They have an influence but they take no part in the development. There's a difference there.
They interfere a lot in development,
I remember reading that Kirby got a lot different than the original project due to Iwata's interference
They have an influence but they take no part in the development. There's a difference there.
For one, adding support for a second stick and triggers is not as much of an investment or a cost risk as you seem to think. If that was true, developers would not have had support for the CPP (which had a very small userbase at the time of release).Clearly those developers thought it would be worthwhile investing money into adding support for the device. Was it a good decision? Only they know, not us. We don't have their sale data, nor their cost data, nor their designs. Perhaps they even regret spending money providing that functionality. If you were a software developer, you'd understand perfectly where I'm coming from. If you were a project manager, you'd understand the risks that are involved in even the smallest of functionality. As it is, projects rarely finish on time and on budget, and there's very little time for gold-plating. (7 or so games isn't a "multitude of games" anyways)
If a revision of the 3DS was to include an additional circle pad, developers would feel forced to develop and optimise for both platforms. By keeping the control scheme as purely optional (as it is currently), developers don't feel that pressure whatsoever. Not to mention, if developers don't use the functionality, why would Nintendo release the product to begin with? Seems like a waste of Nintendo's time if developers don't develop for the new platform. Just look at the DSi, which from a developer's perspective, was a complete and utter failure. How many DSi-only games are sold in retail stores? How many DSi games take advantage of the faster CPUs and the big increase in RAM?
You know what, here's a task for you. I want you to make pictures of a 3DS variation, which shows all sides of the console, that includes all of the functionality that you want. With that, I want you to include a feasibility study with a statement as to what value it will provide to the business. You have to give reasons as to why developers want more work, and why Nintendo should invest in a product that would most likely only be used by a minority. On top of which, I want you to include some designs as to what the internal architecture would possibly look like. If you really want to convince me, include a full detailed diagram of all of the components and all of their connections. If you really think it's that easy, all of those tasks should be no problem for you.
For one, adding support for a second stick and triggers is not as much of an investment or a cost risk as you seem to think. If that was true, developers would not have had support for the CPP (which had a very small userbase at the time of release).
How would developers feel forced to utilize an additional circle-pad? It's their choice as to whether to add support for it in their games. They have the option to leave the second-stick alone and utilize one control-scheme for both systems. Nintendo isn't putting a gun to their heads and forcing them to use a second stick. It's an option just like the D-Pad on the 3DS which is not used in all games.
As for developers not using the functionality, it's not necessary for all games. There will be devs that won't use it but for the ones that are developing FPS, TPS and other game-types that benefit from a second stick (most notably, Monster Hunter), they would use it to improve their games control-scheme.
There is no reason for me to outline all of what you asked. I'm not a Nintendo product designer so it certainly isn't my job. I already explained above that it would not force more work on to developers. Not to mention your conclusion that a second stick would only be used by a minority is flawed. If that was the case, Nintendo would not have come out with the Circle Pad Pro. They made that device because there was demand for one.
Since you seem to think that adding the triggers is impossible without adding a lot of bulk, look at these lovely triggers on the Classic Controller?
That would fit on the system without causing much bulk.
I'm a little bit scared of the end result, I think I'm going to pussy out on this one... ( )I'll be a little non-intrusive strap-on... ( )
Damn you, nightly-tiredness-derived-typos!I'll be a little non-intrusive strap-on
I'd gladly continue this awesome pun combo, but it'd steer into an awesome super-funny off-topicness that would derail the entire thread, so I'll stop here.I'm a little bit scared of the end result, I think I'm going to pussy out on this one... (creep)I'll be a little non-intrusive strap-on... ( )
HA!
You speak of the truth. Mmmmostly.Valid arguments.
You speak of the truth. Mmmmostly.
I'm not going to contest your long post as you have quite a valid and reasonable approach, but I'll give you food for thought. Since the dawn of time, it's been games that sold accessories, not accessories that sold games. I'm not even trying to begin counting how many otherwise useless plastic instruments and how many DDR mats were sold just because of DDR and Guitar Hero/Rockband, and those accessories are really only useful for the one game that they're trademarked with.
My point is, as a professional developer, (or so you claim) how do you think - what are the odds that Nintendo is going to push this new accessory onto developers, trying to promote it the best they can, especially since many get the impression that it was made due to fan demand rather than prior planning? How much are you willing to wager that the games that *could* utilize the CPP in a creative or simply comfortable way will do so simply because programming keybinds in isn't that much of an issue?
Secondly, the 3DS XL contains the exact same hardware as the 3DS, minus the screens which are obviously bigger, while being about 90% bigger from its predecessor. What do you think, do simple maths tell you that you can cram up some extra hardware in there if you have, practically, a bigger PCB to work with, a bigger case to work with and the same amount of guts that you have to put inside? I'm willing to bet that "it's going to fit perfectly fine".