Ao no Kiseki PPSSPP HD Texture Pack

Discussion in 'PSP - Hacking & Homebrew' started by NautilusGaming, Sep 22, 2017.

  1. superninja2525

    superninja2525 Member

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    Dec 10, 2009
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    Here is the latest exe with the NPC draw distance limit turned back on for those who want it
     

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  2. Miguel27

    Miguel27 Advanced Member

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    Dec 27, 2016
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    Found a bug that seems like it's present in the Japanese version as well.
    Talk to Michel, the error message appears both when you first talk to him and when Arios talks.
    But if you talk to Arios first (you can leave and reenter the building to reset the dialogue) no error shows.
    Tried with a new Japanese install and the bug is still there. Feels like it's something related to some character animation missing or something so we probably can't fix it, but figured I'd mention.
    By the way, the scena file for this part is c101c.


    [​IMG]
     

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    Last edited by Miguel27, Mar 28, 2018
  3. superninja2525

    superninja2525 Member

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    Here is a fix for a menu spill during a Sunday School lesson.
     

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  4. Miguel27

    Miguel27 Advanced Member

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    EDIT2: OrangeFlavored has taken care of it.

    EDIT: I went ahead and edit the files already, you just need to compile them.

    Another choice menu bugged. (SAV0060, c0110)
    Change
    The assailants' physical abilities.
    to
    The assailants' strength.

    And
    The time he disappeared from the mining town.
    The fight with Lechter at the casino.
    to
    When he vanished from Mainz.
    Lechter fight at the casino.

    And another. (SAV0061, e0410)
    Change
    [Actually we came to take you back]
    to
    [We came to take you back]

    By the way, some of these could still be fixed:
    [①Special Support Section's Reasoning]
    to
    [①SSS's Reasoning]

    [②Power to Interfere with Public Authorities]
    to
    [②Interference with Politics]
     

    Attached Files:

    Last edited by Miguel27, Mar 29, 2018
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  5. superninja2525

    superninja2525 Member

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    here are the compiled versions
     

    Attached Files:

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  6. Miguel27

    Miguel27 Advanced Member

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    Dec 27, 2016
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    EDIT: OrangeFlavored has compiled them.

    Another one. Already editted.
    Changed
    Mark and the Witch of the Deep Forest
    to
    Mark and the Witch of the Forest
     

    Attached Files:

    Last edited by Miguel27, Mar 30, 2018
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  7. superninja2525

    superninja2525 Member

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    Dec 10, 2009
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    improved some of the manual images.
     

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  8. 1230

    1230 Newbie

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    Apr 1, 2018
    Indonesia
    Hello there.. Been a huge fan of the trails series.. Finished with Zero and I'd like to ask some things about Ao..

    1. I'm gonna play this game thru PPSSPP and I don't know where to put the textures folder into.
    2. What's with those PNG files? Should I download them and put them in a folder or something?

    Sorry for troubling coz I usually play the english versions.. Thx
     
  9. superninja2525

    superninja2525 Member

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    Dec 10, 2009
    United States
    AO Chinese PC English Patch

    v001 fixes.
    - Most of the System UI text translated
    - Some Menu Images Translated
    - Battle UI translated
    - Item Menu UI translated
    - All Beginning and End of Chapter Title Splashes Updated with JP text removed

    v002 fixes
    - Revert Battle Tutorial Translation that causes crash
    - Translate import Zero no Kiseki Clear Data System Msg

    v003 fixes
    - Translate Skip Battle Animation Text
    - Translate intro battle tutorial

    v004 fixes
    - Update Manual/Quartz Images

    v005 fixes
    - More Updated Manual Images
    - Quartz/Art List Images

    v006 fixes
    - Master Quartz Images Updated

    v007 fixes
    - Visual Image Files Updates
    - Notebook Manual Column Text Fixed

    v008 fixes
    - More Visual Images Files Images translated (All Gfx Subtitles Translated)

