Car Physics DEMO v6

Another World

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Car Physics DEMO v6
Update
car_physics_5_demo.png

Car Physics is a Ferrari F40 racing DEMO for the NDS. Please see the project post for more information.



v6 DEMO Information said:
+ stable physics
+ better control (quicker steering and return to neutral)
+ you can see the weight distribution
+ collision with the ground
+ timing that stops the best time of the session, with 3 sectors
+ 2D map of the track with the position of the car
- no collision with the walls
- no change of speed or traction on dirt
- so you don't have to stay on track
- no drifts, only light oversteer if you brake
- framerate goes down if there are many collision detections, mainly in the last corner

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T3GZdev

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Rydian said:
t377y000 said:
i can do better
tongue.gif

nice stuff for a noob tho.
K, then show something you've made that's better.
well if you insist?
yaynds.gif


iv been doing ds homebrew for a while.
been kinda keeping things on the low tho , waiting for the right time to show things off.

oh and no offence another world, your work looks great too.

update: wow your game does look great 0.0.
 

T3GZdev

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Rydian said:
*waiting*

havent had time to put any of my latest work up yet.
but the pics that show 30 fps they now run at 60 fps.
T3 games

sorry too so long to reply, i dont have reliable internet at the moment.
(tethering from a metro pcs android phone on 1x speed...
sad.gif
)
 

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Rydian said:
Well I'll be damned, you do have multiple functional demos there.
yea i like working on multiple things at once.
my main project is the one called sandbox engine (can probably guess what im making by the name
cool.gif
)
latest version of sandbox engine is running at 60fps.

im gonna upload new pics & some more demos soon, & possibly vids(if my tethering isnt acting up lol)
 

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