Well the third would be just to show the menu and play music, so it could be really weak and cheap and it'd work... I guess xD I don't know much about cpu's and stuff.
Julian Sidewind said:Everyone's mockups have joysticks AND folds, but u guys realize if it has a joystick, it's gonna stick out too much to be able to fold...
Where did you get your idea? thisxcdjy said:Okay, so, here's my mockup:
The idea behind it is that the 'control panels' slide out and in, so that the 3DS can be used in a sort of 'touch screen mode' for apps etc, with an on-screen keyboard and what have you.
I'm not good with any 3D software so it's hard to get by exactly what I mean but I think you can get the basic idea.
On the second image, the panels are pushed in.
And where is the *cough* pr0n *cough* button?davidsl_128 said:A mockup made by me
You can see them in HQ: White and Black. By the way the + and - are Start and Select, not the volume things.
In my ideal 3DS, there'd be 3 processors: the 2 that games need (Arm7 and Arm9, I think) and one for the 3DS functions. That way, when you press Home, you could make the game enter "sleep mode" (as in when you close the DS lid) and have the third processor show a Home menu, similar to the one in the Wii. From here you could change the volume and the brightness, and play music (which could keep playing even while playing the game, since the game runs on the first two processors and the music on the third), and even use pictochat! You would also be able to use any odd functionality the 3DS brought, maybe a daily planner or a sketchbook. Also you can see in the mockup that there's two mics, this would allow the 3DS to detect where sounds come from so games wouldn't just ask you to blow, but they could ask you to blow in different directions to guide a paper plane, for example. I only put one camera because more cameras would make it too expensive, 3D screens and dual analog sticks (or should I say 3D sticks?) will make the price skyrocket enough
Love this ideathedicemaster said:a design i'd find interesting(made it with colors!DS)
image 1: casual mode.
for full touch games, and media playback.
what you can't see is the camera on the back, didn't bother drawing that.
imaging it's pretty much on the backside on the same spot as CAM1
image 2: action mode.
for 3D racing, fighting, and other action games played best on a nice big high-res screen.
this mode reveals the ABXY, start, select, and D-pad buttons as well as an analog stick(2nd one could be added on the opposite side near ABXY)
image 3: dual mode.
this mode is required for DS games, and offers 2 sections on 1 screen with a skin-able border in between(3DS games could come with their own border)
this mode hides the analog stick, but offers easier access to the touchscreen.
this design uses 1 gamecard slot compatible with DS and 3DS gamecards, as well as 1 SDHC memorycard slot for cards of up to 32GB.
i decided to place the 3.5mm audio port between the shoulder buttons, next to the gamecard slot, because i hate how on the DS/PSP the 3.5mm plug is always where i want my hand.
the volume buttons are on the screen section, so they don't get in the way or accidentally pressed while mashing some buttons.
4 speakers, 1 in each corner of the screen section. this is to simulate some basic surround sound and to overcome the problem of loss of stereo effect when rotating the screen.
power button is a slider like the DSlite has.
the built-in microphone is centered below the screen(in the widescreen modes)