You're not the only person here in IT. And if you can't manage compatible drivers and hardware, you're definitely not the best in here either. I've had 1 problem with Windows 11, and that was with an NVIDIA driver update. A driver removal tool followed by a clean install of the driver, took care of the issue. I've otherwise had zero issues on my Windows 11 machine. None on my Windows 10 machine either, but whatever...
Im pretty sure even
@rantex92 pointed out the unoptimized driver issue with 11 as of current. Plus again, like 10 early on any automatic update can make an experience shit, hell 10 still has these issues but they are infrequent at best. Last month I had to resolve several networks because an update just broke all mapped network drives. Theres a reason why people wanted to stay on 7 for so damn long until they had no choice but to move on. Chances are no one in their right mind wants to jump to 11 and would rather wait off.
As far as being tethered... ALL products require tethering for anything more than a ho-hum experience. Fact is that the Quest 2 can be tethered wirelessly, either through the Oculus app, or through virtual desktop. If your wireless setup isn't crappy, it can do so at 120hz with virtual desktop, or 90hz on the Oculus software.
I can do wireless with the VIve if I wanted to go for that option but I never saw the point for it myself since my computer is in my living room. Again the Oculus has great hardware where it counts but its cursed with the sin of it being Facebook Property.
If you think sanitizing products are still hard to find, you need to get out of the switch closet and get some sun.
This was in reference to VR cafes no longer being a thing, if you are going to extract the time from when the pandemic started, the hindering business model of the VR cafe already being a niche one now hurting more because of the pandemic starting and Malls/Arcades being considered no fly zones for many people there is no surprise that these did not last. Hell a lot of more successful businesses had not survived the pandemic, MOVIE THEATERS were shut down during the pandemic. Why in the hell would you think that VR cafes would be able to survive that or would be allowed to be active around this time? It was not an essential business. Perhaps you are the one that needs to get out more and see how businesses have suffered from the pandemic, and not just live comfortably in ignorance.
As I said before, all headsets have pros and cons. All things considered, Quest 2 is still the best bang for your buck. And if you're a card-carrying tinfoil hat wearer, you can still manage without a facebook account.:
You can also simply create a throwaway account. You don't NEED to use Facebook.
You can also sideload standalone games with side quest (and I have a few sideloaded games myself). The only other solutions that I know of with that option are the $10 headsets that you strap your phone into, so arguing about it is as useful as whacking a dragon with cooked spaghetti.
By the way, Oculus sensor used LED emitters, not lasers:
https://xinreality.com/wiki/Oculus_Sensor
And the Quest also has hand gestures to include a virtual keyboard, so you can operate it without controllers at all (obviously not for games).
Yeah yeah I heard of this too, its clunky as hell and not entirely true as you still need to have some Facebook services running to get things working, plus things such as the store are fundamentally broken and anytime you have to reboot the device you have to go through the process again. Meanwhile my Vive all I have to do is click the VR Icon on my Steam and I am in. I do not have to go through hoops making my VR Open as if I was trying to root my phone like its 2012 or some shit. Once there is an actual stable and permanent way to remove Facebook's services from an Quest 2 I will not find it to be a worthwhile investment.
Also throwaway accounts or not, there's some evidence that if you get banned on their platform your Oculus account could also be banned, which could be tied directly to the hardware being blacklisted. I do not like the idea of having my hardware be rendered useless because Zuck can killswitch it at anytime. "Tinfoil hat" or not a VR headset should not have that much intricacy that Zuck and Oculus have with it. Its a device to interface yourself with a digital landscape and games, not another means to mine your personal data and control your lifestyle. I am free from that, and I find life enjoyable because of that.
Finally, again about the tracking input The Vive uses IR laser diodes for tracking.
From the video:
"Enter the Lighthouse tracking system. Pioneered by Alan Yates of Valve, this system uses Beacons (a.k.a. Base Station) to emit precisely timed IR pulses (blinks) and X/Y axis IR laser sweeps. Instead of cameras or IR LEDs mounted to the HMD and controllers, Lighthouse embeds an array of IR-filtered photodiodes within all items that require tracking. As the X and Y ‘plane’ of IR laser light sweeps past the various sensors embedded within the controllers and HMD, those diodes’ outputs are amplified and passed onto an internal ASIC, which is programmed with the relative location where each input signal was sourced. Provided there are enough inputs (sensors that have a direct line of sight to one or both Base Stations), the ASIC can then work out its own location and orientation within the room."
Is that enough for you, or do you want to keep splitting hairs and purposely misinterpreting things for the sake of continuing your argument here?
Some great stuff here, guys. Unfortunate about the HTC Vive; probably third-party sellers would be willing to sell the items in parts and charge more for critical components. Something like -
- $50 for the headset.
- $25 for each controller.
- $10,000 for the base station.
I exaggerate... but then again maybe not. It
is true that they raise the price on necessary pieces. For instance, you can find a standalone Wii U anywhere from $20 to $100 bucks, but these sellers also jack up the price on the Game Pad. I've seen Game Pads sell for as much as $500, no joke.
As for the Oculus, getting one used I wouldn't mind (as long as some idiot hasn't let their kid scratch up the viewing lenses), but I'd even be wary of having to use ANY account, as Oculus is owned by Meta (Facebook). If I could find a way to use an Oculus without an account at all, that would be best, otherwise I'm gonna have to avoid Oculus altogether.
I mean you are not wrong, from my experience on my hunting of one awhile back on ebay I see that the headsets go for cheap while the controllers and the Base Stations tend to cost much more. In my case I had just about everything that came with my set for 100 with the exception of the Base Stations, I had to wait awhile to get them for reasonable as they tend to float around the same price per unit (about 80-120 per) You can find some for really cheap because they are untested but that can be a gamble depending on how much you are putting down for one.
If you are hunting down a unit, just keep your eyes out and look out for good deals, they do surface it just takes time.