Homebrew Can you use Windows.h in a 3DS homebrew project?

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Teun1

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Hi,

Can you link it to a 3ds project, or do you need to find other ways without the Windows.h libs?

Thanks.
 

Teun1

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Was thinking the same, but gave a try to ask it. Thanks both for replying. Thread can be closed.
 

Slashcash

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Hi,

Can you link it to a 3ds project, or do you need to find other ways without the Windows.h libs?

Thanks.

I feel quite strange responding to this but...of course not.

But i heard someone is working on porting that library to 3ds.
 

daxtsu

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The closest you could *maybe* come to that is using dosbox to run Windows 3.x or 95, but then you'd be programming for an ancient version of Windows..
 
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orochi115

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If you just want to use the data types defined there, without using any functions or extern variables, that doesn't require linking windows libraries. Then you can try windows.h from a mingw distribution. However, the only useful data types I can think of are redefines of primitive types, of which you should copy the typedefs into a separate file. If you are porting a library from windows, you have to know exactly why it depends on windows files.
 
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