Hey all,
I did some quick fixes the snes9x2010 and vba-next retroarch cores. The ones I've seen floating around stutter more than they really should, and the snes9x2010 build I've seen has a horrifying screech whenever you first load up the game.
Won't be pushing these up to my github, as really they're not big enough changes to mention or create a branch for. But for your enjoyment, here are the links:
Snes9x2010
https://drive.google.com/open?id=1KVMiK_GXcU0C_2J5nKzOyLHjw1TJoCnF
VBA-Next
https://drive.google.com/open?id=1-NBIyLYLNSwe01un4pBcabid7J0d_OJK
Note: They are separate NROs for now. I attempted to ar the .a files for each core together into a combined lib with no success, so now we just have two separate files.
Enjoy!
I did some quick fixes the snes9x2010 and vba-next retroarch cores. The ones I've seen floating around stutter more than they really should, and the snes9x2010 build I've seen has a horrifying screech whenever you first load up the game.
Won't be pushing these up to my github, as really they're not big enough changes to mention or create a branch for. But for your enjoyment, here are the links:
Snes9x2010
https://drive.google.com/open?id=1KVMiK_GXcU0C_2J5nKzOyLHjw1TJoCnF
VBA-Next
https://drive.google.com/open?id=1-NBIyLYLNSwe01un4pBcabid7J0d_OJK
Note: They are separate NROs for now. I attempted to ar the .a files for each core together into a combined lib with no success, so now we just have two separate files.
Enjoy!