3D Editor DS

Discussion in 'NDS - Emulation and Homebrew' started by King Dodongo, Apr 16, 2011.

  1. King Dodongo
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    King Dodongo Member

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    Hi! Thats my new Homebrew App "3D Editor DS":

    [youtube]http://www.youtube.com/watch?v=g5T1nJUeC-A[/youtube]

    Download:3D Editor DS

    This is a Application for the DS to make 3D-Models.
    the current version is 0.2 and you can only create
    single Polygons (Quad's and triangle), but you can
    change the color for every polygon and for the
    background, and save/load your 3d-models to a extern
    file (model1.k3d - model5.k3d) on the root of your
    flashcard.
    DLDI Patch required! if you dont patch, the game freeze
    when do you use the save/load function.

    And it's work with Sodokuhax!

    Controls:
    use the D-Pad to navigate in the menu
    select options with A and go back with B or START.
    #Polygon edit Mode:
    - move on the x- and z-axis with the D-PAD
    - move up and down (y-axis) with A and B
    - press X to select the 3 or 4 points of the polygon
    -hold SELECT for more options:
    -switch to another polygon with UP/DOWN
    -switch between the color
    values(Red,Green,Blue)with LEFT/RIGHT
    -change the current color-value with A/B
    #Free Cam Mode:
    - use the D-Pad to look around
    - move forward/backward with A/B
    #Save/Load:
    - select file with LEFT/RIGHT
    - press A to save or load

    changelog:
    v.0.2:
    - add save/load function
    v.0.1:
    -first release!
     
  2. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Engine Room with Cyan, watching him learn.
    What's the limit for total on-screen polygons?
     
  3. King Dodongo
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    King Dodongo Member

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    IDK
    I have set the max. polygons to 60, but i can expand the limit.
    60 polygons are not many, but i plan to make options in the game to create boxes and
    other things.
     
  4. Snailface

    Snailface My frothing demand for 3ds homebrew is increasing

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    Engine Room with Cyan, watching him learn.
    That's good!

    I know this may be asking a lot but it would be cool to be able to save a screenshot or maybe even record simple animations.
     
  5. AlanJohn

    AlanJohn くたばれ

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    This should become a Homebrew bounty entry.
     
  6. smealum

    smealum growing up sucks.

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    Actually saving a screenshot wouldn't be all that hard. There's a libnds example that does just that, it's in examples/nds/Graphics/capture if you're interested King Dodongo. [​IMG]
    The only drawback is that it would effectively eat up a whole main vram bank, but since you don't seem to be using any textures at the moment, it shouldn't be that much of a problem.
     
  7. King Dodongo
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    King Dodongo Member

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    UPDATE:

    Now you can save or load your models!
    the app create the files on the root of your
    flashcard as .k3d files (model1.k3d - model5.k3d).
    Dont forget to DLDI patch!

    Download: 3DEditorDS v0.2

    [​IMG]
     
  8. GeekyGuy

    GeekyGuy Professional loafer

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    Don't know anything, really, about developing games/apps, but this looks like a pretty impressive tool. Congrats. I look forward to watching it evolve.
     
  9. King Dodongo
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    King Dodongo Member

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    Thanks!
    I plan to make a option that you can make animations.
     
  10. coolness

    coolness PSN: Dutch_DarkLord

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    wow this looks really nice [​IMG]
     
  11. CherrySkitty

    CherrySkitty GBAtemp Regular

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    Looks great, good job! =3
     
  12. Ace

    Ace GBATemp's Patrick Bateman

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    This is actually a really good idea to develop! This should also sort of go to the Homebrew Bounties, because it aids devs more than..... homebrewers [​IMG]
     
  13. dicamarques

    dicamarques Definitely not Bruce Wayne.

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    I agree with alanjohn.
    Post this in the hombrew bounty section!!!!!!!! [​IMG]
     
  14. corenting

    corenting GBAtemp Regular

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    +1 [​IMG]
    It's a very impressive homebrew, great work !

    EDIT : 100th post !!!!
     
  15. paced98

    paced98 Advanced Member

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    good job