- Joined
- Oct 7, 2007
- Messages
- 4,433
- Trophies
- 3
- Age
- 36
- Location
- Levelland, Texas
- Website
- www.mariopc.co.nr
- XP
- 6,802
- Country
I think I got 3D Banners figured out. EveryFileExplorer lets me create new CGFX files and I was able to extract the CGFX file from Omega Ruby and import into 3DS Max. So I got something a comparison in terms of what size the model should be and perspective and what not.
I've created a 3D banner for my Omega Ruby Randomizer rom and will test it when my 3DS XL comes back tomorrow. I found a tool that lets me build a banner from either a standard PNG or a one that uses a CGFX and CWAV. I haven't had a chance to use it yet due to my 3DS XL being stuck in the mail as I had sent it off last week to get NAND modded.
If it works like I think it should, I can make a 3D Banner for your program to make it stand out from the rest. All I would need is the texture assets you want to use and perhaps a 3D model if you can get someone to make something up or I can try and get creative and make something myself. (although it helps to know what exactly your idea would be for a 3D Banner so I have something to start with. )
A WAV File of what you want the program select sound effect to be should also be provided if you don't already have one.
EDIT: Seems that EveryFileExplorer doesn't currently support alpha textures when importing OBJ files for a new CGFX file. Not a big issue. Just limits what I can do a little bit. So the design can't use any alpha layers for now.
Also banner texture animations aren't yet supported in any of the CGFX tools I'm aware of so that can't be done for now. (EveryFileExplorer shows an entry for it if one is present, but doesn't show any options when I select it nor does it let me export/replace it)
But a 3D model is definitely better then a 2D one so it will still be a big change from previous homebrew.
I've created a 3D banner for my Omega Ruby Randomizer rom and will test it when my 3DS XL comes back tomorrow. I found a tool that lets me build a banner from either a standard PNG or a one that uses a CGFX and CWAV. I haven't had a chance to use it yet due to my 3DS XL being stuck in the mail as I had sent it off last week to get NAND modded.
If it works like I think it should, I can make a 3D Banner for your program to make it stand out from the rest. All I would need is the texture assets you want to use and perhaps a 3D model if you can get someone to make something up or I can try and get creative and make something myself. (although it helps to know what exactly your idea would be for a 3D Banner so I have something to start with. )
A WAV File of what you want the program select sound effect to be should also be provided if you don't already have one.
EDIT: Seems that EveryFileExplorer doesn't currently support alpha textures when importing OBJ files for a new CGFX file. Not a big issue. Just limits what I can do a little bit. So the design can't use any alpha layers for now.
Also banner texture animations aren't yet supported in any of the CGFX tools I'm aware of so that can't be done for now. (EveryFileExplorer shows an entry for it if one is present, but doesn't show any options when I select it nor does it let me export/replace it)
But a 3D model is definitely better then a 2D one so it will still be a big change from previous homebrew.