Homebrew 12. Maouss DS

Kukulcan

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The final version of this Homebrew, using DLDI. I'm add a special Splash Screen for this compo.
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* DESCRIPTION
The goal is simple, we must destroy all-star level. You use it to help the SQUARE, your SHIP has destroy the stars.

* THE SHIP
Stop it on all obstacles except the stars.
Destroys stars.

* THE SQUARE
Stop it on all obstacles.

* 5 planets of 11 levels each:
PLANET 1: CPC
PLANET 2: LOBO
PLANET 3: LOGON
PLANET 4: POUM
PLANET 5: REPPA

* CONTROL
START = Exit
PAD or STYLUS = Move SHIP
A, B, X, Y or STYLET = Move SQUARE
R = Music (yes / no)
L = Restart level

Download: 12_Maouss_DS_DLDI_GBATEMP.zip

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Vague Rant

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Fun game, good luck with the contest. I went with the NeoFlash version because I liked the splash screen better.
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While I don't expect you to change the game on my account, I was curious as to how you came to decide that the ship should turn first before moving. I mean, in physical terms, it obviously makes more sense, but it kind of feels like it's slowing the game down. Not so much that it isn't enjoyable, though. I've played a game with the exact same premise somewhere else, but I can't think where now ... possibly on Game Boy. I know you had to hit a button to switch between "ship" and "block" (but those weren't the icons, obviously), but besides that, same thing. Now I want to know what that game was.

I'll keep playing while I try to remember.
 

Kukulcan

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Vague Rant, original concept on AMSTRAD CPC computer "Le Tout Rikiki, Maousse Costo" published in Amstrad 100% (Number 42 - February / March 1992 and Number 43 - April / May 1992) with only 21 levels.

Original Picture of the Game
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For the SHIP, if a old game using the same system for the ship, I've never seen, really sorry.


SOLUTION of LEVEL 1

SQUARE : Right, Down
SHIP : Right, Up (Star 1)
SQUARE : Up, Left
SHIP : Down, Left, Up (Star 2), Down (Star 3)
 
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