scrap my RE0 codes, decided to redo them so each is one line rather than 2, and im going to put it for each slot XX YY and then the full values so the user can set what weapon or item they want and which slot.
example
[Slot 1 MOD]
08100000 13ef74a0 000000XX 00000YYY
X = amount
Y = item/weapon
Ill create a basic list for weapons but think if i did every weapon/item for each slot would make the code list far too long, so ill do weapons for slot 1 and items in slot 2.
ive found if you already have an item in slot 2 when activating a 2 slot weapon the game automatically moves slot 2 to 3.
ill also look into item dropped codes, this may take a while as i assume with the weapon/item address itll have one for the location in game, i may just set these to a save location. (give me some time for this one)