Are you sure you're uploading the garden_plus file into the editor?Hey guys. I know I HAVE to be doing something wrong. I've used this editor many times in the past and recently updated the game. I'm trying to use the editor now and it'll let me dump my save and edit it, but when I try to inject it back into the game nothing happens. I go back to my town and it is the same as it was before. I'm running an O3dsxl on 11.2 with arm9loaderhax and the latest version of Luma3ds. Any advice would be greatly appreciated. Thanks
marc, would you know where emotions and room sizes are located in the hex editor?
who knows where house size is in hex editing
mine only dumps exhibition, friend1, friend2, friend3, and garden_plus, IIRC. none of that other shit.So for some reason, it looks like the save manager my friend is using isn't dumping all of the acnl welcome amiibo files. It's only dumping:
._garden
exhibition
friend1
garden_plus
mydsgn1
updated
Whereas mine dumps:
cec.bin
exhibition
friend1
friend2
garden
garden_plus
mydsgn1
mydsgn2
updated.dat
save0
Hers is the one that keeps booting back to homebrew menu upon trying to inject the new garden_plus.dat. I believe this may have something to do with it, but we're running all the same programs, so I'm at a loss. Any help would be great, thanks. ♥
ah okay !! sorry :c i can't seem to find anywhere else to discuss it, so i was hoping someone would know.I by no means speak for Marc who mostly makes the rules for this thread but from my understanding this thread has to do with the editor and its use only, not hex editing the game; unless the code editing in question is related to the editor... Many of us here do not even know how to edit code which is why we use the editor, so this isn't even the best place for you to ask this. Again if Marc accepts hex-editing talk here that is fine however personally I think that this thread was created to be only focused on the editor to keep it less busy... Thanks and have a nice day all
Yes, just click on a pattern and you will be able to import/export them. Use Thulinma's tool to edit them: https://www.thulinma.com/acnl/Is there a way to use custom patterns in the editor?
That's because he/she used savedata_manager to dump another game. Delete the whole saveDataBackup folder and try it again. savedata_manager will only work if saveDataBackup folder has ONLY AC:NL files.So for some reason, it looks like the save manager my friend is using isn't dumping all of the acnl welcome amiibo files. It's only dumping:
._garden
exhibition
friend1
garden_plus
mydsgn1
updated
Whereas mine dumps:
cec.bin
exhibition
friend1
friend2
garden
garden_plus
mydsgn1
mydsgn2
updated.dat
save0
Hers is the one that keeps booting back to homebrew menu upon trying to inject the new garden_plus.dat. I believe this may have something to do with it, but we're running all the same programs, so I'm at a loss. Any help would be great, thanks. ♥
Yes, I can.Can you make a button that gives you all emotions?
It will be fixed in the next version, thank you.I've been using NLSE before and after the update and haven't come across any problems until today. It's pretty trivial but the new item "polka-dot wall" from Lottie's RV can be placed in my character's inventory but not directly onto the wall in a player or villager's home. I'd really like to place it in one of my villager's houses and so far it's the only item I've had trouble with.
I do not make the rules, but I wish this topic was used just for the editor issues. But after fighting against that so much time without any success, I think I give up lolI by no means speak for Marc who mostly makes the rules for this thread but from my understanding this thread has to do with the editor and its use only, not hex editing the game; unless the code editing in question is related to the editor... Many of us here do not even know how to edit code which is why we use the editor, so this isn't even the best place for you to ask this. Again if Marc accepts hex-editing talk here that is fine however personally I think that this thread was created to be only focused on the editor to keep it less busy... Thanks and have a nice day all
It's not a priority right now. The purpose of the editor is to be able to do things that the game won't let you. It's not worth the time to work on features that can be unlocked just by playing. Also, editing those values can be dangerousThen can you add it into the next update?
Huh... Looks like it's dumping another game save data for some reason. Which application are you executing in Homebrew Launcher?So how does this work exactly?
I placed the extracted ZIP in my SD card, went to my homebrew launcher and only had SVDT and Save Manager on there. There doesn't seem to be any option in either to dump my save data, if I do try to export it I only receive 6 folders called (achive, edit, ghost, option, record, story) that don't seem to have anything to do with save files.
Anybody know what's wrong?
First of all, thanks OP for this tool and for keeping it up to date. It works wonders.
However, there might be a tiny mistake with the acre editor. I think someone pointed it out in the thread, but I don't know if you saw it.
I believe Acre 50 and Acre 28 are mixed up. They show up in the editor as the river going up in 50 and the river going down in 28, but once in game they flow the opposite way. I don't know if that happens with any other pair of acres, I just stumbled upon that because it happened to be the acre I wanted to use.
Thanks again for your hard work
Yes I know, both are already fixed and ready for the next update.the ram editor doesn't recognise the tulip topiaries i put in with isabelle. it doesn't have them marked on the map and they're not on the list of buildings.