1. st4rk

    OP st4rk nah
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    Hi, can you wait please ? my ctrulib there is some changes, it shouldn't work with you and i didn't commit in the last version :P(So the github version there is some code errors.).
     
  2. Kouen Hasuki

    Kouen Hasuki Kouen the Cyber Husky
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    I like the amount of people that cannot understand the term "Wait" is kinda depressing.

    Im sure st4rk will let everyone know when you should attempt to compile or a updated downloadable version posted :P
     
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  3. Jasper Peters

    Jasper Peters Member
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    I only read that he got a .3dsx working so I though the src on github would be the most recent version and thus work with ninjhax!
     
  4. st4rk

    OP st4rk nah
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    Oh well, i didn't commit it yet because i am still working, but i think it won't work with with your ctrulib because i changed the framebuffer format to 16bpp instead 24bpp, and i changed the framebuffer size too.
     
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  5. c4655362

    c4655362 Advanced Member
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    is there a 3dsx verison of this?
     
  6. hippy dave

    hippy dave BBMB
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    Not yet, keep waiting.
     
  7. Robz8

    Robz8 Coolest of TWL
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    I hope you add Famicom Disk System (FDS) support to 3DNES soon.
     
  8. st4rk

    OP st4rk nah
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    No yet, 4 days to back to work

    I will implement ^^
     
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  9. laurorual

    laurorual What are you looking for?
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    cant wait for 3dsx release! :D
    does anyone knows if Kunio Kun no Nekketsu Soccer League works ?
     
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  10. st4rk

    OP st4rk nah
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    Hello everyone finally i finished all university exams and tomorrow i will be back to work at 3DNES.

    About all people which wanna build and use 3DNES, my ctrulib has some modifications, so i will update it to the last version(it is a bit outdated) and commit on 3DNES github, it would be nice to people which wanna help on emulator dev, i will work on a site and continue the Assembly CPU and optimzations and modifications.

    About the GitHub version it was just a commmit which i did when i was just programming without build(i didn't build to test), tomorrow i do the commit with last version.

    I will work on an Alpha/Beta to .3dsx users(but probably will have some bug urg).
     
  11. Seraphiel

    Seraphiel GBAtemp Regular
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    Welcome back st4rk! hope your exams went well :)
     
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  12. MajinCubyan

    MajinCubyan The Funky Super Saiyan
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    Looking forward to being able to give this a whirl. Just seen that you updated the your git yesterday. Is it safe to assume its ready to compile or should I wait longer?
     
  13. Melon__Bread

    Melon__Bread ~It's A Magik~
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    Not Sure




    EDIT: It would help if I read more throughly....
     
  14. MajinCubyan

    MajinCubyan The Funky Super Saiyan
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    Heard that. I was getting all pumped up. But, whats another day or two, right? Haha
     
  15. TVL

    TVL #|
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    I would really like to see support for the Famicom 3D System some day, but maybe that's a huge undertaking for the few supported titles.
     
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  16. st4rk

    OP st4rk nah
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    Not ready to build, sorry, i need finish some things of my TODO List to it :P and how i said before i changed the framebuffer format to 16bpp, so you will need edit your ctrulib to work with this format.
     
  17. MajinCubyan

    MajinCubyan The Funky Super Saiyan
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    No need to apologize man. Just keep on doin what youre doin. I look forward to it!
     
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  18. StapleButter

    StapleButter 'New Member' registered since 2009. Fuck yea.
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    I like how all your Git commit messages are 'Update 2.0' :P

    Either way, keep up the good job. If there's something I wanna suggest, it's mapping the circle pad to the NES D-pad. When I'm playing I tend to use the circle pad more than the D-pad.
     
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  19. Cyan

    Cyan GBATemp's lurking knight
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    I also like games where both Dpad and Analog can be used to move the player or menus.
    usually I move the player with analog, and use Dpad in menus if analog is not precise enough.
     
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  20. xantoz

    xantoz Advanced Member
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    Doesn't recent versions of mainline ctrulib also support 16bit though (gfxSetScreenFormat)?
     
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