Hacking Question Can you use devmenu to install nsps with hekate or other (no sx)

HoTsHoTz79

GIC-Developer
Member
Joined
May 9, 2018
Messages
322
Trophies
0
Age
39
XP
964
Country
Canada
i want to try this right now using sonic forces. after you transfer the sd card in your last step, how do you launch the game? i guess my question is, at what point in your tutorial above do we identify and use a donor title.

Same method as XCI games via LayeredFS

You can find the donor id and patch the npdm with that id

Example:
if you want to run Sonic Forces NSP using Pinball FX3 (0100DB7003828000) as Donor Title, then do the following;
  1. go to http://carlus.altervista.org/nx/title_id_patcher.htm
  2. copy paste Pinball FX3 title id there
  3. drag and drop your Sonic Forces main.npdm file from /exefs/ folder
  4. Download Patched file becomes available, save and overwrite in your /exefs/ folder
  5. Go to SD Card and create Pinball FX3 donor title folder
  6. //atmosphere/titles/0100DB7003828000/
  7. Copy your sonic forces romfs / exefs files/folder into the above folder
  8. Run Older LayeredFS firmware
  9. Run Pinball FX3
it should load Sonic Forces

if it fails to load "An error occured ..." then try another donor (by repeating steps above
 
  • Like
Reactions: Ryhpurrior

kramer987

Well-Known Member
Member
Joined
Feb 4, 2008
Messages
114
Trophies
1
XP
552
Country
United States
trying to do golf story and getting this error: Failed to convert extract\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.nca7ùY┬ to UTF-16!

what's that all about?
 

HoTsHoTz79

GIC-Developer
Member
Joined
May 9, 2018
Messages
322
Trophies
0
Age
39
XP
964
Country
Canada
trying to do golf story and getting this error: Failed to convert extract\xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.nca7ùY┬ to UTF-16!

what's that all about?

haven't seen that before, what step is that?

i just did NSP > NCA > RomFS.bin and had no issues, see below;

Saving main to exefs\main...
Saving main.npdm to exefs\main.npdm...
Saving rtld to exefs\rtld...
Saving sdk to exefs\sdk...
Saving subsdk0 to exefs\subsdk0...
Saving subsdk1 to exefs\subsdk1...
Saving subsdk2 to exefs\subsdk2...
Saving subsdk3 to exefs\subsdk3...
Saving subsdk4 to exefs\subsdk4...

Saving Section 1 to romfs.bin...
Size: 000036406c18


Done!​
 

kramer987

Well-Known Member
Member
Joined
Feb 4, 2008
Messages
114
Trophies
1
XP
552
Country
United States
haven't seen that before, what step is that?

i just did NSP > NCA > RomFS.bin and had no issues, see below;

Saving main to exefs\main...
Saving main.npdm to exefs\main.npdm...
Saving rtld to exefs\rtld...
Saving sdk to exefs\sdk...
Saving subsdk0 to exefs\subsdk0...
Saving subsdk1 to exefs\subsdk1...
Saving subsdk2 to exefs\subsdk2...
Saving subsdk3 to exefs\subsdk3...
Saving subsdk4 to exefs\subsdk4...

Saving Section 1 to romfs.bin...
Size: 000036406c18


Done!​
I got it working. I had to toss in some files from the CDN required files zip floating around
 

focusonme

Well-Known Member
Member
Joined
Jun 30, 2016
Messages
222
Trophies
0
Age
35
XP
439
Country
United States
How do you manage the save files? Dont they have now all the same ID from the donor app? Can you convert them later and use them with sx os/cfw or do you need to start s new game?
 

PeterGemp

Well-Known Member
Member
Joined
Jun 28, 2018
Messages
118
Trophies
0
XP
269
Country
United States
How do you manage the save files? Dont they have now all the same ID from the donor app? Can you convert them later and use them with sx os/cfw or do you need to start s new game?
Use the homebrew Checkpoint, name the backup after the game you are currently running over the donor.
Stick your sd card in your computer, go to switch-Checkpoint-DonorIDDonorName and you'll see all the backed up save files for the games you ran over it.

You can later use them again when running the game (now installed) and recover it with Checkpoint.
 

kramer987

Well-Known Member
Member
Joined
Feb 4, 2008
Messages
114
Trophies
1
XP
552
Country
United States
haven't seen that before, what step is that?

i just did NSP > NCA > RomFS.bin and had no issues, see below;

Saving main to exefs\main...
Saving main.npdm to exefs\main.npdm...
Saving rtld to exefs\rtld...
Saving sdk to exefs\sdk...
Saving subsdk0 to exefs\subsdk0...
Saving subsdk1 to exefs\subsdk1...
Saving subsdk2 to exefs\subsdk2...
Saving subsdk3 to exefs\subsdk3...
Saving subsdk4 to exefs\subsdk4...

