EASY TO ALWAYS FIND AND FLOATyou could as @xtatu, he always make hit anywhere cheats
For you guys making codes, is it possible to use that fire emblem warriors hit range x30 code as a reference to make similar codes for hyrule warriors?For you guys making codes, is it possible to use that fire emblem warriors hit range x30 code as a reference to make similar codes for hyrule warriors?
Dragon Quest Heroes I.II
Title ID: 0100CD3000BDC000
Build: bf91b9e86ff34541
VER:1.0.0
[Dragon Quest Heroes I]
[HIT RANGE 30X WORK JUMP ATTACK ]
04000000 0039F260 1E27D000
[Dragon Quest Heroes II]
[HIT RANGE 30X]
04000000 005FCCB8 1E27D000
I don't recall Bomb No Wait had graphic issue on Metal Slug games on Mame or other consoles, maybe try use 8bit instead of 32bit, since most values are 8bit on Arcade gamesGraphic Issue - The Upper Half of the Character is flashing / not showing
16Bit (02000000) - Does nothingI don't recall Bomb No Wait had graphic issue on Metal Slug games on Mame or other consoles, maybe try use 8bit instead of 32bit, since most values are 8bit on Arcade games
value should be 00
1st line writes 0 then 2nd line write FF to the same address16Bit (02000000) - Does nothing
8Bit (01000000) - Still 2 at a time, but the Upper half of the Character Body Flashes.
I am curious, could this work?
[No Bomb Throw Wait]
01000000 01299BE6 00000000 <-- 8Bit
04000000 01299BE6 FF0000FF <-- 32Bit
AMAZING DUDE !!! i was waiting for Mario party code cheats forever , can you make a always get a high number on the dice , or any other cheats for this game ???super mario party
010036B0034E4000
9f13b69757666412
v1.0.0
[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 0000001C
640F0000 00000000 000003E7
[1st p 999 coins]
580F0000 0173D0F8
580F1000 00000038
580F1000 00000900
780F0000 00000130
640F0000 00000000 000003E7
[ 1st p 999 coins]
580F0000 017361D8
580F1000 00000038
580F1000 00000318
580F1000 00000150
780F0000 00000028
640F0000 00000000 000003E7 Before going to a Mach disable codes. And you must be first at the beginning.
The Code I was wondering about still had the same effect. works, but the Upper half is still flashing/missing.1st line writes 0 then 2nd line write FF to the same address
throw a bomb then look at memory viewer to see which address writes 1
btw, that titleid is wrong? only 13 digits
1004c1=0, 1004c6=bomb?The Code I was wondering about still had the same effect. works, but the Upper half is still flashing/missing.
How would the Code work in MAME?
maincpu.pd@1004C1=00000000|(maincpu.pd@1004C1 BAND ~FF0000FF)
1004c0 bomb 1004c1 rapid bombI guess. That is how the Code is written in the Cheat File. I am just trying to figure out how to make into a Code which the Switch Version can use. It can use it as I made it, but the Graphical Issue is bugging me.
Also....
Metal Slug
TitleID - 0100EBE002B3E000
BuildID - 859b8a3313fb2057
Version - 1.0.2
Yeah, I tried just having1004c0 bomb 1004c1 rapid bomb
so bomb address +1 = 0 rapid bomb
[Inf Bombs]Yeah, I tried just having
01000000 01299BE6 00000000
But it did nothing. Only thing it did was, I press the Button, and it looked like I was throwing them........but I was throwing nothing. Seems to only work with the Graphic Issue way.
[Inf Bombs]
01000000 01299BE9 000000FF
+1
01000000 01299BEA 00000000