Request: Monster Hunter Generations Ultimate (USA) v1.3.0
Title ID: 0100770008dd8000
Build ID: fb08f1d20fd1204f
All items in Item Box x99
Item Box offset seems to be static, even during quests (HEAP+0x10B020AA, length = 0x2260); Structure is 2 bytes (byteswapped) item ID (0x0000 = no item in slot), followed by 2 bytes (byteswapped) item quantity (max 0x0063), repeating 2199 times (2200 item box slots).
Code should: start loop; check if slot 1 is not empty (item ID != 0); if true, quantity = 0x0063; move to next slot to compare; loop 0x112F times.
This code is excruciatingly tedious to make, because it requires a lot of registers and arithmetic operations on them, and will almost certainly require a button activator (I recommend L+ZL+Right stick, 0x00000160), or it will slow the game to a crawl every time it runs.