Ao no Kiseki PPSSPP HD Texture Pack

Discussion in 'PSP - Hacking & Homebrew' started by NautilusGaming, Sep 22, 2017.

  1. DeadlyAnGeL91792

    DeadlyAnGeL91792 GBAtemp Regular

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    The Usa
    Tbh ive never had a "Shader" bug...I did use to get really bad flickering and screen problems with a non updated version of the game. Have you updated your game? Have you reinstalled the game?

    — Posts automatically merged - Please don't double post! —

    Literally the best patch for PC...if you boys are coming here looking to patch your pc version of Zero no Kiseki just use this....game runs a million times better with it too.
     
  2. Miguel27

    Miguel27 Member

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    @OrangeFlavored
    There seems to be a bug when travelling with Noel's car that an error message pops up and it takes you to the wrong location, the voice files are the cause and I have been trying but I can't figure it out at all.
    I have included a save that puts you in front of the car and the files that cause issues and need to be modified.
    What I can tell you about the bug is that simply clicking "repeat" in the error message lets you proceed with the game as if nothing happened and that whatever location you try to travel to it'll always travel to the one above, for example, you want to go to Bellguard Gate but it takes you to Tangram Gate and so on.
    If you try to press Cancel it'll do the same and send you to the one above it, that is, Tower of Stargaze.
    In Tower of Stargaze the bug doesn't seem to be present (I have also concluded that Tower of Stargaze is the file m1000).
    Another part of the bug is that Crossbell City- Central Ward/Square isn't shown in any location but Tower of Stargaze (but you can still access it by picking the first option in any location, which will send to the one "above" which is Central Square, even if it's not shown on the list), and also to note, in the files only the Tower of Stargaze file (m1000) has "Crossbell City- Central Ward", every other file uses "Crossbell City- Central Square", no idea if that's the actual bug there.
    Hope you can have a look.
     

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  3. superninja2525

    superninja2525 Member

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    My attempt at improving the manual images backgrounds

    badge_template.png zero_orbment_template.png ao_orbment_template.png
     
    Last edited by superninja2525, Mar 9, 2018
  4. OrangeFlavored

    OrangeFlavored Advanced Member

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    This seems to happen even with the voice patch removed. I looked at the scripts but couldn't see anything immediately obvious, maybe the jump location triggers are misplaced but I don't know enough to know what's supposed to be there if it's wrong. Even comparing to the one script that seems to work properly I can't really tell what the difference is.
     
    Last edited by OrangeFlavored, Mar 8, 2018
  5. superninja2525

    superninja2525 Member

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    If you're stumped I'll take a look at this tonight
     
  6. Miguel27

    Miguel27 Member

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    Do you have the English scena files in the data folder? Because if the bug is present in the voice patch it's present there and disabling the voice patch won't change in this case.
    Here are the original scena files and you can see the bug is no longer present.
    But yeah, I tried doing the same and since the location codes and whatnot are different I have no idea either, the code structure did seem the same.
     

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    Last edited by Miguel27, Mar 8, 2018
  7. OrangeFlavored

    OrangeFlavored Advanced Member

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    Ok that would help, here's the source for the current voice scripts with all the fixes I've done so far. Seems like it affects both the unmodified English patch (from the PSP version) and the modified voice one from what I can tell. I think if you search for SetScenarioFlags(0x7E, 1) it will take you to all the relevant functions in each file (the function exists in 12 files)

    Yeah I meant the bug still seems to exist in the unmodified English patch from the PSP version. Not sure if it's a problem with importing from PSP to PC or if it was a mistake by the translator and happens even on the PSP.
     

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    Last edited by OrangeFlavored, Mar 8, 2018
  8. superninja2525

    superninja2525 Member

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    Ok this should fix the crash at that menu option.
     

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  9. OrangeFlavored

    OrangeFlavored Advanced Member

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    Great, thanks. Will update my stuff with it too.
     
  10. Miguel27

    Miguel27 Member

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    Seems like there's a similar issue when entering St. Ursula's research building in Chapter 4.
    The file with the issue is t1600, the person who reported said the options menu only showed Cancel (which would imply there were only 2 options since they pressed that and it selected the first option, which was to enter), but it seems like there's 3 options though, [4F Pharmacology - Neurology Lab], [1F Reference Room] and Cancel but they might be available at different points in the game.
    Sadly don't have a save to test this on though so not sure if it should be left alone until we can test it, probably better for it to wait though.

