I am having an issue with cfg usb loader and one of my wiimote.
Before installing the loader, I had two motion plus wiimotes(permanently sync'ed). Let's say wiimote#1 and wiimote#2. Both wiimotes were and are still fully functional in system menu and homebrew channel.
I used wiimote#1 to install and launch the cfg usb loader for very first time. Until battery ran out recently, I've been navigating cfg usb loader with wiimote#1. When the battery finally ran out, I switched to wiimote#2, and this is when I found the problem. Whenever I try to navigate cfg usb loader with wiimote#2, the wiimote powers down itself, and becomes inoperable in cfg usb loader. So I have to use wiimote#1 to navigate inside the usb loader. Once a game launches, wiimote#2 becomes functional again.
So, it appears that cfg usb loader only recognizes wiimote that was used to launch the loader for very first time. Is there any ways to make wiimote#2 functional inside cfg usb loader? I think this issue is important, because if wiimote#1 breaks down, there will be no way to use the loader anymore since I can not navigate with other wiimotes. Thanks
Before installing the loader, I had two motion plus wiimotes(permanently sync'ed). Let's say wiimote#1 and wiimote#2. Both wiimotes were and are still fully functional in system menu and homebrew channel.
I used wiimote#1 to install and launch the cfg usb loader for very first time. Until battery ran out recently, I've been navigating cfg usb loader with wiimote#1. When the battery finally ran out, I switched to wiimote#2, and this is when I found the problem. Whenever I try to navigate cfg usb loader with wiimote#2, the wiimote powers down itself, and becomes inoperable in cfg usb loader. So I have to use wiimote#1 to navigate inside the usb loader. Once a game launches, wiimote#2 becomes functional again.
So, it appears that cfg usb loader only recognizes wiimote that was used to launch the loader for very first time. Is there any ways to make wiimote#2 functional inside cfg usb loader? I think this issue is important, because if wiimote#1 breaks down, there will be no way to use the loader anymore since I can not navigate with other wiimotes. Thanks