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I wouldn't say 'impossible' personally, considering blargSnes does GPU-accelerated color math and brightness via creative use of multitexturing.Are you going to use the legendary GPU of the 3DS that everyone else keeps saying it's impossible to implement for homebrew (due to the lack of documentation)?
Rather, I'd just say that the PICA200 should be named Picky200. Do something wrong and it freezes. Occasionally also freezing the GSP service.
One thing you must remember is to always issue an odd number of draw calls. If you draw an even number of arrays, the GPU freezes. It's probably us doing something wrong, but perhaps some obscure bug in the PICA200, we don't know.
If in doubt, ask Smealum, he can probably help you in your quest to the PICA200.