3DS Development on Netbeans?

Discussion in '3DS - Homebrew Development and Emulators' started by Flaflo, Jun 12, 2017.

  1. Flaflo
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    Flaflo Member

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    Has someone successfully set up a project using devkit for 3ds without any big trouble?
    If yes, could somone create a template or explain how he done it.

    Thank you very much :blush:
     
  2. trainboy2019

    trainboy2019 Shadow Maker in the Shadows

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    Ylisse
    I don't see why it wouldn't work. Just install the devkit. If I can make 3ds home-brew in Xcode, I don't see why netbeans wouldn't work. Just set up the devkit, make the home-brew by editing the code in netbeans, then use the make command while in that folder from the command line.
     
  3. Flaflo
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    Flaflo Member

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    The thing is i tried to set up a normal C++ project. it was a pain to configurate the toolchain
     
  4. trainboy2019

    trainboy2019 Shadow Maker in the Shadows

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    Ylisse
    Just use one of these templates.
     
  5. Flaflo
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    Flaflo Member

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    No thats not i am talking about. I already got DevKit running on codeblocks, but now i wanna run it on Netbeans. But Netbeans is pain when not developing with Java. I asked for a Netbeans-Project-Template where the toolchain is already configured and make is up and running.

    But still thanks for helping :)
     
  6. trainboy2019

    trainboy2019 Shadow Maker in the Shadows

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    I use netbeans for some C++ projects, but 3ds home-brew won't compile on it as it's not a 3ds. You need to build it and run it on your 3ds.
     
  7. Flaflo
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    Flaflo Member

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    Yea i know that...
    I am talking about the toolchain.
     
  8. trainboy2019

    trainboy2019 Shadow Maker in the Shadows

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    I just did a bit of digging around and found this. It has a section for setting up netbeans.
     
  9. Flaflo
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    Flaflo Member

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    Thank you very much :D ill gonna try it!