    And @OrangeFlavored if you want, in all the elevators in the game there's the 【降りる】 text, you can replace that with Leave or Cancel, Cancel will still be shorter length-wise than 【降りる】so I don't think there's an issue with either.
    It shows up in 3 files, c1170, t1560 and t1610.
     
    Last edited by Miguel27, Mar 9, 2018
  11. OrangeFlavored

    OrangeFlavored Advanced Member

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    Alright, I fixed the cancel thing. As far as the other issue, I found the part of the script by searching 1F Reference Room but I don't really know enough about how the code works to know how to fix it, maybe @superninja2525 can do it if he wants to look at it again.
     
  12. superninja2525

    superninja2525 Member

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    In which scena file I should be looking in?
     
  13. OrangeFlavored

    OrangeFlavored Advanced Member

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    I think it's t1600.bin.py around line 2093 or so.

    Well, I'm just assuming that's the part he's talking about but it looks like it.
     
  14. Miguel27

    Miguel27 Member

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    Yeah, t1600.bin.py, search for Cancel and it'll only give one result, should be around that part.
    When you try to enter the research building in other chapters it shows:
    "This is the St. Ursula research building.
    We've no special business here now."
    And that's the only file with that dialogue.
     
  15. superninja2525

    superninja2525 Member

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    First version of patching the AO Chinese PC exe

    v001 fixes.
    - Most of the System UI text translated
    - Some Menu Images Translated
    - Battle UI translated
    - Item Menu UI translated
    - All Beginning and End of Chapter Title Splashes Updated with JP text removed
     

    Attached Files:

    Last edited by superninja2525, Mar 11, 2018
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  16. Miguel27

    Miguel27 Member

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    There's a similar bug to the previous one when offering food to the Jizo Buddha in the last chapter.
    Files are c100c and c1000 (I'm not sure which one has actually a problem, this error message only appears in chapter 4 it seems so it might only be present in one of the files).
    It shows the error message but there doesn't seem to be an issue with the menu itself, but this save doesn't have all recipes so I can't fully test it to see if it's possible to get the reward for giving all items. Tomorrow I'll see if I can find a save editor to get all the recipes to test it, but in the mean time you guys can look to fix the error message if you want.

    EDIT: Haven't been able to find an editor or a better save so this one might need to wait a bit too.
    At least for the items that are available, it seems like you can offer them without issues and they are greyed out but if you select Cancel it offers an item that's not on the list and you can offer it multiple times.
    Said item is Secret Water <Moonlight Butterfly>.
    Maybe it's an issue with the length of the names like with Noel's car? (I think that was the issue, right?)
    Secret Water <Moonlight Butterfly> might be causing the issue.
    I suppose it'd also be better to change the c100c file because if it's that item that's causing the trouble it might just not have triggered in previous chapters because the person didn't have it.
     

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    Last edited by Miguel27, Mar 11, 2018
  17. superninja2525

    superninja2525 Member

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    Ok it was the length of the string again. It already spills in the shop so I just used the version I shorten here as well.
    There must be a constant text size limit for the choice list so increasing that limit would be the ideal fix but for now reducing the text size is a faster resolution.
     

    Attached Files:

    Last edited by superninja2525, Mar 11, 2018
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  18. Miguel27

    Miguel27 Member

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    Someone shared a save so we can check the St. Ursula Research Building bug.
    On this save it's only a 2 option menu (I believe it's the 4F option + Cancel).
    The file is t1600 and the options in it are:
    [4F Pharmacology - Neurology Lab] - 33 characters
    [1F Reference Room] - 19 characters
    Cancel
    I believe the other menus allowed for over 20 characters? So 1F might be fine but might be worth testing anyway.
    For 4F we could rename it to simply [4F Neurology Lab] which is 18 characters (I'd suggest trying to rename it to [X4F Neurology Lab] first which is 19 characters and see if the game is fine with the current name for 1F too, unless you already know the character limit for these menus, then you can just ignore this).
     

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  19. moonblood666

    moonblood666 GBAtemp Regular

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    Has actually someone been able to get the voicepatch working with the Chinese PC version of Zero no Kiseki?
     
    Last edited by moonblood666, Mar 12, 2018
  20. OrangeFlavored

    OrangeFlavored Advanced Member

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    Ok changing to 4F Neurology Lab removed the crash, but it still doesn't show "1F Reference Room" below it (just 4F Neurology Lab and Cancel), I tried shortening to 1F Ref. Room but it didn't help, maybe that one only shows up when you use the elevator again later or something? I'm not sure. [X4F Neurology Lab] also didn't trigger the crash so 19 characters should be ok.
     
    Last edited by OrangeFlavored, Mar 12, 2018
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