Hacking 11.3 Bricked me lol

Alex658

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It should be safe. I updated my A9LH about a month ago from my initial install of it back in March 2015, so I have V1 for a LONG time. Just make sure you're using the proper data_input v4 and SafeA9Installer v 2.6.7. Make sure you delete your old A9LH folder and copy the new one over from the data input. It could simply be that the data got corrupted during the transfer to your SD card. Check it for bad sectors, then copy it over like 3 times to preserve integrity :D.
You mean 2016, as a9lh first public implementations came on January 2016.
 

Majickhat55

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is there way to check what version of A9LH you have
(i know how to check luma, the luma3ds updater)
Not really, you can sort of check if you know when you installed it. Either way the rule of thumb is to update it if you're not sure, if you don't have the newest version it will update and if you do it simply won't do anything.
 

Dimensional

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Still using my old a9lh from the old 5 parts tutorial. I tried to update but stopped after the warning message: "couldn't verify stage1 and/or stage2 integrity! continuing might be dangerous!"

Nobody replied to me why this warning message is showing, so I stopped it until it's safe for old a9lh users to update.
I had the same problem a while back. I had to temporarily move the Luma payload and swap it with the installer payload. That way, the system booted the A9LH installer directly, and it didn't give any error. Though you should also make sure you have your otp.bin file as well as the new data files to go with A9LH v2, as the ones for v1 won't work.
 

Jay L

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is there way to check what version of A9LH you have
(i know how to check luma, the luma3ds updater)
Basically, if I'm understanding things right, if you can boot up your 3ds to the home screen without the sd card inserted you have the latest version (came out mid october 2016)
 

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  • Psionic Roshambo @ Psionic Roshambo:
    It's fine just stream the game! Lol
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    I wonder if that was the point of game streaming
  • Psionic Roshambo @ Psionic Roshambo:
    But it's a dead end
  • Xdqwerty @ Xdqwerty:
    @Psionic Roshambo, people who cant download it can still play the game
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
    BigOnYa @ BigOnYa: YEa gotta after a while, looking at code for long periods will bug your eyes. +1