ROM Hack Cheat Codes AMS and Sx Os, Add and Request

xtatu

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you could as @xtatu, he always make hit anywhere cheats
EASY TO ALWAYS FIND AND FLOAT

--------------------- MERGED ---------------------------

For you guys making codes, is it possible to use that fire emblem warriors hit range x30 code as a reference to make similar codes for hyrule warriors?
For you guys making codes, is it possible to use that fire emblem warriors hit range x30 code as a reference to make similar codes for hyrule warriors?
 

Smoker1

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Metal Slug
TitleID - 0100EBE002B3E
BuildID - 859b8a3313fb2057
BuildVer - 1.0.2

[Infinite Time 60Seconds]
01000000 012A05BA 0000003C

[Inf Lives]
01000000 01299A9E 0000000A

[Inf Bombs]
01000000 01299BE9 000000FF

[Inf Ammo]
02000000 01299BEA 0000FFFF

[Select Weapon 00to04]
01000000 01299BD8 00000004

[Rapid Fire Alt]
01000000 012A05DB 00000000

[P1 Invincible]
01000000 01299BAC 00000040

Might need help with other Codes I am trying to figure out.
From the MAME File, the Addresses are either + / - 2 Digits of the Calculations. Will continue to see if I can figure them out.
Inf Tank Gas

Inf Tank/Vehicle Canon (might have taken care of it with the Inf Ammo Code. Just need a Tank to Confirm)

P1 / Tank Invincible

P1 Rapid Fire

No Bomb Throwing Delay

EDIT - Added Rapid Fire (+2 from Calculation)
--------- Inf Lives is -2
--------- Inf Bombs is +2

EDIT - Added P1 Invincible, which was a straight exact Calculation.
 
Last edited by Smoker1,

arismendy64

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super mario party
010036B0034E4000
9f13b69757666412
v1.0.0
[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 0000001C
640F0000 00000000 000003E7

[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 00000130
640F0000 00000000 000003E7

[ 1st p 999 coins]
580F0000 017361D8
580F1000 00000038
580F1000 00000318
580F1000 00000150
780F0000 00000028
640F0000 00000000 000003E7 Before going to a Mach disable codes. And you must be first at the beginning.
 
Last edited by arismendy64,

Jericoss

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Dragon Quest Heroes I.II
Title ID: 0100CD3000BDC000
Build: bf91b9e86ff34541
VER:1.0.0

[Dragon Quest Heroes I]

[HIT RANGE 30X WORK JUMP ATTACK ]

04000000 0039F260 1E27D000

[Dragon Quest Heroes II]

[HIT RANGE 30X]
04000000 005FCCB8 1E27D000

Works!! I'm going to try it a little more
 
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wiitendo84

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Alright so I'm looking at the codes for the Japan version and am noticing that the base pointer for most of the codes are the same. Now I found the addresses and pointers for money and stamina. I'm trying to do some other things right now and hopefully I'll be able to post those soon for you guys.
 

Smoker1

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UPDATE -

Metal Slug
TitleID - 0100EBE002B3E
BuildID - 859b8a3313fb2057
BuildVer - 1.0.2

[Infinite Time 60Seconds]
01000000 012A05BA 0000003C

[Inf Lives]
01000000 01299A9E 00000003

[Inf Bombs]
01000000 01299BE9 000000FF

[No Bomb Throw Wait]
04000000 01299BE6 FF0000FF

[Inf Ammo]
02000000 01299BEA 0000FFFF

[Select Weapon 00to04]
01000000 01299BD8 00000004

[Rapid Fire]
01000000 012A05DB 00000000

[P1 Invincible]
01000000 01299BAC 00000040

[Inf Tank Gas]
01000000 01299D0E 00000030

[Inf Tank Ammo]
01000000 01299D39 00000009

[Tank is Invincible]
01000000 01299CEC 000000FF

For the No Bomb Throw Wait.......
Code from MAME
maincpu.pd@1004C1=00000000|(maincpu.pd@1004C1 BAND ~FF0000FF)

Codes that worked

[No Bomb Throw Wait]
04000000 01299BE6 FF0000FF

or

[No Bomb Throw Wait]
04000000 01299BE6 00000000
04000000 01299BE6 FF0000FF

Graphic Issue - The Upper Half of the Character is flashing / not showing.

EDIT - Added Tank is Invincible
 
Last edited by Smoker1,

wiitendo84

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Here's some cheats I have made for Story of Seasons: Friends of Mineral Town Asia version
The ones that were in this txt file didn't work for my game. These however do. Tested and verified by me.


