Hacking 5.5.0 progress

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Anyone who wants to make an android emulator? xD it would be nice to see android games on wii u and playing with the buttons and etc maybe ability to customize buttons for each game you want for touchscreen input directions :p it would be op.. but no iosu access so offline and very hard to create it so i dont know if this is a good idea XD
 
Anyone who wants to make an android emulator? xD it would be nice to see android games on wii u and playing with the buttons and etc maybe ability to customize buttons for each game you want for touchscreen input directions :P it would be op.. but no iosu access so offline and very hard to create it so i dont know if this is a good idea XD
This would be very cool, and part of the Wii U is ARM, so maybe.
The homebrew scene would want to un-die though
 
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How did you get access to the unity wii u middleware ? I'm a Unity developer as well and it would be fun making some games for the wii u.
A friend gave me access to the Wii U developer portal, but normally, you would have to go through the sign-up and verification process at wiiu-developers.nintendo.com. It usually takes about a month before they will verify you and let you onto the dev portal. :/
 
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A friend gave me access to the Wii U developer portal, but normally, you would have to go through the sign-up and verification process at wiiu-developers.nintendo.com. It usually takes about a month before they will verify you and let you onto the dev portal. :/
Nah, seems to be too much trouble since I won't be able to event test nor publish anything without buying proper hardware =/

Do you know what kind of verifications do they make ? I worked in a couple games for Android and iOs but lately I'm working mostly with web stuff
 
Nah, seems to be too much trouble since I won't be able to event test nor publish anything without buying proper hardware =/

Do you know what kind of verifications do they make ? I worked in a couple games for Android and iOs but lately I'm working mostly with web stuff

Well, what he's saying is he'd be able to test/publish his unity game if he had a kernel exploit, and wouldn't necessarily need the proper hardware. As for verification, I think they're pretty relaxed.
 
Last edited by MrDanny,
Well, what he's saying is he'd be able to test/publish his unity game if he had a kernel exploit, and wouldn't necessarily need the proper hardware. As for verification, I think they're pretty relaxed.
Yeah, i just got trough the process of sign in and you don't even have to prove to that you are a real developer, i wonder what would they say if you try to publish something without having the dev kit hardware if this is possible people could start coding free games and apps and make it available for basically everyone.
Unity is easy enough to learn and versatile enough to code basically anything, so is the web framework.
 
he'd be able to test/publish his unity game if he had a kernel exploit, and wouldn't necessarily need the proper hardware.
Not necessarily true.
If you didn't buy a devkit before submission, Nintendo will most likely assume you didn't test the game, and it won't pass LotCheck. :/
 
Not necessarily true.
If you didn't buy a devkit before submission, Nintendo will most likely assume you didn't test the game, and it won't pass LotCheck. :/
Maybe, if there's something wrong with it. There are already developers though that don't have dev kits and they ask/work with other devs to test it for them before submitting. So I doubt they'd be able to tell just by the fact you never ordered one.
 
Maybe, if there's something wrong with it. There are already developers though that don't have dev kits and they ask/work with other devs to test it for them before submitting. So I doubt they'd be able to tell just by the fact you never ordered one.
You could just possibly get away with it by an inch, but I wouldn't count on it, since we're talking about the real thing here. :P
Basically, if my game turns out to be an outstanding success with testers ( and including myself when I obtain the kernel exploit), then I may consider submitting my game to Nintendo so it can be properly hosted on the eshop. (I really hope it's that easy lol. most likely not in my opinion)
 
Maybe, if there's something wrong with it. There are already developers though that don't have dev kits and they ask/work with other devs to test it for them before submitting. So I doubt they'd be able to tell just by the fact you never ordered one.
I agree with Voxel Studios, since you would have to link your license with your dev kit they do know wether you tested it or not :/

But it wouldn't hurt trying to submit a simple project/game, so this way people with the kexploit could develop and people without it would still benefit form it.
 
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Hey, could you add some more of mine? I noticed you only have U-Paint v1.0 in the list, but here are three more that work on 5.5 -
https://gbatemp.net/threads/litenesu-16-in-1-emulator-and-source-code-5-5-x-firmware.418689/
https://gbatemp.net/threads/ast-u-roids-v2-0-elf-version-for-5-5-x-firmware-only.417826/
https://gbatemp.net/threads/u-paint-v2-0-homebrew-release.414918/

And you also don't have Quark The Awesome's LiteNESU -
https://gbatemp.net/threads/5-5-0-1-wip-litenesu-a-terrible-userspace-nes-emulator.417827/

Your list says no emulators have been made, but Quark The Awesome and I both made ports of LiteNES.
"my b"- Chillindude
I just added them, thanks :)
 
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Anyone who wants to make an android emulator? xD it would be nice to see android games on wii u and playing with the buttons and etc maybe ability to customize buttons for each game you want for touchscreen input directions :P it would be op.. but no iosu access so offline and very hard to create it so i dont know if this is a good idea XD


This would be very cool, and part of the Wii U is ARM, so maybe.
The homebrew scene would want to un-die though

Ikr but luck of sources devs and time? xD
 
One person's piracy is another persons getting around region locks, censorship, ridiculous customs/import laws playing games they already own in another format, making sure they maintain ownership of their hardware when you have companies pushing unwanted updates down you're throat that have and do break games and systems.

Just because you are running a backup doesn't mean there isn't a good honest reason to do so. Free games are a myth, pirates usually spend more on equipment than they would have on the game.
 

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