It was 27 million units shipped (data from march this year) unpopular.I'll be the first to say that the DSi had a lot, a loooot, of good DSiWare. Just had to look. As for why...well...the DSi got more shit from people than the 3DS did at first. It wasn't popular.
I don't think this revision will have much impact on the 3DS. It's just bigger and more expensive.i hate you nintendo right now. i litterally just got the purple one like yesterday. oh well, i may get this one on down the line. i tend to end up with all there portables anyways
They can't. Handheld games play at a fixed resolution. They wouldn't be able to achieve that without upscaling the image, and if they do that, they'll need additional horsepower, and in that case, they may as well create a successor. Not worth it.EDIT: I hope they increase the resolution too. That was the DSiXL's biggest fault. Yeah, sure, bigger screen, but the games looked all pixelated. I hated playing Pokemon B/W on it.
The DS had more sprite based games, that's why it looked better.Brace yourselves for the CPP XL!!
No seriously though dual analog isn't needed for any of the games on the system, you only need it if you're a leftie.
Which is why I don't get why Nintendo didn't include it, then again I don't think they want to piss people off like that.
The XL is bigger and makes games look ugly, I don't see the need to get this if you already have a standard 3DS with the exact same functions.
DS -> DS lite made the system smaller and the screens brighter.
This just makes it bigger...
Contrary to belief, the DSi XL actually looked really good. It scaled things very well.
What are you talking about? It had Picture Perfect Hair SalonIt was 27 million units shipped (data from march this year) unpopular.I'll be the first to say that the DSi had a lot, a loooot, of good DSiWare. Just had to look. As for why...well...the DSi got more shit from people than the 3DS did at first. It wasn't popular.
If you want to sell a console, you gotta serve content. No quality DSi-Only games = No Sales.
They had four times the RAM, twice the processing power and did f*ck all with it, let's be objective here.
BAH! LIFE=RUINED!They can't. Handheld games play at a fixed resolution. They wouldn't be able to achieve that without upscaling the image, and if they do that, they'll need additional horsepower, and in that case, they may as well create a successor. Not worth it.EDIT: I hope they increase the resolution too. That was the DSiXL's biggest fault. Yeah, sure, bigger screen, but the games looked all pixelated. I hated playing Pokemon B/W on it.
Aside from no 2nd circle pad, (huge Derp nintendo) this is actually even more of a worry. Larger screen= more damage danger. If they didn't address this and totally eliminate the issue, I may decide against buying.So will this thing fix that design flaw where the bottom frame will scratch the top screen?
Yes. It releases next month in japan. It must already be in production.Why wouldn't xl use flashcarts?
They forgot 2nd circle pad and camera flash.
Hopefully there's a power grip pro xl coming out.
That would be so huge lol
Wonder if that's the final design. Any word on specs like if the screens or cameras will be better?
loloh btw, it doesn't come with an AC Adapter, you have to own one already or buy one seperately... Retarded as shit.
and also just confirmed, no charging dock.
No AC adapter included. You can shell out a bit more cash for a 3DS battery extender.trying to decide...is a pocket boner worth the extra battery life?
Hahaha
But ds games will probably look horrible on this. Bigger screen size will mean blurrier resolution when ds games is in full screen mode.
The smaller model will likely have a higher pixel density, same ol' features and games at $40 cheaper.
You mean rendering the image at a higher resolution, but if they do that things like HUDs and sprites wouldn't be displayed properly resulting in weird graphical bugs in some games.They can't. Handheld games play at a fixed resolution. They wouldn't be able to achieve that without upscaling the image, and if they do that, they'll need additional horsepower, and in that case, they may as well create a successor. Not worth it.
The screen is the biggest drain on battery.
The screen is much bigger.
It's a miracle they've managed to improve battery life at all!!
The DSiXL had a better battery life than the DSi and was also bigger.
Why can't it happen on the 3DSXL? I want to know...
No, I mean rendering the game in a resolution it was meant to be rendered and upscaling it. Like you said, the HUD's and everything that is not 3D content cannot be "just rendered" at a higher resolution - if the game was designed to work at a lower one then the best thing you can do is resize frames. Rendering at a higher resolution = like you said, glitching.You mean rendering the image at a higher resolution, but if they do that things like HUDs and sprites wouldn't be displayed properly resulting in weird graphical bugs in some games.They can't. Handheld games play at a fixed resolution. They wouldn't be able to achieve that without upscaling the image, and if they do that, they'll need additional horsepower, and in that case, they may as well create a successor. Not worth it.