Hacking 3DS Hack: "We hacked it"

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Unless you got that from a very reliable source, this stuff can easily be faked, and tells us nothing. Even though the "3DS" is outputting the message, that doesn't mean we have access to anything important on the 3DS.
 
The pictures are from neimod, one of the few people who are TRUSTED in the 3DS scene, Those pictures were posted like, 2 pages ago. so old news.
 
Unless you got that from a very reliable source, this stuff can easily be faked, and tells us nothing.
Uh, those photos are from neimod.

EDIT:

The pictures are from neimod, one of the few people who are TRUSTED in the 3DS scene, Those pictures were posted like, 2 pages ago. so old news.

Darn it, you beat me to it! XD
 
Ah, sorry, didn't read the previous pages. I just assumed from just images that it was probably a random image - didn't know neimod uploaded it (sorry :P)
 
Now, the PSP was first released December 2004, the 3DS was released February 2011. All this time nobody in Nintendo looked at what kinds of problems the competition has with their hardware as to avoid them in their successor - not one person thought "Wow, we should probably include dual analog, huh?".

I think this is highly unlikely... An example is how the DSi/3DS adopted upgradable firmware just like the PSP did.

That feature should've been built-in stock, but nobody at the drawing table brought it up. The designers had previous Nintendo consoles in mind when designing the 3DS, but not the competition and how they could best them, or at least not enough to notice the problem before the final draft of the project was ready.

Impossible not to think of dual analogs nowadays. I think they thought about it and just realized the circle pad + touch screen combination could make up for the lack of an extra analog. Also, the PSP itself showed that it was indeed possible to workaround the lack of dual analogs.

I wouldn't mind if the original 3DS was a tad bigger as long as it'd have a comfortable dual analog build.

I think they were afraid to do anything bigger than the DS lite, because of how criticized they were because of the NDS Phat. It goes without saying that there are double standards among customers. "That portable is so big, I wish it was smaller" "Ow, that portable is small but lacks X, Y and Z. If they would just make a bigger version including those"
 
"That portable is so big, I wish it was smaller" "Ow, that portable is small but lacks X, Y and Z. If they would just make a bigger version including those"

...And when they do make larger versions of the consoles, they do not include the features customers complained about.
 
Except for hummmm... longer battery life, better quality screen (with much less reflex) and a more confortable desing?

Though nothing that would justify the greater purchase like, say, integrating the Circle Pad Pro. Longer battery life and higher screen quality is neat, but hardly worth the extra inconvenience of carrying such a big object and spending more money.
 
Upgradable firmware was introduced to fight againts pirates or fix issues with the OS that pop up as time passes, not because it was in any way beneficial to the system from the user's perspective. Besides, it was a sign of times more than anything.

If the PSP showed anything, it showed that the lack of a dual analog setup and the subsequent workarounds are incredibly inconvenient, which is why the customers continuously complained about it. Not once and not twice I died in Monster Hunter or Metal Gear Solid not because I made an actual mistake but because I had to adjust the camera with the D-Pad, and to do that, you have to either use another finger in an awkward and often painful fashion or let go of the analog slider, thus immobilizing your character and putting it in harm's way. The weaknesses of that kind of a setup were blatantly apparent.

The NDS Classic wasn't criticized because of its size - it was criticized because it was flimsy, the screens were rather meh and the battery sucked, the size was perfectly fine. The 3DS could've easily been a little bit bigger for the sake of the second analog, and if portables have to be so small, what's the reasoning behind the XL? I would welcome a middle-ground solution with acceptable size as well as the extra feature.

As for the "more buttons" argument, a portable console is not a home console - it doesn't necessitate the same amount of buttons, and even if the designers completely run out of ideas, they can plot things on the touchscreen or add button combinations. Adding another pair of triggers would increase the bulk substantially since you physically need the console to be thicker to place them vertically. If you put them horizontally instead, right next to each other, you end up with an awkward solution like on the recent Neo Geo portable. Adding another slider does not increase the thickness of the console in any way - it would merely increase the width, and marginally at that.
 
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Though nothing that would justify the greater purchase like, say, integrating the Circle Pad Pro. Longer battery life and higher screen quality is neat, but hardly worth the extra inconvenience of carrying such a big object and spending more money.

Dear Santa

All I really wanted this Christmas this year was another off topic debate about whether the 3DS XL should have had a second circle pad incorporated. And you brought it for me... you're the best!
 
Though nothing that would justify the greater purchase like, say, integrating the Circle Pad Pro. Longer battery life and higher screen quality is neat, but hardly worth the extra inconvenience of carrying such a big object and spending more money.

It also fixed the screen scratching issue that was present on the 3DS regular.
 
Why should Nintendo make a new 3DS with a included circle pad pro? They don't even use the CPP. There are maybe four or five games, that use it and none is by Nintendo. No mariogame uses it, no racegame uses it. Just Resident Evil, Kid Icarus (but they use it only for left handed persons) and maybe two, three other games.
 
Why should Nintendo make a new 3DS with a included circle pad pro? They don't even use the CPP. There are maybe four or five games, that use it and none is by Nintendo. No mariogame uses it, no racegame uses it. Just Resident Evil, Kid Icarus (but they use it only for left handed persons) and maybe two, three other games.

Kingdom Hearts: 3D, Metal Gear Solid: Snake Eater 3D, Monster Hunter 3D (and 4)...

In addition to the two above. Probably more, but I don't know them.
 
Why should Nintendo make a new 3DS with a included circle pad pro? They don't even use the CPP. There are maybe four or five games, that use it and none is by Nintendo. No mariogame uses it, no racegame uses it. Just Resident Evil, Kid Icarus (but they use it only for left handed persons) and maybe two, three other games.
Before it all this gets deleted again for going offtopic..... Most likely because if they made it such that people "had" to get the CPP or the next revision with an integrated CPP, the early adopters will cry foul..... again.
 
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