Hacking Ao no Kiseki PPSSPP HD Texture Pack

superninja2525

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Here is the latest exe with the NPC draw distance limit turned back on for those who want it
 

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  • ED_ZERO_NPC_DrawDistance.zip
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Miguel27

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Found a bug that seems like it's present in the Japanese version as well.
Talk to Michel, the error message appears both when you first talk to him and when Arios talks.
But if you talk to Arios first (you can leave and reenter the building to reset the dialogue) no error shows.
Tried with a new Japanese install and the bug is still there. Feels like it's something related to some character animation missing or something so we probably can't fix it, but figured I'd mention.
By the way, the scena file for this part is c101c.


qRUOoQU.png
 

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  • SAV0026.zip
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Last edited by Miguel27,

Miguel27

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EDIT2: OrangeFlavored has taken care of it.

EDIT: I went ahead and edit the files already, you just need to compile them.

Another choice menu bugged. (SAV0060, c0110)
Change
The assailants' physical abilities.
to
The assailants' strength.

And
The time he disappeared from the mining town.
The fight with Lechter at the casino.
to
When he vanished from Mainz.
Lechter fight at the casino.

And another. (SAV0061, e0410)
Change
[Actually we came to take you back]
to
[We came to take you back]

Here is a fix for a menu spill during a Sunday School lesson.
By the way, some of these could still be fixed:
[①Special Support Section's Reasoning]
to
[①SSS's Reasoning]

[②Power to Interfere with Public Authorities]
to
[②Interference with Politics]
 

Attachments

  • SAV0060.zip
    119.5 KB · Views: 172
  • SAV0061.zip
    115.7 KB · Views: 185
  • fixed scena files.zip
    165.4 KB · Views: 222
Last edited by Miguel27,
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superninja2525

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EDIT2: OrangeFlavored has taken care of it.

EDIT: I went ahead and edit the files already, you just need to compile them.

Another choice menu bugged. (SAV0060, c0110)
Change
The assailants' physical abilities.
to
The assailants' strength.

And
The time he disappeared from the mining town.
The fight with Lechter at the casino.
to
When he vanished from Mainz.
Lechter fight at the casino.

And another. (SAV0061, e0410)
Change
[Actually we came to take you back]
to
[We came to take you back]

By the way, some of these could still be fixed:
[①Special Support Section's Reasoning]
to
[①SSS's Reasoning]

[②Power to Interfere with Public Authorities]
to
[②Interference with Politics]

here are the compiled versions
 

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  • menu_fixes.zip
    270.1 KB · Views: 217
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Miguel27

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EDIT: OrangeFlavored has compiled them.

Another one. Already editted.
Changed
Mark and the Witch of the Deep Forest
to
Mark and the Witch of the Forest
 

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  • c0510.bin.py.zip
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Last edited by Miguel27,
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1230

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Hello there.. Been a huge fan of the trails series.. Finished with Zero and I'd like to ask some things about Ao..

1. I'm gonna play this game thru PPSSPP and I don't know where to put the textures folder into.
2. What's with those PNG files? Should I download them and put them in a folder or something?

Sorry for troubling coz I usually play the english versions.. Thx
 

superninja2525

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AO Chinese PC English Patch

v001 fixes.
- Most of the System UI text translated
- Some Menu Images Translated
- Battle UI translated
- Item Menu UI translated
- All Beginning and End of Chapter Title Splashes Updated with JP text removed

v002 fixes
- Revert Battle Tutorial Translation that causes crash
- Translate import Zero no Kiseki Clear Data System Msg

v003 fixes
- Translate Skip Battle Animation Text
- Translate intro battle tutorial

v004 fixes
- Update Manual/Quartz Images

v005 fixes
- More Updated Manual Images
- Quartz/Art List Images

v006 fixes
- Master Quartz Images Updated

v007 fixes
- Visual Image Files Updates
- Notebook Manual Column Text Fixed

v008 fixes
- More Visual Images Files Images translated (All Gfx Subtitles Translated)

