Now that the updates are done...
This update was rather meh wasn't it? Ive never even heard of operation logic bomb...
I haven't delved too deep into the code for any changes. I just don't expect anything interesting.
I did notice 1 thing though. I think the Preset ID for Wild Guns J has been confirmed. It was not released on SFC Online, but in the code as part of the check for the US/PAL versions Preset IDs it checks for 0x1148. That's sadly not a 100% confirmation, but it at least is consistent with a guess I left in my notes. More than likely the J version will be added in a couple months, so it will be 100% confirmed then.
For those who don't know, the Preset ID list is kind of my baby. I've gotten far to much enjoyment off of working on it, and even my other projects mostly are just side project to funnel into figuring that out more.
Probably the most significant thing about this is, its a rare new (semi) confirmed ID for SNESC/WiiU/3DS (well, in theory. I'd have to go look at some code to be certain). New IDs are known with each SNES/SFC Online update, but those are mainly in the over 0x1245 range, and thus Switch only. Also, this just helps flesh out the confusing and spotty 0x111D-0x115A range. There are used Preset IDs in that range, but the games that use them went unreleased on any VC/CC so far. Its very hard to make guesses at anything there.
Anyway, enjoy the new updates! =)