Hacking Backup Launcher by Wiigator

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unsure.gif
thats kinfa lame lol.

idiots suggest 6x
 
WiiGator said:
ShadowXP said:
OSW said:
although i'd love to wholheartedly believe that this is true, i'd like some more information...

how has the 3x limit been breached? Whats the basis of the new hack (in simplified terms).

cheers, and i look forward to it.

+1 to this, 6x just seems to be speculation to me - no real information is out.

It doesn't break the hardware limit. But when you run it, you have the 6x feeling. When you don't use a stopwatch and compare it directly, you don't really discover the difference in the load times.

Nice to hear.
Now, about compatibility: It has already been stated that the main problem with some games not working, is the fact that the cIOS that is used by the backup loader is based on a specific IOS. The games that don't work require an older IOS and that's why they don't run (example: Red Steel).
My question: Have you countered the above problem already, and if so, how?
 
Will the Future Backup Loader will have Ocarina Codes Compatable Just Like the one that WiiGator First Released? or Still have that in 0.2 some people like to cheat and I don't use Wi-fi for cheats that's very evil! I cheat only on 1 Player Games and Single Player for Multi Player Games Like Smash Brothers. Will Smash Bros Work with the next version? if there is any beta testers that will test this and confirm that it works? If so I have the Japanese Version and I'd like to play the Japanese Version. Also Pokemon Battle Revolution in japanese hopefully in the next week it will come out but I can wait paitently. but I'm for Wii Ocarina Codes so we can play the games with codes!
 
aaron_McNiven said:
why do we really want it to boot straight from the disc channel anyway? im happy using a diffrent channel, but correct me if im wrong, is it to do with disc speed reading or something..im not the technical guy lol
I think the reason people would like it to boot from Nintendo's disc channel is so that:
- you can see the banner animation (unless they are able to replicate this in homebrew)
- it doesn't look like you've modded your Wii if your friends/parents look at it
- it's easier for other people to use it if you've taken your Wii round to friends.
 
Great work from EVERYONE involved Especially Waninkoko and WiiGator!!

Quick question though....On the upcoming loader do games that have been region frii'd to PAL and patched with brickblocker work ok?....All my stored ISO's have been patched and I was wondering if i should keep them for now...Or start re-downloading...?

Cheers all!!!
grog.gif
 
waninkoko said:
I want to officially announce that I leave the development of my Custom DIP Module.

In these last weeks the development has been slow, very very slow and I could not improve the module as much as I wanted. The DIP module included in latest CIOS wasn't as good as I wanted and Wiigator has done a much better job.

Also, I have better things to work on... (not all are Wii projects).


Thanks for all the time and effort Waninkoko, whilst some of your fellow hackers like to boast about their coding skills and slag off others you appear to have the right attitude and give praise were due, just a pitty your beta testors were not so loyal. of course what people foget is that it was still in early development and in no way finished at that p[oint.
 
i think its time to see the loader,if it have bugs or lags i think there is less than the other
and wiigator can still work but on the 0.3
 
WiiGator said:
ShadowXP said:
OSW said:
although i'd love to wholheartedly believe that this is true, i'd like some more information...

how has the 3x limit been breached? Whats the basis of the new hack (in simplified terms).

cheers, and i look forward to it.

+1 to this, 6x just seems to be speculation to me - no real information is out.

It doesn't break the hardware limit. But when you run it, you have the 6x feeling. When you don't use a stopwatch and compare it directly, you don't really discover the difference in the load times.

That sounds good to me, WiiGator - congratulations.
smile.gif
 
Taik said:
...
If we don't need to patch anymore, we can launch GC games ?
In my opinion I wouldn't think so but I can see it in the future but not now and WiiGator needs to find the right coding to trick the Wii into Gamecube Mode It would be intresting to see that happen.
 
there is already a patched mios. but right now it's build for loading games from sd card in a gc memory slot sd adapter (sd gecko) with sd load. maybe somebody can take a look at that one.
 
will the next release be a perfected loader(excluding patched iso support and dischannel etc), eg will it work with all games and with normal burnt iso's?
 
Can everyone stop asking noob questions about the ISO's please!!

With regards to those who burned loads of patched ISO's to work with the loader. You may be in luck, rather than re-downloading in full you may be able to extract the iso back to the PC and locate a torrent network which shares these ISO's in full, do a forced hash recheck on the ISO and you'll find that the torrent file may jump to 98% or so? Worth a try.
 
w4aqar said:
So will the new version include loading from disc channel

i dont think so - but wait for its release and we'll all find out.

patrick - i dont think it will be perfected on the first release - bugs will be found , but its a step closer - again wait and see.

Guys , its really pointless asking questions that no one knows - its not out yet and only the beta testers have it , and they are just testing so wait for the official release when some bugs have been ironed out and fixes made and when people actually know about it. Speculated answers help no one like the false rumour about the 6x speed that wiigator cleared up - its not 6x , but it runs at about the same load times as a 6x speed.
 

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