v009 fixes
- Updated more detective book manual images

v010 fixes
- Updated more orbment/craft book manual images

v011 fixes
- Updated the ed_ao.exe system text
- Casino Mini Game Text and more of the remaining System Text should be translated now
- Save files should have English text
- Started to replace some chinese symbols so text displays probably in Japanese locale but the camp menu (Still need to replace ◆ with the JP/US equivalent)
note: use the user.ft file in the zip
- Updated the data text files with Guren's translations
- Updated more orbment/craft book manual images

v012 fixes
- Unlimited Draw Distance for npc's
- Noels Name Fix
- More Combat and Detective Note book Fixes
- Pre-Story Menu Translation
- Quartz Missing Desc Fix
- Edited visual/name card images

v014 fixes
- Translated some missing System Menu Text
- Fixed Crossbell Town Map Icon Names
- Fixed Chapter Names in Save File (Note must overwrite old Save File for the names to update)
- Fixed Battle Reward Bonus Labels
- Fixed Water Orbment List Image Typo
- Fixed Earned DP spilling off Screen

v015 fixes
- Fixes to the Cooking Menus
- Fixed Art/Craft Name alignment in Battle UI box
- Removed Chinese Diamond Character so Fishing and Sepith UI displays better with JP locale
- Fixed phrasing for making weapon remodels

v015.2 fixes
- Fixed Bellguard Freight Visual Title
 

Attachments

  • AoPatch_PC_CN2ENG_etc_v014.zip
    7.6 MB · Views: 300
  • ED_AO_exe_v15.1.zip
    1.7 MB · Views: 295
  • AoPatch_PC_CN2ENG_v014.2.zip
    7.5 MB · Views: 237
Last edited by superninja2525,
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Sabil

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AO Chinese PC English Patch

v001 fixes.
- Most of the System UI text translated
- Some Menu Images Translated
- Battle UI translated
- Item Menu UI translated
- All Beginning and End of Chapter Title Splashes Updated with JP text removed

v002 fixes
- Revert Battle Tutorial Translation that causes crash
- Translate import Zero no Kiseki Clear Data System Msg

v003 fixes
- Translate Skip Battle Animation Text
- Translate intro battle tutorial

is this newer than the PSP patch?
 

moonblood666

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Hey guys, I'm not sure if this is the right place to ask, but does anyone know how the Japanese PC version of Zero no Kiseki stores its soundtrack loops in the OGG files. In Trails in the Sky the OGG files have extra metadata (comments) where the attributes LOOPSTART and LOOPEND are defined, but strangely the OGG files of Zero no Kiseki (Japanese PC version) don't have that. So how and where the hell are the loops stored. This is driving me nuts. Currently Im making a original OST mod for the Evolution version of Zero and I'm trying to develop a C# application tool to read the loop data of the OGG files and then converting it with the loop to the AT9 format. But I can't find the loop data of the Zero PC version. Has anyone an idea where and how it is stored?
 

uyjulian

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I thought so as well at first, tried to open it with a hex editor, but i only see gibberish...
My only other option would be finding a way to get the loop data from the PSP version's AT3 files i guess... But i have no idea how.
I think the loop points are stored as either 16 or 32 bit little endian unsigned integers
 

Sabil

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I thought so as well at first, tried to open it with a hex editor, but i only see gibberish...
My only other option would be finding a way to get the loop data from the PSP version's AT3 files i guess... But i have no idea how.

Try opening with Notepad++, it can read Japanese language.
 

Sabil

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AO Chinese PC English Patch

v001 fixes.
- Most of the System UI text translated
- Some Menu Images Translated
- Battle UI translated
- Item Menu UI translated
- All Beginning and End of Chapter Title Splashes Updated with JP text removed

v002 fixes
- Revert Battle Tutorial Translation that causes crash
- Translate import Zero no Kiseki Clear Data System Msg

v003 fixes
- Translate Skip Battle Animation Text
- Translate intro battle tutorial

I just wanted to report that this patch is missing press T to toggle Turbo mode.

Thank you for your hard work Julialy.
 

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