrestle with it by making it think the module base is main.

1671438673005.png
 
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NeoGranzon

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Like I said the tools I made is broken for this use case. This game don't even need cheat, if some game that is more popular do this too maybe I may fix the tool. ( Or I may just live with the inconvenience, the game still can be hacked, just take a little bit more work ).

The game code is in the module (first line in the picture below) and the data is in the data segments of the module (third and fourth line). If you use my tools you have to wrestle with it by making it think the module base is main.

View attachment 343425
Sorry @TomSwitch ,what program is the one in the screenshot?
 

syou

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Request cheat update for:​

SAMURAI MAIDEN 1.31 TID: 01003CE018AF6000 BID:14da85ff27635c4c​


Thanks a lot in advance As soon as possible! ^^
 

dsrules

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Like I said the tools I made is broken for this use case. This game don't even need cheat, if some game that is more popular do this too maybe I may fix the tool. ( Or I may just live with the inconvenience, the game still can be hacked, just take a little bit more work ).

The game code is in the module (first line in the picture below) and the data is in the data segments of the module (third and fourth line). If you use my tools you have to wrestle with it by making it think the module base is main.

View attachment 343425
I think the problem is in the edison se memory dump since the target address in not in any of the MAIN, HEAP range like other games
no big deal if no fix as only a very few old gen games ported to Switch might utilize this
 

NeoGranzon

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Arcade Archives TETRIS THE GRAND MASTER 1.0.1
TID: 0100DFD016B7A000
BID: 4990F12C4F217E83

[Inf.Credits]
[P1 Inf.Play Time]
[P1 Level Aways 0]
[P1 Block Never Fall Down]
[P1 Stop Siren]
[P1 Always Block Red]
[P1 Always Block Green]
[P1 Always Block Purple]
[P1 Always Block Blue]
[P1 Always Block Orange]
[P1 Always Block Yellow]
[P1 Always Block Light Blue]
[P1 Always Max Grade]
[P2 Inf.Play Time]
[P2 Always Level 0]
[P2 Block Never Fall Down]
[P2 Stop Siren]
[P2 Always Block Red]
[P2 Always Block Green]
[P2 Always Block Purple]
[P2 Always Block Blue]
[P2 Always Block Orange]
[P2 Always Block Yellow]
[P2 Always Block Light Blue]
[P2 Always Max Grade]
[20G Mode]
[ Big Mode]
[ Uki Mode]
[ Reverse Mode]
[ Monochrome Mode]
[ TLS Mode]

Original Code by ネオ•グランゾン
 

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TomSwitch

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Sorry @TomSwitch ,what program is the one in the screenshot?
https://gbatemp.net/threads/akai-katana-shin-1-0-1-tid-0100be6017c7a000-bid-d9c7864ab8c45c61.623353/
Post automatically merged:

I think the problem is in the edison se memory dump since the target address in not in any of the MAIN, HEAP range like other games
no big deal if no fix as only a very few old gen games ported to Switch might utilize this
Very few game goes outside of those but it is no effort to cover all ram so Breeze has been doing that way since day one. When Breeze get pointer search it should work with these too.
 
Last edited by TomSwitch,

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