An RPG without music ?

Do you agree with my friend ?


  • Total voters
    12

antiNT

:)
OP
Member
Joined
Sep 14, 2015
Messages
621
Trophies
0
Location
Doha - Qatar
XP
2,832
Country
Qatar
Hello, I am currently making an RPG with my friend and he wants certain areas like forests and shops to not have any music, only the "ambient sounds". I don't agree with him, I think RPGs should have music in every area of the game. What is your opinion about this, can parts of an rpg have no music whatsoever ?
 

Seriel

Doing her best
Member
Joined
Aug 18, 2015
Messages
3,298
Trophies
3
Age
24
Location
UK
XP
5,993
Country
United Kingdom
In some areas it works well to set the atmosphere of the scene. This doesn't work everywhere, but for certain "creepy" or "sinister" locations/scenes, it works very well to set the mood.
 
  • Like
Reactions: ThoD and antiNT

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
I play most games without any sound (or my own choice of music) if the gameplay will allow it.

When discussing game graphics there is a phrase
"graphics don't make a game but bad ones will tank you"
I would make a similar one for music

Similarly some say it is aesthetics and not graphics and that also applies here.

You also have the problem that if I as a take my time and explore type is set to play your game for 50 something hours then I am going to get sick of a repetitive song.
 

Pedeadstrian

GBAtemp's Official frill-necked lizard.
Member
Joined
Oct 12, 2012
Messages
3,966
Trophies
2
Location
Sandy Eggo
XP
3,892
Country
United States
You also have the problem that if I as a take my time and explore type is set to play your game for 50 something hours then I am going to get sick of a repetitive song.
That can also be said about ambient sounds (I know you weren't making an argument for them, but that's what the OP asked about). I played a game called Tales of Maj'Eyal and I had to get a mod called "Somebody Shut That Dog Up!" to remove annoying sounds like wolves howling in dungeons and dogs barking in towns. Annoying/obtrusive music is just as bad as annoying/obtrusive ambient noises. While I would normally want music in some way, shape or form in my video games, I would not have a problem if a game was music-free if the mood called for it. I guess we'd have to ask you what kind of RPG you are making and what you want the tone to be. If you're just making a run-of-the-mill fantasy RPG then you'll probably want some music, but I agree with your friend that forests would work well without music. Birds chirping and the like would do wonders to set the mood if you're trying to make it seem idyllic.
 

Sonic Angel Knight

Well-Known Member
Member
Joined
May 27, 2016
Messages
14,402
Trophies
1
Location
New York
XP
12,935
Country
United States
Well breath of fire 3 and 4 both have some places with no music, just wolfs/dogs howling, and birds chirping. So UMm.... Well it's odd but funny I guess? It didn't bother me since the music is so good in the games I know I hear it again, but I guess the more music to a OST the better. Perhaps a optional choice is possible to address this?

I especially like some games like banjo-kazooie has different songs depending on where you are at in a level, underwater sounds different than on land. Or Xenoblade chronicles that has 2 songs that play depending on day or night, if your game has day cycle transitions, pehaps you can incorporate that as

Day time music
Night time ambient sounds.

Either way, it's up to you since it's your game right? :unsure:
 

bennyman123abc

Well-Known Member
Member
Joined
Mar 21, 2013
Messages
920
Trophies
1
Age
22
Location
Alton, IL
XP
1,208
Country
United States
Well, deciding whether or not to include music may be one of the key factors that would set your game apart from others. I think it would be interesting to play an RPG without music. You should try it.
 

FAST6191

Techromancer
Editorial Team
Joined
Nov 21, 2005
Messages
36,798
Trophies
3
XP
28,321
Country
United Kingdom
I think it would be interesting to play an RPG without music. You should try it.

While I will certainly second the suggestion, and find myself somewhat disappointed I did not make it first, I am curious to see what goes here. Those making films will often watch a work (sometimes immediately after seeing it for the first time) without audio, ostensibly as audio is potentially such a distracting concept. I doubt it will even be half as potent an action in a game but I am now curious as to what might happen and if it is possible to cook up a similar "experience" for a game, I suspect it will be something like no encounters cheats and rapid speed but I am going to have to think properly about it.

Videos because why not



Others playing along at home do absolutely make sure to watch the Jackie Chan video of theirs if either of those above even vaguely interest you.

That can also be said about ambient sounds (I know you weren't making an argument for them, but that's what the OP asked about)
I don't know if it quite counts as ambient but I recall during a review the (selectable) lead character in the dungeon maps would make a "boingy" sound every time they jumped, which during some was a lot. Despite wanting to for some gameplay reasons I stopped using that character as a lead.
 

Sakitoshi

GBAtemp Official Lolimaster
Member
Joined
May 8, 2012
Messages
2,256
Trophies
2
Age
33
Location
behind a keyboard or a gamepad
Website
sakiheru.blogspot.com
XP
2,911
Country
Chile
Ambient sounds can work pretty well if done right or you can go for an hybrid and try to create a melody with the ambient sounds (think something like zelda oot forest temple or tp city in the sky).

I played a game called Tales of Maj'Eyal and I had to get a mod called "Somebody Shut That Dog Up!" to remove annoying sounds like wolves howling in dungeons and dogs barking in towns.
You remind me of this.
 
D

Deleted User

Guest
so... you want rpg without music? i have the perfect rpg for you.
it's called zelda's adventure for cdi. best zelda game ever made.
 
  • Like
Reactions: bennyman123abc

Taleweaver

Storywriter
Member
Joined
Dec 23, 2009
Messages
8,689
Trophies
2
Age
43
Location
Belgium
XP
8,087
Country
Belgium
Thanks for your answers,we decided that the forest will not have any music but the shops will have a theme.
The best decision, IMHO* (I was going to suggest this, but only read this thread now).

Places shouldn't have music for the sake of having music, but because it underlines something. In a forest, having a few birds sing works just as well (and probably better) than a regular soundtrack.




*unless the game takes place in a forest for 90% of the time, obviously. But I'm assuming around 20%...sort of like an average RPG.
 
  • Like
Reactions: antiNT
Joined
Oct 17, 2015
Messages
1,726
Trophies
1
Location
Seattle, WA
Website
harshamohite.com
XP
3,135
Country
United States
Well, as an example, look at Breath of the Wild. When traversing the wild, it's almost entirely ambient music. A lot of people ended up not liking this, but if you've played the game, it does work pretty well and makes the world seem peaceful and more "real." So play through Breath of the Wild and see if that game needs more music or if the ambient sounds are fine. That should answer your question.
 

Rockhoundhigh

Man with a mission
Member
Joined
Apr 2, 2011
Messages
477
Trophies
0
Age
28
Location
Southern California
XP
712
Country
United States
The areas in which there are no music need to 1) have really good ambient sound design and 2) not overstay their welcome lest you end up with the tedium that is most of navigation in Xenosaga Episode I.
 

osaka35

Instructional Designer
Global Moderator
Joined
Nov 20, 2009
Messages
3,741
Trophies
2
Location
Silent Hill
XP
5,958
Country
United States
subtle music is better than no music, unless you want your stores to feel empty and a bit of a void. Like a good youtube video, you have a tiny bit of music in the background that's not overly noticeable.

No music serves a purpose. Usually to highlight something's importance to the plot, or to create an eerie or unnerving situation. And sometimes if you're looking to illustrate isolation or to highlight the environment and its ambient noises. Stores in RPGs don't seem like it'd qualify...but it might be fun to try it out and see.
 
Last edited by osaka35,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
    SylverReZ @ SylverReZ: @OctoAori20, Cool. Same here.