Hello friends, I have a question about this cheat, the cute series only comes out white and I have seen more colors, how do I get the rest? (I am using this list) https://pastebin.com/B8N5KKsh
Use the quantity modifier from 0-8 (most items) will change the colour it is available in.Hello friends, I have a question about this cheat, the cute series only comes out white and I have seen more colors, how do I get the rest? (I am using this list) https://pastebin.com/B8N5KKsh
any list to see what items have how many quantities? would have to go all 0-10 to get items would be easier to know which have which x)Use the quantity modifier from 0-8 (most items) will change the colour it is available in.
Ex item 1
04100000 AC3B90C0 0000XXXX item ID
04100000 AC3B90C4 000000XX quantity/colour
1.1.4Did you do this on version 1.1.4 or 1.1.3? I don't think that the update would have changed anything with the villagers but I guess I haven't tried it since the update...
They are codes that alter files in memory that are known to be hash checked by the game. What Nintendo decides to do with mismatched hashes is up to them. They could simply disallow going online or they could ban you. That’s why it’s listed as a risk.The ones that have a ban risk are known to give bans?
It’s a matter of knowing if a cheat modifies a hashed file or not. As a rule of thumb, if a cheat continues to be in affect even after disabling it (such as the Miles/Bell multiplier or Bells do not decrease then it’s editing a file loaded into memory and not just temporary values.Thank you! I'm still trying to get some clarification on which kinds of cheats are ban risks. How do you know what's a ban risk and what isn't? The ones that aren't listed as risks look like they are simply memory writes. The ones that are look more complicated. Is there a way to tell the difference from the code?
Also, are they ban risks forever or just during use? I.E. If I turn them off and reboot into stock, is there still a risk? For how long? Or is this not yet known?
Reduced DIY Material Cost alters the Recipe Properties file in memory to make all ingredients except the first be zero. The first ingredient is set to 1. No you cannot make the first ingredient zero as the game then doesn’t load any of the recipes.how does that “Reduced DIY Material Cost“ work? is it possible to set the cost zero, making anything free?
i probably should have done that i just finished transfering all furniture/recipes from a hacked banned switch to an unbanned legit switch and it took me a good week to finish it all but i didnt save the codes themselves since i was just copy pasting them from the recipe pastebin and the 1/40 inventory slotsIf someone doesn't do the entire animal crossing codes via the pastebin and the method shown by the weekend I might try and do it,but I do hope people can help or do it before then as work for me is very taxing as im deemed essential in this crisis
I tried to simplify this as much as possible to make it easily understandable and so that everyone can try making their own.
I'm adding nothing new, just rephrasing info that has already been said so that it's easier to understand.
How to make any villager appear on Mystery Island
(so that you can invite them to your island)
This is the code you need to use:
The parts in bold are the ones you want to change, the rest remains the same.
This code has 3 parts.: the first one is the villager's species, while the second and third are the villager's ID (it's divided in 2 parts because it's too long).
1) Find the villager you want on this list.
Example: Merengue (rhn07)
2) First part of the code: Species.
Check this list for the all the species IDs, then replace XX with the species ID of your villager.
Species IDs list (posted by SirVillager)
Example: Merengue is a Rhino, so i will use this one: 1E00 - Anteater
01 - Bear
02 - Bird
03 - Bull
04 - Cat
05 - Cub
06 - Chicken
07 - Cow
08 - Alligator
09 - Deer
0A - Dog
0B - Duck
0C - Elephant
0D - Frog
0E - Goat
0F - Gorilla
10 - Hamster
11 - Hippo
12 - Horse
13 - Koala
14 - Kangaroo
15 - Lion
16 - Monkey
17 - Mouse
18 - Octopus
19 - Ostrich
1A - Hawk
1B - Penguin
1C - Pig
1D - Rabbit
1E - Rhino
1F - Sheep
20 - Squirrel
21 - Tiger
22 - Wolf
3) Now we need to convert the villager's ID (example: "rhn07" for Merengue) into hex.
- divide it into two parts: the first 4 characters are the first part (e.g."rhn0"), the last number is the second part (e.g."7")
- Write the first part backwards. (Example: 0nhr)
- Use this website to convert that into hex. Replace YYYYYYYY with the result.
Example: "0nhr" converted into hex is 30 6e 68 72. Just delete the spaces and it's 306E6872.- Now convert the last number into hex using the same website. Replace ZZ with the result.
Example: "7" converted becomes "37"
4) Your code is ready!
Here's what it looks like for Merengue:
04100000 3F9DBBBC 0000001E
04100000 3F9DBAAC 306E6872
04100000 3F9DBAB0 00000037
Important: The villager on the Mystery Island won't LOOK like the villager you want, but if you talk to them you will notice they have the name and personality of the villager you want. Go ahead and invite them, you'll get the correct villager once they move into your island.
Hey hi, I made an excell with all the info needed to create your cheat for each villager, using the info provided by @Ningyoplug
this should make the creation cheat more easier. Hope this helps.
Please let me know if it works, or if anything needs to be changed. Thank you!
https://drive.google.com/open?id=1WxSfaqXC0Gpl3o58oYb2syIjAhs2oLbW
This can be done pretty quickly with a script, but you know there’s almost 400 villagers, right? And at 9 code bytes per villager, that’s 3600 code bytes. Atmosphere only supports 1024 code bytes in a txt file. If you put them all in one file plus all the other cheats, that file is just gonna stop loading cheats less than a third of the way through.thanks @Lupe ,what I'm requesting is for someone to make the codes so we each don't need to do it manually,I'd like them all tobe done so we can just add them to a cheat file to add to the OP folder for ease of use and to save others time when they decide they want a different villager then the ones they have. I know it is time consuming but I feel it would be a massive help
I tend to just download the most recent update for NHSE when I can and then discover what has been changed,since I use the dev.azure site, man they need to start putting in like patch notes or a file in there so we can see what has changed
not that im aware of. even if you use NHSE you dont really get the item itself.Is it possible to give yourself all the inventory expension slots?