TID: 0100C2D00EBD4000
BID: 1f27449539e34189

[Infinite Money]
58000000 60BFD790
58001000 00000008
78000000 0000CAD0
64000000 00000000 3B9AC9FF

[Infinite Stamina]
58000000 60BFD790
58001000 00000388
58001000 00000008
58001000 000000F8
58001000 00000010
58001000 00000070
78000000 000004AE
64000000 00000000 000003E7

[Press R+B for 8am]
80000082
580F0000 60BFD790
580F1000 00000008
780F0000 00000040
610F0000 00000000 00000008
20000000

[Press R+A for 12pm]
80000081
580F0000 60BFD790
580F1000 00000008
780F0000 00000040
610F0000 00000000 0000000C
20000000

[Press R+X for 4pm]
80000084
580F0000 60BFD790
580F1000 00000008
780F0000 00000040
610F0000 00000000 00000010
20000000

[Press R+Y for 10pm]
80000088
580F0000 60BFD790
580F1000 00000008
780F0000 00000040
610F0000 00000000 00000016
20000000
 

Smoker1

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I don't recall Bomb No Wait had graphic issue on Metal Slug games on Mame or other consoles, maybe try use 8bit instead of 32bit, since most values are 8bit on Arcade games

value should be 00
16Bit (02000000) - Does nothing
8Bit (01000000) - Still 2 at a time, but the Upper half of the Character Body Flashes.

I am curious, could this work?

[No Bomb Throw Wait]
01000000 01299BE6 00000000 <-- 8Bit
04000000 01299BE6 FF0000FF <-- 32Bit
 

dsrules

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16Bit (02000000) - Does nothing
8Bit (01000000) - Still 2 at a time, but the Upper half of the Character Body Flashes.

I am curious, could this work?

[No Bomb Throw Wait]
01000000 01299BE6 00000000 <-- 8Bit
04000000 01299BE6 FF0000FF <-- 32Bit
1st line writes 0 then 2nd line write FF to the same address
throw a bomb then look at memory viewer to see which address writes 1
btw, that titleid is wrong? only 13 digits
 

matias3ds

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super mario party
010036B0034E4000
9f13b69757666412
v1.0.0
[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 0000001C
640F0000 00000000 000003E7

[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 00000130
640F0000 00000000 000003E7

[ 1st p 999 coins]
580F0000 017361D8
580F1000 00000038
580F1000 00000318
580F1000 00000150
780F0000 00000028
640F0000 00000000 000003E7 Before going to a Mach disable codes. And you must be first at the beginning.
AMAZING DUDE !!! i was waiting for Mario party code cheats forever , can you make a always get a high number on the dice , or any other cheats for this game ???
 

Smoker1

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1st line writes 0 then 2nd line write FF to the same address
throw a bomb then look at memory viewer to see which address writes 1
btw, that titleid is wrong? only 13 digits
The Code I was wondering about still had the same effect. works, but the Upper half is still flashing/missing.
How would the Code work in MAME?
maincpu.pd@1004C1=00000000|(maincpu.pd@1004C1 BAND ~FF0000FF)
 

Smoker1

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I guess. That is how the Code is written in the Cheat File. I am just trying to figure out how to make into a Code which the Switch Version can use. It can use it as I made it, but the Graphical Issue is bugging me.
Also....
Metal Slug
TitleID - 0100EBE002B3E000
BuildID - 859b8a3313fb2057
Version - 1.0.2
 

dsrules

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I guess. That is how the Code is written in the Cheat File. I am just trying to figure out how to make into a Code which the Switch Version can use. It can use it as I made it, but the Graphical Issue is bugging me.
Also....
Metal Slug
TitleID - 0100EBE002B3E000
BuildID - 859b8a3313fb2057
Version - 1.0.2
1004c0 bomb 1004c1 rapid bomb
so bomb address +1 = 0 rapid bomb
 

Smoker1

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1004c0 bomb 1004c1 rapid bomb
so bomb address +1 = 0 rapid bomb
Yeah, I tried just having
01000000 01299BE6 00000000

But it did nothing. Only thing it did was, I press the Button, and it looked like I was throwing them........but I was throwing nothing. Seems to only work with the Graphic Issue way.
 

dsrules

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Yeah, I tried just having
01000000 01299BE6 00000000

But it did nothing. Only thing it did was, I press the Button, and it looked like I was throwing them........but I was throwing nothing. Seems to only work with the Graphic Issue way.
[Inf Bombs]
01000000 01299BE9 000000FF
+1
01000000 01299BEA 00000000
 

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