Homebrew ASM

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junabe

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Can I create a homebrew with only ASM for 3DS?

Like GBA:

b entry:
>>HEADER
entry:

or NDS

>> HEADER with entries
entry:

What assembler you recommend? Armips can do it? Someone can provide an hello world? (since we still don't have an magicflr for 3DS :/ best code sample ever)
 
The header/verifications/etc are that way too complicated/complex? It has no document like GBATEK for the 3DS?
 
The header/verifications/etc are that way too complicated/complex? It has no document like GBATEK for the 3DS?
Best you're gonna get is 3dbrew.
You have to work under an OS with services and syscalls so I thought it'd be more complicated.
 
If you wish to code your game in asm, you may - but you would still likely be calling out to 3DS OS functions and devKitPro library templates, like gfxInitDefault() and similar.
It's not unlike writing an asm program beneath another OS like Windows or Linux - you still call out to system functions as usual.
 
With Arm9LH isn't possible to start your code independently of 3DS OS?
Yes, you can, but running on bare metal using only asm, to write a game (so implementing controls, screen printing code, and whatever), is quite complex
 

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