    v009 fixes
    - Updated more detective book manual images

    v010 fixes
    - Updated more orbment/craft book manual images

    v011 fixes
    - Updated the ed_ao.exe system text
    - Casino Mini Game Text and more of the remaining System Text should be translated now
    - Save files should have English text
    - Started to replace some chinese symbols so text displays probably in Japanese locale but the camp menu (Still need to replace ◆ with the JP/US equivalent)
    note: use the user.ft file in the zip
    - Updated the data text files with Guren's translations
    - Updated more orbment/craft book manual images

    v012 fixes
    - Unlimited Draw Distance for npc's
    - Noels Name Fix
    - More Combat and Detective Note book Fixes
    - Pre-Story Menu Translation
    - Quartz Missing Desc Fix
    - Edited visual/name card images

    v014 fixes
    - Translated some missing System Menu Text
    - Fixed Crossbell Town Map Icon Names
    - Fixed Chapter Names in Save File (Note must overwrite old Save File for the names to update)
    - Fixed Battle Reward Bonus Labels
    - Fixed Water Orbment List Image Typo
    - Fixed Earned DP spilling off Screen

    v015 fixes
    - Fixes to the Cooking Menus
    - Fixed Art/Craft Name alignment in Battle UI box
    - Removed Chinese Diamond Character so Fishing and Sepith UI displays better with JP locale
    - Fixed phrasing for making weapon remodels

    v015.2 fixes
    - Fixed Bellguard Freight Visual Title
     

    Attached Files:

    Last edited by superninja2525, Aug 9, 2018
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  10. Sabil

    Sabil Member

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    Sep 4, 2017
    Japan
    is this newer than the PSP patch?
     
  11. uyjulian

    uyjulian Homebrewer

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    Nov 26, 2012
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    United States
    yes
     
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  12. moonblood666

    moonblood666 GBAtemp Regular

    Member
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    Feb 24, 2014
    Gambia, The
    Hey guys, I'm not sure if this is the right place to ask, but does anyone know how the Japanese PC version of Zero no Kiseki stores its soundtrack loops in the OGG files. In Trails in the Sky the OGG files have extra metadata (comments) where the attributes LOOPSTART and LOOPEND are defined, but strangely the OGG files of Zero no Kiseki (Japanese PC version) don't have that. So how and where the hell are the loops stored. This is driving me nuts. Currently Im making a original OST mod for the Evolution version of Zero and I'm trying to develop a C# application tool to read the loop data of the OGG files and then converting it with the loop to the AT9 format. But I can't find the loop data of the Zero PC version. Has anyone an idea where and how it is stored?
     
  13. uyjulian

    uyjulian Homebrewer

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    United States
    Probably in the table files
     
  14. moonblood666

    moonblood666 GBAtemp Regular

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    Feb 24, 2014
    Gambia, The
    Where are those?
     
  15. uyjulian

    uyjulian Homebrewer

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    United States
    I think in t_bgm.dt
     
  16. moonblood666

    moonblood666 GBAtemp Regular

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    Feb 24, 2014
    Gambia, The
    I thought so as well at first, tried to open it with a hex editor, but i only see gibberish...
    My only other option would be finding a way to get the loop data from the PSP version's AT3 files i guess... But i have no idea how.
     
    Last edited by moonblood666, May 17, 2018
  17. uyjulian

    uyjulian Homebrewer

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    Nov 26, 2012
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    United States
    I think the loop points are stored as either 16 or 32 bit little endian unsigned integers
     
  18. Sabil

    Sabil Member

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    Sep 4, 2017
    Japan
    Try opening with Notepad++, it can read Japanese language.
     
  19. Sabil

    Sabil Member

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    Sep 4, 2017
    Japan
    I just wanted to report that this patch is missing press T to toggle Turbo mode.

    Thank you for your hard work Julialy.
     
  20. Miguel27

    Miguel27 Advanced Member

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    Dec 27, 2016
    United States
    That was never in it and that is not Julialy lol.
     
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