Saving Section 1 to romfs.bin...
Size: 000036406c18


Done!​

Okay so I figured out how to use everything and how to pull all the titles from CDN. thank you hotshots. my final hurdle is figuring out how to install the update files and the downloadable content files. any guidance please?
 

HoTsHoTz79

GIC-Developer
Member
Joined
May 9, 2018
Messages
322
Trophies
0
Age
39
XP
964
Country
Canada
Okay so I figured out how to use everything and how to pull all the titles from CDN. thank you hotshots. my final hurdle is figuring out how to install the update files and the downloadable content files. any guidance please?

You're welcome... updates and dlcs are a hit and miss

For Update, follow this thread;
https://gbatemp.net/threads/manually-updating-romfs-bin-for-backups.509834/

basically you need to run this command;
hactool.exe -k keys.txt --titlekey=TypeKeyHere --basenca="OriginalGame.nca" --section1="romfs.bin" --exefsdir="exefs" "UpdateFile.nca"

this will take the base "originaGame.nca" and merge it with "UpdateFile.nca" and result in 'romsfs.bin"
 

kramer987

Well-Known Member
Member
Joined
Feb 4, 2008
Messages
114
Trophies
1
XP
552
Country
United States
You're welcome... updates and dlcs are a hit and miss

For Update, follow this thread;
https://gbatemp.net/threads/manually-updating-romfs-bin-for-backups.509834/

basically you need to run this command;
hactool.exe -k keys.txt --titlekey=TypeKeyHere --basenca="OriginalGame.nca" --section1="romfs.bin" --exefsdir="exefs" "UpdateFile.nca"

this will take the base "originaGame.nca" and merge it with "UpdateFile.nca" and result in 'romsfs.bin"
hmm but don't we need a romfs folder as opposed to a romfs.bin?
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    Yea true, but using a wheel and pedals for gas/brake was awesome feature back in the day.
  • Psionic Roshambo @ Psionic Roshambo:
    Not sure if that or RC Pro AM was my favorite NES racing game... hmmmm
  • BigOnYa @ BigOnYa:
    Yea I loved the rc pro am games
  • Psionic Roshambo @ Psionic Roshambo:
    @SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
  • K3Nv2 @ K3Nv2:
    I was playing need for speed remastered and said to myself this is a nice Forza remaster
  • Psionic Roshambo @ Psionic Roshambo:
    https://en.wikipedia.org/wiki/List_of_video_games_developed_by_Rare Not all of them are awesome but man the hits on that list.
  • Psionic Roshambo @ Psionic Roshambo:
    Oh snap Super Offroad was by them too? lol damn
    +1
  • BakerMan @ BakerMan:
    Today I learned that the creators of the Donkey Kong games also made Sea of Thieves
  • BakerMan @ BakerMan:
    why do i feel the sudden urge to start singing pirate's scorn from the donkey kong country cartoon?
  • BigOnYa @ BigOnYa:
    Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.
  • BigOnYa @ BigOnYa:
    Ok yes they were both made by Rare, but DK was from Rare back then, Rare now is owned by MS. So makes since.
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    They even developed a LJN game.... lol
  • K3Nv2 @ K3Nv2:
    It was pretty rare
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder what deal with Satan LJN worked to get Rare to make that one...
  • BigOnYa @ BigOnYa:
    I remember couple years ago, they announced they were working on a Perfect Dark remake, wonder what ever happen with that?
  • K3Nv2 @ K3Nv2:
    It went into the darkness
  • BigOnYa @ BigOnYa:
    Me and buddies used to play the hell out of Perfect Dark on N64, that and Goldeneye, was the first real PvP shooter games I remember
  • BigOnYa @ BigOnYa:
    4-way split screen on a tiny 19" TV, lol
  • K3Nv2 @ K3Nv2:
    Did you share joysticks also
  • BigOnYa @ BigOnYa:
    Nuh we had the 4 controller add on thingy for n64. Duh I just got your joke, lol
  • K3Nv2 @ K3Nv2:
    So you touched ends
  • BigOnYa @ BigOnYa:
    Yea, but being in the boy scouts, they forced us to
  • K3Nv2 @ K3Nv2:
    Chopped down some wood for the scout master
    K3Nv2 @ K3Nv2: Chopped down some wood for the scout master