Homebrew ASM

junabe

New Member
OP
Newbie
Joined
Jun 17, 2016
Messages
3
Trophies
0
Age
29
XP
61
Country
Can I create a homebrew with only ASM for 3DS?

Like GBA:

b entry:
>>HEADER
entry:

or NDS

>> HEADER with entries
entry:

What assembler you recommend? Armips can do it? Someone can provide an hello world? (since we still don't have an magicflr for 3DS :/ best code sample ever)
 

junabe

New Member
OP
Newbie
Joined
Jun 17, 2016
Messages
3
Trophies
0
Age
29
XP
61
Country
The header/verifications/etc are that way too complicated/complex? It has no document like GBATEK for the 3DS?
 

Duo8

Well-Known Member
Member
Joined
Jul 16, 2013
Messages
3,613
Trophies
2
XP
3,024
Country
Vietnam
The header/verifications/etc are that way too complicated/complex? It has no document like GBATEK for the 3DS?
Best you're gonna get is 3dbrew.
You have to work under an OS with services and syscalls so I thought it'd be more complicated.
 

sirocyl

Are we Geniuses or what?
Newcomer
Joined
Apr 30, 2012
Messages
92
Trophies
1
Age
31
XP
324
Country
United States
If you wish to code your game in asm, you may - but you would still likely be calling out to 3DS OS functions and devKitPro library templates, like gfxInitDefault() and similar.
It's not unlike writing an asm program beneath another OS like Windows or Linux - you still call out to system functions as usual.
 

ketal

aiueo
Member
Joined
Aug 20, 2015
Messages
744
Trophies
0
XP
677
Country
Italy
With Arm9LH isn't possible to start your code independently of 3DS OS?
Yes, you can, but running on bare metal using only asm, to write a game (so implementing controls, screen printing code, and whatever), is quite complex
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    K3Nv2 @ K3Nv2: Like for micro