if you just explore the over world you will find dungeons. gathering items as you go will reveal what areas you can go back and explore which were blocked the 1st time through. i don't see that as being a design flaw at all, but i will admit that the dungeons are at times simple to play through. it is clear that most of the 3years worth of development went into the game engine and probably waiting on sprites to be finished while real life got in the way.
i think to really push the game over the line or into the next level would have been some weapon/armor upgrades, a few towns, some ppl to talk with, and some side quests. this way the simplistic dungeon design wouldn't have mattered and the game would have had atleast a 7hr play time. now that i know where everything is i can get through it in just a few quick hours.
still for a homebrew, considering i'm playing it for free.. i can't complain at all. i hope tolbert goes back on his word and decides to up grade the game and really finish it off.
-another world