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That's not odd at all. A PSP is supposed to be an all round entertainment handheld device. Not just for games.... But now that i think about it, it is odd to get a psp for music instead of something smaller...Hatsune Miku said:I have a friend that only plays music on his PSP. No games for it at all.Joe88 said:just like people trying to watch movies on their ds and listen to musicJuanmatron said:I only see idiots listen music in PSP and playing football games.
No shit. Who wouldn't want a free handheld? >_>Canonbeat234 said:Yay for Nintendo, at least they are not jackasses when it comes to expressing the product. For once Nintendo is now getting into their 'Power' phase. Sure the DS was a unique way of looking into gaming but a lot of other great games could of had been on there. Then I also have to look what's Nintendo angle as far as grasping the casual/hardcore audience. I mean the 3DS is really a handheld that like the same way with when the DS came out; MUST WANT! It doesn't matter what Nintendo comes out with next, as long as it does something that no other handheld can do then its going to be instant buy for everyone.
Even those so-called 'PSP' fans will want to hold onto the 3DS and go like 'nah, it doesn't have better graphics' but deep down they will want to steal one of yours.

OBJECTION!TM2-Megatron said:In thinking more about this "mock up", it seems that the screen proportions (aside from the fact I don't believe the final 3DS unit will have a 4x3 screen) are completely off.
Assuming for a moment that the 3-D widescreen LCD Nintendo is using is Sharp's parallax barrier touhscreen that recently went into mass production, that makes it 3.4" across the diagonal. With its 854x480 resolution, it has a roughly 16:9 aspect ratio, or ~1.78:1. That would put its other measurements at 2.96" across and 1.67" tall.
So compared to the DS Lite's screen, that 3.4" widescreen is less than half an inch longer... 0.47", to be precise; and due to the widescreen proportions it's actually 0.2" shorter than a DS Lite screen. Compared to the DSi's screen there's even less of a difference in length, only 0.36" longer... and 0.28" shorter.
Based on that, the presentation of the widescreen in that mock up is considerably larger than it should be... it also means that there shouldn't be any problem in something the size of a DS Lite (or perhaps just 0.5" - 1" longer) accomodating dual widescreen LCDs while keeping enough room for the buttons/D pad/analog stick.
For anyone that's interested, the green area in this indicates the true dimensions of the Sharp parallax barrier touchscreens relative to the bottom, DSi touchscreen.
![]()

fgghjjkll said:OBJECTION!TM2-Megatron said:In thinking more about this "mock up", it seems that the screen proportions (aside from the fact I don't believe the final 3DS unit will have a 4x3 screen) are completely off.
Assuming for a moment that the 3-D widescreen LCD Nintendo is using is Sharp's parallax barrier touhscreen that recently went into mass production, that makes it 3.4" across the diagonal. With its 854x480 resolution, it has a roughly 16:9 aspect ratio, or ~1.78:1. That would put its other measurements at 2.96" across and 1.67" tall.
So compared to the DS Lite's screen, that 3.4" widescreen is less than half an inch longer... 0.47", to be precise; and due to the widescreen proportions it's actually 0.2" shorter than a DS Lite screen. Compared to the DSi's screen there's even less of a difference in length, only 0.36" longer... and 0.28" shorter.
Based on that, the presentation of the widescreen in that mock up is considerably larger than it should be... it also means that there shouldn't be any problem in something the size of a DS Lite (or perhaps just 0.5" - 1" longer) accomodating dual widescreen LCDs while keeping enough room for the buttons/D pad/analog stick.
For anyone that's interested, the green area in this indicates the true dimensions of the Sharp parallax barrier touchscreens relative to the bottom, DSi touchscreen.
![]()
Wasn't the 3DS confirmed that the screens would be so close together, it could function as one screen?
That mock up contradicts that fact.


fgghjjkll said:That mock up contradicts that fact.

exactly i hated controlling mario and zelda with a fucking stylus!SylvWolf said:At least one analog stick is a must.
*shakes head* I never said it would feature one screen and only one. I meant that the gap is so minimal, both two screens can function as one big one.zeromac said:fgghjjkll said:OBJECTION!TM2-Megatron said:In thinking more about this "mock up", it seems that the screen proportions (aside from the fact I don't believe the final 3DS unit will have a 4x3 screen) are completely off.
Assuming for a moment that the 3-D widescreen LCD Nintendo is using is Sharp's parallax barrier touhscreen that recently went into mass production, that makes it 3.4" across the diagonal. With its 854x480 resolution, it has a roughly 16:9 aspect ratio, or ~1.78:1. That would put its other measurements at 2.96" across and 1.67" tall.
So compared to the DS Lite's screen, that 3.4" widescreen is less than half an inch longer... 0.47", to be precise; and due to the widescreen proportions it's actually 0.2" shorter than a DS Lite screen. Compared to the DSi's screen there's even less of a difference in length, only 0.36" longer... and 0.28" shorter.
Based on that, the presentation of the widescreen in that mock up is considerably larger than it should be... it also means that there shouldn't be any problem in something the size of a DS Lite (or perhaps just 0.5" - 1" longer) accomodating dual widescreen LCDs while keeping enough room for the buttons/D pad/analog stick.
For anyone that's interested, the green area in this indicates the true dimensions of the Sharp parallax barrier touchscreens relative to the bottom, DSi touchscreen.
![]()
Wasn't the 3DS confirmed that the screens would be so close together, it could function as one screen?
That mock up contradicts that fact.![]()
So your saying it would only feature 1 sharp screen if they are infact the supplier?!

Good one, I've never seen a single DS game which didn't have an option for left-handed people, so I'm sure the button design will be symmetrical this time too.TyRaNtM said:About the mock up, there is another thing that the creator of that missed:
Nintendo also thinks in left-handed people, so, will be 2 analog sticks instead one.
D-PAD and buttons in some games are the same thing in DS games, im thinking about a analog stick under the d-pad and another under the buttons.
Hope that uses something like the Wii Classic Controller buttons and sticks.
But that could also mean only one of the analog sticks is used each time. Of course that would make no sense but hey, it's Nintendoraulpica said:Good one, I've never seen a single DS game which didn't have an option for left-handed people, so I'm sure the button design will be symmetrical this time too.TyRaNtM said:About the mock up, there is another thing that the creator of that missed:
Nintendo also thinks in left-handed people, so, will be 2 analog sticks instead one.
D-PAD and buttons in some games are the same thing in DS games, im thinking about a analog stick under the d-pad and another under the buttons.
Hope that uses something like the Wii Classic Controller buttons and sticks.
And that means two analog sticks![]()



lostdwarf said:and judging by the fcc circuit board the screens will not be close together

lostdwarf said:I am quite proud of this, and judging by the fcc circuit board the screens will not be close together
they will be like this.
